Session 71: A Call to Arms
As the Wraiths get use to the bizzare layout of Origin, Death Star uses the disk data he retrieved from the Red Beards to get his plan ready. His plan is to confuse the Tsivrixsh force and pull back from digging into their defenses and do a total 180 - and take back Earth itself. As mixed reactions circle around the room, the general feeling is that it's definitely time to go back home.
Interlude 1: Control Them All
The Tsivrixsh Emperor orders Shretrav to find a way to control the other council members, who are beginning to lose "faith" with the loses the Tsivrixsh Empire has been occurring. Just how will she do that?
Back on Earth, however, things are getting troublesome. As the Resistance members relax, meeting up with a reploid known as Booster, they are attacked by Tsivrixsh forces once again. As they fight, they are attacked by a powerful robot known as Model One. This robot seems to be incredibly powerful and manages to beat the Resistance back. Booster and Siawase team up against the Model One in the end and manage to overpower it. The team then escapes, unaware that Model One is repairing itself...
Interlude 2: Traveling with Thoughts
Death Star watches hyperspace as they travel through Earth, thinking about his relationship with Ariel and wondering if it can go anywhere. However, he's sure of one thing. Not all of them are coming out of this mission alive. But who will make it and who will die?
Session 73: Crash Landing
The Wraiths finally arrive in the Sol system, where they are attacked by the Tsivrixsh battle fleet protecting Earth. They have to fight their way through the battle fleet, racing for Earth. The Wraiths are split into Team A and B, and they both quickly descend to Earth, hoping that one of the groups makes it past the enemy. As the shuttle crash lands, aided by Death Star from being a permanent crash site, the team is once again on Earth - to find it in ruins in the aftermath of the attack on it. There they are forced to journey across the Earth to find whatever hidden item that Death Star claims is there - hidden in the lava ocean, while Sigma and his Mavericks head elsewhere.
The Resistance Members, meanwhile, are ambushed by Model Two and Model Three, stronger versions of Model One, who seem intent on cataloging them and destroying them. As they fight for their lives, they manage to overpower the two robots and destroy them entirely. But just what is going on?
Session 74: Welcome to Earth. Population: 0?
The Resistance members come across a downed spacecraft that looks to be of Earth origin. As they enter the ship, they find a Tsivrixsh patrol inside, investigating, and they are forced to fight their way through the ship to the bridge. When they reach the bridge, they access the files and learn that Death Star and Lord Sigma are on Earth on a mission to reclaim it. But before they can act on the new data, they are attacked by Model One, who crashes through the ship to get to them. It brings the ship crashing down on them and believes they are destroyed, proceeds to leave. The Resistance digs itself out, then hurries in the direction that the Wraiths went, hoping to catch up ... while a powerful storm comes up behind them.
Upon arriving at the ocean, Death Star dives into the lava alone, suspecting he's the only one capable of surviving the tempatures at this point and time. The team is now alone and they travel through the land, coming across the dead and dying. They find a blind little boy, who is almost dead. As the team comforts him in his final moments, seeing that his parents are dead, they are at a loss to do anything for him as he passes on. However, they find another child, a little girl, who is the sister of the boy. Maestro, who finds the entire situation funny, angers the team and is thrown off. However, time is running out as a storm starts coming in...
Interlude 4: Incoming Meteors
As unidentified objects crash into the earth's atmosphere, the Tsvirixsh plan to get their troops ready to find and destroy the Resistance and the Wraiths. They order Model One to backtrack and finish the job. And meanwhile, Team B tries to hold on until it can find Team A, hoping they're not too late...
Session 75: The Face-Off Begins!
As the Wraiths and the Resistance fight their way through a raging storm, they encounter each other ... and the results are explosive. As each side battles the other, they try to get the upperhand, until Snipe and Dominator go to throw fatal blows against each other and recognize one another - though moments too late and Dominator stabs Snipe. The two call off the fighting as Snipe is healed by the various medics in the group. But as Iceheart and Ariel go at it, neither wanting to let up, Wiendigo sends a psionic burst at everyone, causing everyone to collapse in agony from it - and thus ending the fight. As the two sides greet each other, Model One shows up and proceeds to battle the group, more powerful than ever. The two teams combine their forces and manage to drive it back, destroying Model One for good. With the battle over, the two sides decide to join forces and meet up at the camp site with the others.
