Slash | Jetmaster | E-mail: Jetmaster@geocities.com |
Rank: Commander | Experiance Level (Power Level)22: 20% | Organization: Hunters |
6220 HP | Reploid | Position: Spy |
Agility and Speed: Level 3 | Alertness: Level 1 | Sharpness: Level 1 |
Leadership | Description: The character is a natural leader, and can take charge of situations naturally. They are very good at combining their skills to lead a team. | Game Effects: The character can lead the team well, with his/her skills amplified. The characters may ask you something about the situation which his character "figures out" (since the player doesn't have to be an amazingly strong leader). |
Agility and Speed | Description: This character has heightened agility and speed which can be put to use in dodging enemy blows, delivering their blows faster, and being faster than normal. | Game Effects: This allows the character advantages in combat (mainly defensive) in dodging blows without a weapon, attacking foes quicker and faster, and being faster. Note: This will add 2 Levels up on your Agility/Speed Box and will give you a Level 3 Agility and Speed. |
Mechanic Skills | Description: The character is a excellent mechanic, and can fix or upgrade weapons/vehicles/ect. They can even create their own new weapons/vehicles/devises in time. | Game Effect: The character can fix or upgrade weapons/vehicles/devises. |
Computer Skills | Description: This character has excellent computer skills. This is mainly software skills, as they can create, update, or upgrade programs, decipher codes, and use computers extremely well. | Game Effect: This character is has excellent computer skills (relating to software/programs) |
Scouting | Description: This character has is trained to be a scout. They can move through terrain quickly, silently, and under cover. They can gain information, and spy excellently as well. These skills can be combined with Stealth and Disguise and/or Agility and Speed. This allows your character to put these skills to many uses. | Game Effects: This character can move twice as fast through terrain as normal characters can, they can move through silently and concealed, and they can spy well. |
Stealth and Disguise | Description: The character has the ability to move stealthy and undetected. They can also disguise themselves as others. Their stealth allows them to be almost invisible through a combination of invisibility, hiding, anti-radar, and more. | Game Effect: The character can move stealthy and undetected by sensors, enemies, ect until they attack. They can also disguise themselves. |
Major Enemy | Description: The character and this enemy will stop at nothing to destroy each other. If they meet they will burst into combat regardless of their orders. (example: Mega Man X and Sigma). | Game Effect: The character has a major enemy, and is a major enemy of that enemy. (you may choose this drawback twice if you have two major enemies) |
Major Enemy | Description: The character and this enemy will stop at nothing to destroy each other. If they meet they will burst into combat regardless of their orders. (example: Mega Man X and Sigma). | Game Effect: The character has a major enemy, and is a major enemy of that enemy. (you may choose this drawback twice if you have two major enemies) |
Xvash | A long object resembling a quarterstaff. It has spikes around it, except on the space for the handle. At each edge is a curved and spiked blade. One faces inwards, the other outwards. This is made of weaker alloys than the orginal, which is locked up in HQ. | Earned |
Attack: | Slash/stab/etc. Not only harms the user, but they are posioned. | 240 AP plus 10 AP per attack afterwards |
Counter-Attack: | Blocks sabres/swords/plasma blasts. | Defense |
Bo | A long staff that can increase it's size with the touch of a button on it or decrease it | Earned |
Attack: | Can grow longer or shorter | + |
Attack: | Has a powerful orb at the end of each side that allows an extra WHACK to the hit | 230 AP |
Counter: | Makes a strange noice to confuse enemies. | Defense |
Twin Warp Blades | Description: Modified Beamsabres have a special antimatter core encased in a warp field to keep them stabelized | Starting: |
Attack 1: | Hack & Slash | 240 AP |
Attack 2: | Stab | 230 AP |
Counter: | Destroy projectile, cut stuff | Block/Defense |
Twin Shoulder Mounted Plasma Cannons | Shoulder mounted plasma cannons, they hug the back when in standby mode, but flip up when needed. A targeting visor is fixed to Slashes helmet to aid in targeting | Starting: |
Attack: | Fires multiple plasma balls at enemy | 230 AP |
Counter 1: | Destroy armored walls | + Defense |
Counter 2: | Destroy incoming projectiles, open doors, blow up stuff | Blocks 1/5 of all attacks |
Lockdown Cannon | Fires a concentrated burst of Electro Magnetic energy at enemy, shorting all circuts | Starting: |
Attack 1: | Freezes machines and erases all programs/memory from the recipiant | May use on everyone but Bosses (except for exceptions) |