Session 76: The Return
The Wraiths and Resistance members continue to fight their way to the camp site when they are ambushed by a large number of Tsivrixsh forces, intent on destroying them. As the battle wages on and the team is worn down, two saviors show up to save them - two saviors who look just like X and Zero. The two claim to be the real deal, come back to help Earth in it's greatest time. However, can they be trusted? And in this war, can the Wraiths afford to turn down their help?
Session 77: Who Will Lead the Hunters?
X and Zero are back, or so they claim, and the question becomes: do they have the rights to lead the Hunters once again, or has their time come and gone? As the group proceeds, they come across another zombie reploid brought online - and this one is a face from the face. Slash's dead ex, Crystal, is back with a vengeance - and demonstrates it by attacking the group. They manage to subdue her long enough for Dominator to hook up status, attempting to restore Crystal like they did Iceheart. And Snipe begins to run down on power, as if the virus is starting to take it's toll on him. After they bring Crystal back online, everything seems okay, as if they have another old friend back.
Session 78: Savior from the Sky
The group has almost arrived at the campsite, when they are ambushed once again by Tsivrixsh forces, intent on making sure they never arrive alive at their destination. However, after all the other battles, the team is worn down and is unable to hold back the tide - they are losing. Suddenly, an older model Tsivrixsh battleship appears and blasts the enemy soldiers, destroying them. After landing, Death Star emerges, indicating he found what he was looking for - the ship that Shadow Knight hid in the ocean back during War. Booster asks if they can retrieve his orphans, so the team heads back to get them, stopping to pick up the little girl they found earlier.
Interlude 5: United or Divided?
The diverse group is together, but will that make them stronger or weaker for it? Old enemies together. Old friends united. And old problems resurfacing. As they get the orphans on, Death Star talks with Crystal, telling her what happened to Slash and how he killed him. Plus, he learns that Iceheart is back ... and what does that mean to him? And Garland is furious at Wiendigo for showing him up and he wonders just where his place is in things, so he turns to his father, Dominator, for the answers. And Ariel becomes attached to little Katrina, the girl found, and becomes close to Death Star. Also, Team B finally makes it back to the camp after some wild adventures and they quickly get Spirit into medbay for her coma. And Sigma's mavericks arrive. Now everyone is together for the next act in this cyber war...
As Death Star's group attacks the brain program, they are faced with several different obstacles, such as a legion of Tsivrixsh warriors. As the group battles their way to the program, they find themselves literally in it. Now in a cyber world, they are faced with computer programs of past nemesises and other terrors, leading them closer into the computer world, where they find it's collapsing. A system crash is immenient and they are stuck within the cyber world. And their only hope is ... a computer program of Venerator?
Session 80: System Crash
Back in the real world, Ariel, Garland, and Status work on keeping the computer from crashing with their fellow teammates inside. However, things are looking bleak for them. Also, they have to stop the Tsivrixsh from getting access to the computer and ending their friends' lives early. Venerator, meanwhile, leads Death Star, Dominator, Gravedigger, Snipe, Dias, and the others through the computer files of their past adventures, including the death of Venerator, UO, and other terrible events they faced. In the end, the team manages to reboot the computer system, readying it for when they impliment the Paradise program. Now they just have to find where the activation switch is.
Session 81: The Tower of Babel
X, Zero, Booster, Diamondback, Wiendigo, Iceheart, and Ripple prepare to take out the communication tower under the control of the Tsivrixsh. However, as they progress, they find themselves in dire need of communication skills - especially when language gets mixed up and no one can understand each other. This forces the team to have to work together like never before. In the end, they manage to overcome the odds and succeed.
Session 82: He Who Controls the CyberNet
Sigma's Mavericks prepare to take on the generator, but the evil Maverick Lord has more than just a few tricks up his sleeve - his ultimate goal is to take control of the CyberNet himself, use the Paradise program to create the perfect Maverick world, and rule it for eternity. And he won't let humans or the Hunters stop him in anyway. But, just how does he plan on pulling this off?
Session 83: The Dawn of Independence
The team rests after their attacks, reserving their strengths for the next day, when they will finally take back Earth. However, when Maestro shows back up, he begins to push the team's buttons, preaching that they are no better than any other common dictator who has marched through there. When the team gets angry, Wiendigo shoves his face into the fire, melting it completely off. Instead of being angry, Maestro begins to laugh, as if his point is proven, then summons a Tsivrixsh battle gear, fighting the group. Wiendigo and Dias and Cipher take Maestro on and defeat him finally, bringing the traitor ot his knees. Instead of killing him, they opt to arrest Maestro for his crimes. Despite this setback, the team is ready for the final act in the cyber war.
Session 85: Gates of Paradise
The Wraiths fight their way up to the space station where the Paradise program is being kept. However, once they land, the Governor of the planet sends everything he has after them, forcing Crystal to sacrifice her life permanently to buy the team time they need to advance onward. As the Wraiths fight their way, they come across the Governor finally and manage to kill him, while Death Star and Sigma proceed onward to activate the Paradise program. However, Sigma pulls a doublecross and traps DS in the device that will start the program, and launches it into hyperspace. Death Star cannot escape without stopping the Paradise program, so he's forced to say his goodbyes to his friend and his loved ones, like Ariel, as the device detonates and sends him hurling through hyperspace - however, no one can survive direct contact with hyperspace.
Angered by this, Garland Hianule steps up for round 2 with Sigma, and the two titans clash for control of the Paradise program. At first, it seems as if Sigma is going to defeat Garland, but at the end, Garland begins to push back and defeats Sigma, then crushes the Sigma virus. The team returns to the Earth where they find it has been restroed with the simulator. X and Zero decide to stay on Earth and battle the remaining Mavericks, while the rest of the group decide to return to Origin to continue the fight against the Tsivrixsh Empire.
However, Garland and Ariel feel the loss of Death Star. No one can survive direct contact with hyperspace. Can they?
Session 86: Who Reigns Now?
Death Star is gone, having been launched into hyperspace. And now a leadership vacuum has to be filled. Snipe is naturally the next one in line, but decides he can't do it alone, so he calls for Dominator and Wiendigo to join him in a joint-leadership effort, in the hopes they can help lead the team to victory. The team finally docks with Fury, where they are reunited with old friends, such as Seraphna and Elayne. And Spirit comes out of her coma after the psi-block fell.
Session 87: Back to Origin
The team makes the last leg of their journey back home, tired and weak after all the fighting. Plus they are feeling the losses of their teammates being gone. The cyber war is over, but the effects of it are far from finished. When Ripple and Spirit head off for some TLC time, that leaves the team down some people. Of course, with Em out of Spirit's body, this makes things interesting - but what, exactly, is Em?
Session 91: Misfits Part Two
All the misfits of the past are free and running around the Origin station, and it's up to the Wraiths to take them down again, one way or another. As they take out the lesser of the evils, like Maestro and the squirrel and the manager, Eve proves to be more troublesome. As a battle breaks out, Snipe is injured to protect her from Iceheart, and Garland uses this a reason to take out Eve for good, which Gravedigger promptly tells him to kiss off. Afterwards, they trek her down again, and Gravedigger does everything in his power to make her stop, but it takes an intervention by Wiendigo to force her to see the truth, bringing Eve's fighting to an end. But the mastermind shows up - Bimbo the Clown. The Wraiths battle the Maverick clown, along with Eve who joins them, and they defeat him once again! Also, Snipe and Elayne start to become closer...
Session 93: The Labyrinth Saga - Illusions
Each of the Wraiths are trapped in an illusion world where they have perfect happiness. However, some things are just too good to be true, even for them. Garland finds this out when his mind conjurs up Death Star to tell him this is a fake world, and he breaks free, working on defeating the evil spirit in the labyrinth that holds the others under his sway. Afterwards, the Wraiths topple their greatest pleasures and come back to the real world ... ready to fight to make those illusions real.
Chip, Origin's computer, also begins to gain more personality after this incident.
Session 100: Splinters in the Mind's Eye
Dominator, Ariel, Snipe, Wiendigo, Booster, Ripple, Dias, Spirit, Yeger, and Garland have to stop Death Star from getting the information he wants. As the team battles Death Star's forces, they find that their leader is much stronger than he was before - and just as deadly. With his new mech, Isolator, he takes the fight to them in orbit. Snipe, angry that Death Star has betrayed them, engages him in a battle that sends them plunging into orbit, destroying both of their mechs. However, as each one escapes, the fight continus to Death Star's ship.