Counter: | Freezes machines | Defense |
Mini PPC's | Fires a stream of accelerated particals and plasma at the enemy Mounted in palms | Starting: |
Attack 1 | Fire concentrated plasma at target(mounted in palms) melts doors | 220 AP |
Counter: | Destroy missiles; melt stuff | Defense |
Ion Cannon: | Looks like bazooka, fires accelerated ion particles | Starting: |
Attack 1: | Fires Ion beams at enemy | Stun |
Attack 2: | Melts stuff | 220 AP |
Counter: | Opens doors, melts armor, blows open cement | + Defense |
PSI scyths | Description: Twin Scyths that jut 4 feet out, from wrists. Made of solid PSI energy with an energy coating | Starting: |
Attack 1: | Hack & Slash | 160 AP |
Attack 2: | Cut | 170 AP |
Counter: | Absorb plasma/energy & redirect | Block/Defense |
Counter: | Implant suggestion into enemy mind(like psylock's psychic knife) | GM's choice |
Counter: | Relive memories (makes enemy relive painful memories and unable to attack) | GM's choice |
Living armor | Description: Organic armor, can heal itself and it increases strength/speed of Slash | Starting: |
Attack 1: | Tenticle's (can whip at enemy, or be disconnected and throwen) | 200 AP |
Attack 2: | Drain HP (must be in contact) | 100 LP |
Counter: | Heal | 140 LP |
Counter: | Added reflexes | Defense |
Counter: | Increase speed | Defense |
Weapon: Gauntlet blasters | Twin gauntlets modified into weapon, fires a combined blast of Sonics and elecricity to form a highly destructive weapon. Chargable. It has an autocharger built in, and can use power diverted from Psi scyths to power it(from absorb attack) | AP's |
Attack: | Concussion/electric pulse L1 | 120 |
Attack: | Concussion/electric pulse L2 | 190 |
Attack: | Concussion/electric pulse L3 | 250 |
Counter: | Blow away competition/stun |
Weapon: Dark Armor enhancement (1 of 3) | Powers the living armor up, enchancing all weapons, and strength. Increases size of muscles and height. | AP's |
Attack: | Charge Armor's strength | Charge: +40 AP |
Attack: | Add AP to physical attacks (and close range, like with warp blades or punches ect) | Added +40 AP |
Counter: | Strengthen armor | Strength: +50 |
Weapon: Hellfire Enhancement | Calling forth the fires from the pits of hell, Slash's weapons and armor are enhanced to shoot/absorb hellfire, which is kinda like a living fire, which burns with almost a mind of its own | Earned |
Attack: | Hellfire shot, from PPC's | ? |
Attack: | Allows PPC's to be used like flamethrowers | ? |
Counter: | Absorb fire attacks | ? |
Weapon: Living armor addon, Light bender cape | A cape given to him by a friend, it merges into his armor seamlessly, and can be drawen up into it, effectivly hiding it. | Earned |
Attack: | Mini-razors(can be thrown at will) spin around, and thousands of poisoned tiny little razors slide out of the cape, slicing | ? |
Counter: | Bend light around whoever wears it(cloaking effect) | ? |
Counter: | Extra tough shielding(can use as a shield to block some attacks) | ? |
LIMIT BREAKER
L1- Light Beam | Slash draws power from the very core of his being, tapping into untold power, creating a powerful beam of energy he directs through his Gauntlets, creating an auora of energy around him | 500 AP |
L2- Dark matter beam | By creating a powerful energy aura around him, he draws Dark matter to him, which he then fires through his gauntlets once again. This Dark matter beam drills through ANYTHING, but since it takes a while to charge, he creates a small shield around himself | 2,150 AP |
Warp Field: | Can transport any unit friendly or not to current location(them to me) causing them to be disorented and nautious(humans only) | + Defense |
He is quiet when he is not spying on the Aliens/mavs, and he has a brother who if in danger Slash will help out. Ruthless when needed to be he is an excellent fighter. After killing Slasher for the first time, and finding that he liked it, he became a little darker, and more ruthless. | He was the one clone of Zero made before he went Maverick, Preferrs Black armor that has a small Red S on the side of the helmet. |
Was created as Zeros Clone in X2 era, and fought briefly along Sigma's side. After Zero came in and seemingly destroyed him, he disappeared until a few guards found him outside the hunter HQ. Joining the people who helped save him, he became a very good fighter, and one of the most trusted allies. Disappearing once again just before X3 ended, CorSec found him, still functional but a little worse for the wear. Working under Deathstar, he became friends. Joining CorSec also at the time Deathstar did, working alongside him for part of the time, but the other part of the time no one knows what happened to him except Slash, and he is not telling. Disappearing a few months before The battle of CorSec, not much was heard from him until he showed up at the doorstep of the hunters asking to be let back in. |