Once there, the pieces of the puzzle begin to fall in place. When Wiendigo takes Death Star one on one in a fight, claiming he's been looking forward to this moment for years, the others find out that someone else is controlling Death Star from behind the scenes, using his weakened state after the hyperspace incident to do so. A man named Grant, who once worked for Talon, is looking for revenge against the Hunters.
As Wiendigo and Death Star tear the ship apart, Ariel throws herself to Death Star, pleading for him to stop this fighting. He wavers, the control weakening, and finally agrees to help the others, fighting back against Grant. It takes everything he has, though, and he collapses into a coma like state. The Wraiths pull him out and then proceed to escape.
Session 102: The Parnel Saga - Family Ties
Yeger is a half-breed like Garland Hianule, and Di'Mantha is using the Parnel society of looking down on half-breeds to control him. Using Yeger to lure Garland into a fight, Yeger and Di'Mantha battle the Wraiths. However, Garland isn't the same kid he use to be, and he fights back stronger than ever, against everything that Parnel upholds and is wrong. In the end, he prevails, bringing Yeger over to his side in the matter, telling him that he's gaining respect the wrong way. Also, Elayne, Booster, and Ariel bring Death Star out of the coma - the real and true Death Star. But things are shortlived when the Tsivrixsh fleet show up to destroy Parnel.
Session 103: The Parnel Saga - The Fall of Parnel
Sometimes, despite their best efforts, heroes can't always win. When the Tsivrixsh Fleet strikes Parnel, the Wraiths attempt to push back the fight. But not even Death Star, Garland, Booster, Ariel, Ripple, Garland Junior, Snipe, Dias, and Yeger can even stop the inevitable. As they fight to try to save Parnel, it becomes obvious the planet is doomed. In an act of redemption, Yeger goes down fighting for a planet that hated him, while the others escape. Behind them, Parnel is brought to ruins.
Session 105: Random Ages Impact 1 - Centerpoint
After living hundreds of lifetimes in mere moments, the team finds them in a reality where they've won the war with the Tsivrixsh Empire. Everything is alright and all things are good again. However, something isn't quite right, and one of the Hunters begins to pick up on it, seeing past this reality ... and back to his own. Hermes, one of the weakest Hunters, is forced to unleash his power as Chronos to stop whatever is hunting the Prime Reality, only to be killed after he opens up a portal to another reality. Death Star takes his sceptor, his memory restored, and orders everyone to retreat - as the man searching for the Prime Reality reveals himself to be the original Chronos, who faked his own death. Realizing they stand no chance again Chronos, the team pulls back, but they find themselves confused from all the other memories - just who is people like Hotaru? And what happened to Garland, who seems to have been seperated from the team? Did they win the war? Unfortunantly, the team doesn't have time to answer these questions as they leap through the portal opened up by Hermes before his death - their only thought is to escape Chronos.
Random Ages Impact 2 - The Chronological Theorem
Meanwhile, in another reality, a group of time Cops and their Shield counterparts are fighting against an enemy that has united the Maverick forces and is using time machines to attempt to rule the world. The two teams work to stop this evil force, only to discover that his name is Death Star - a Death Star that was misplaced into their reality twenty years ago when he was fighting against the Hunters in the Year Long War. It seems when the Hunters beat him, they knocked him into a reality gate that led him to this reality. However, with the two groups divided, they are not a match for the evil Death Star. Yet, they have another problem arriving...
Session 106: Random Ages Impact 3 - The Prime Reality Part I: Time and Time Again
Stuck at Chronos' old watchtower of realities, Death Star decides their only chance is to cross realities once again - this time to a reality they visited accidently twenty years ago. The reality has both time technology and devices to cross realities on their own, and since the staff Hermes gave them is running out, they have no choice but to steal the devices. However, the reality is guarded by their own set of Hunters - and some very powerful ones at that. Death Star orders that no matter the cost, even if it means taking out the enemy Hunters, they will do anything it takes to get those devices. This splits the group in half, some not willing to go that far, others willing to do anything to stop Chronos from finding the Prime Reality. So the team leaps into the other reality. Upon arriving, the group is met by the realities' Hunters, and it becomes a battle of Hunter vs. Hunter. As the two sides fight each other, willing to risk anything to stop the other, things begin to get brutal, even to the point where Death Star is willing to kill them if that's what it takes. Ariel is injured, as is the other sides' Uplink, bringing the fighting to a hesitant ending as they rush to save lives. The two sides reach a shakey alliance, one that revolves around stopping Chronos and another that involves saving the alternate Hunter reality from a twenty year old mistake.
The Prime Reality Impact 3 - The Prime Reality Part II: Spaced Out
Death Star's group has agreed to help Speedblade's reality deal with a deadly problem. A Death Star from another reality ended up here and has been wrecking havoic ever since. In return for helping them, Speedblade will hand over the materials needed to defeat Chronos for good and aid them in the final fight with Chronos. Death Star and the others head into the lair of the evil Death Star, which forces the Wraiths to have to think and outsmart someone who acts like their own leader, but is much more sadistic. Can even Wiendigo beat THIS Death Star?
Session 107: Random Ages Impact 3 - The Prime Reality Part III: The Discovery
As Team B guards the Balance Point, Cheryl, Snipe, Gravedigger, X2, Iceheart, Elayne, Dias, and Kiki are looking through the various realities, hoping to locate the Prime Reality before Chronos pulls it off. As the team puts together their brains, they manage to figure out which is the first reality - a reality devoid of life that left it billions of years ago. But, their discovery doesn't go unnoticed, as Chronos appears before them, having located the Prime Reality through their efforts. Chronos throws them into another reality, where the Statue of Liberty is sinking in water, and begins to battle them in terrain to his advantage. Cheryl grabs his staff and begins to be flooded by unholy energy, absorbing the deadly energy into her at an insane amount. As the team battles Chronos, Cheryl drains his staff and the team slams him into the water. Chronos barely escapes into the prime reality, leaving Snipe and the others stranded on a sinking Statue of Liberty. Somehow they have to find an escape so they can tell the others where the Prime Reality is at.
Random Ages Impact 3 - The Prime Reality Part IV: The Home Stretch
As the Wraiths and the Cops manage to bring the evil Death Star's plans to a crashing halt and free the reality, they head back to Balance Point to try to find the others so they can get a lead on Chronos. However, when they find it destroyed, a search goes out to find the missing Wraiths. After they manage to locate them, Death Star and the others learn that Chronos has found the Prime Reality already and that time is running out to defeat him. The two sides realize they only have one shot left to defeat Chronos and save their own realities.
Session 108: Random Ages Impact 3 - The Prime Reality Part V: The Birth of a God
The united Wraiths and the Time Cops prepare for one united front against Chronos in an attempt to stop him from gaining the power of a God in the Prime Reality. The teams enter the Prime Reality and fight their way into Chronos' castle, where they find he is indeed gathering the power of the reality into himself - and it seems it might be too late to stop him. However, the teams refuse to give up, and despite heavy losses, they begin to hit Chronos with everything they have. Death Star and Speedblade realize that all the other realities are being destroyed as The Prime Reality gains full power, so they make a gamble after Chronos is defeated. The entire group begins to think of their reality and then they replace the Prime Reality with their own reality, protecting them from the destruction of the all other realities. After the fight is over, the Wraiths, now having made their own reality part of the Prime Reality.
Session 109: The End of an Era
With their reality saved, the memories from the other realities are beginning to fade away into more than a distant tingle. The only things left in the minds of the Wraiths is the fact that they saved their reality from a being known as Chronos by teaming up with others, but the details are beginning to vanish. But no matter, only a day has passed in their reality, and the Wraiths finally arrive at home. However, when they ask what their next move is, Death Star announces that it's time for the Wraiths to come to an end, much to everyone's dismay. He states that things have to change, so he wants everyone to leave for a while, find themselves, and to come back for a new direction - a direction to take the war back to the Tsivrixsh forces. The various Wraiths split up and begin to leave Origin, heading out to have some fun... While others, like Booster, leave for good, heading back to Earth to open up his orphanage.
Session 111: Life Gambles
Blackjack, Diamondback, Ripple, Gray Fox, Kyouki, amd Spirit head to a gambling planet for some relaxation in the deals. However, as the group begins to gamble to their hearts content, they run into trouble with the local government, who is all too happy to arrest them. While it may be vacation, only Blackjack can show everyone just what fun gambling with life can be.
Session 112: There's Something About Elayne
Snipe, Gravedigger, Elayne, Dias, and Emily (who is now located inside of Elayne) head for some vacation on a nice resort planet, with plenty of bathing suits to go around. As the team relaxes, Snipe and Elayne begin to get closer, using this free time to finally explore some of their relationship - but what does Gravedigger think about all this? And when some terrorists attack the resort, Snipe and Dias learn they have a very strange bond that has formed - it seems when Dias used that unknown technology to bring Snipe back, it's implications run deeper than either of them first believed - they can feel each other's pain now!
Session 113: Lunarians Are Really Weird
Slasher lets himself get dragged to Lunarius with Ariel, Cheryl, and Seraphna, as they go back to visit good old Dakota. However, despite his feelings for Cheryl, Slasher might find himself in a hell that's unimaginable. Something so terrible, so horrible, that even he might not come out of it right. What could be so horrible? A Lunarian family reunion.
Session 117: Battleground: Earth
The Maverick Hunters have been trapped by Cipher Sigma, but they aren't finished yet. Fighting back, the Hunters begin to work on figuring out how to escape Sigma's trap. However, it becomes increasingly obvious to everyone that this Cipher Sigma is nothing like the original Sigma - something has gone horribly wrong and he doesn't seem to have much interest in killing them. Excalibur, deciding he's had enough, betrays Cipher Sigma and decides he's going to wipe everyone out now.
Session 118: Victory in Defeat?
Cipher Sigma finds himself betrayed by Excalibur, and the Maverick Hunters are caught in the middle of the power struggle between the two Mavericks. When Excalibur begins to his countdown to destroying everything, the Hunters and Cipher Sigma much forge an alliance to defeat him. However, not everything is going to work out quite right, and they find that in losing, they gain a lot more. When it's all over and Excalibur has been taken out, Cipher is back to normal. The little bouncing ball heads back into space -- off on a quest to get into even more trouble.
However, not everyone will be making the new journey with Snipe - Ripple and Spirit announce they are heading back to Earth to raise a family. Tired of the constant fighting, the two wish the others the best of luck, but realize they want to live their lives in peace now. And when a mysterious person called Wing shows up, with strange weapons called the Gospels and the Emerald Sword, Death Star demands to know who he is. It seems that ... Garland is back, having escaped his exhile to the other realities. Having aged greatly, Garland is no longer the same man he was before. Just how has he changed?
And when Snipe begins to train his fighters for a new level of operation, everyone begins to see just how much they have to learn - especially when they fail and Snipe ends up "dead". Having failed the simulator, the team realizes they have a long way to go if they're going to be ready to fight the Tsivrixsh Empire once again. Also, Eve continues to work with her mech, gaining more experience with it as time goes on.
Also, Slasher and Seraphna begin to enter a new level of competition with one another for master inventor status. Just who is going to be the greatest mechanic for the team and the Alliance? Slasher seems to think it'll be his Gears while Seraphna's crew plans on showing him the might of Lunarian technology. However, Death Star and Slasher enter a secret plan to build the ultimate ship.
Session 123: Deepthroat
The group arrives at the crash site, investigating it, when they discover they are near the ruins of Talon's mansion. Though he's been long dead, it seems some of his operations haven't been quite shut down yet and someone new is picking them up. If what the Red Beard's said is true, this could spell trouble for the newly formed Alliance. However, they aren't the only ones there, as a bunch of Tsivrixshs are also searching the area. As they fight their way through, the mansion begins to collapse and a voice warns them to escape and evidence points to President Spade being the one who is behind it. The team barely makes it out and they have to wonder - just who was the person that warned them out? And has Spade somehow escaped his vegetable state?
When Snipe's gang reaches the planet, they find that Spade is still in his coma like state, but a group of people are trying to get his body. As the team fights the mysterious enemy, they put Spade's body on a shuttle and fly off. The team quickly get on their shuttle and fire at the enemy shuttle, destroying it and seemingly taking out Spade. Now it seems their investigation has hit a dead end.
Back at Origin, Kyouki returns, greeted by Sarlen and Eve. The confused ex-Wraith has finally made her way back to the team, wanting to become part of it again. But something isn't quite right - after the reality crisis, it seems as if there is someone else with her - someone called Hotaru? Also, Death Star and Garland return from the Alliance, back to see how the operations on the station are going. While Chip, Origin's computer, argues with some other members of the team, Death Star and Garland are brought up to speed by Seraphna. Death Star, Garland, and Kyouki decide to check on the others.
Grey Fox bombs the shuttle and then melts the snow, helping the others out of it and up to the top, where they find they have a long climb ahead. Grey Fox intends to go alone, despite Snipe's orders that they stay together. When GF begins to move off, anyway, Snipe fires at his leg, which causes a battle to break out between the two. As they knock each other around in the snow, the two shoot each other and collapse in the snow. As the others patch them up, their fight survival continues as they try to reach the second shuttle that wasn't hit by the avalance - but is on top of the mountain. With the cold element injuring Snipe, plus aggrevating his virus, their chances of reaching the top begin to seem very slim. Especially when Snipe is hit by a secondary avalanche while saving Elayne and drops out of sight.
Meanwhile, Death Star, Gravedigger, Garland, and Kyouki arrive at the planet when their shuttle is drained of energy and crashes on the mountain. They are forced to get off the shuttle before it plummets over the edge and now have to work their way up the mountain to the second Wraith shuttle that is still operational. However, when Garland's flight ability is weakened, they find themselves having to climb their way to the top.
As both teams arrive at the top, they find that they aren't quite alone on this mountain. When Snipe rejoins them, everyone will have to get past bears and other nasties to reach the shuttle. In the end, this will be one vacation no one forgets - especially when Gray Fox has to make a sacrifice for the team to survive.
Death Star and Ariel awkwardly meet up with each other again, having not seen each other since the reality crisis occurred. But they both have one thing to unite them now - to retrieve Katrina. So the team heads to Facility 130. The team arrives and they fight their way past the base's old defense systems and arrive inside it, where they discover something they never thought they would - The Ultimate Weapon project. The project that created Slasher and Dias. However, to everyone's surprise, they find a third project that Slasher and Dias didn't know about - a Project Genesis, the third part of the Weapons Project. And Project Genesis seems to be missing. The team is confronted by a scientist who claims he worked on Slasher and the Weapons Project, stating that the new leader of a new CorSec will use Project Genesis for his own means. And they learn that Talon's organizaton is nothing but a tool to refund CorSec so that it can expand and reclaim Earth once again, plus all of Earth's assets.
The scientist is killed by a commando unit led by a man in black, who says that with the team there, things will begin to get interesting. But when a computer sparks and makes a gunshot sound, the commando unit thinks they are under attack and lift up their weapons to retaliate.
Session 131: Black Ops
The team fights agaisnt the Black Ops. As Garland, Death Star, Dominator, Slasher, Dias, Snipe, and Kyo fight against the special forces, they have to get out of facility 130 and escape to their shuttle, because time is running out to stop CorSec. However, the leader of the Black Ops is extremely good at what he does and his men are unified - but the question is why are the Black Ops there destroying CorSec personnel? Even after they escape and prepare to shut down CorSec for good, they still can't answer that one.
Session 133: Mysteries Revealed
After defeating Genesis and taking over the hanger, reinforcements come and a new team, still led by Death Star and now Snipe, heads into the Asteroid Base to reach the core. But Grey Fox, who seems to have joined CorSec after almost being killed back in Session 125, uses every cheesy and worn out trick in the book, with some extras, to stump the Wraiths. But as they fight their way in, being seperated slowly, the team runs into the Black Ops again --- and Paladin's definitely leading it. As Paladin and Wiendigo battle it, the rest of the team make a mad run until they reach their informant...who turns out to Spade, only posing as their informant friend, like he did back on the station. Spade had them all set up this entire time. He sics Genesis on them and they once again must rely on one another to beat it. After winning, they unlock the express elevator back to the hanger.
Session 134: Final Retribution
The team switches members once again and tackles the core. However, their dividing level as hit an all new high after last session. Death Star seems hellbent on retreiving Katrina, even at the risk of everyone's lives, while Snipe is beginning to stand against him and siding with Garland, which ends with Garland slugging him. The team's breaking point is at it's max as it finally beats Grey Fox and reaches Spade, who begins to play mind game after mind game on them, revealing the improved final version of Hyper. And he kills the entire ATLAN race in one stroke to prove his power. But as he fires his cannon, Sarlen and Eve attempt to stop it --- Sarlen sacrificing his life in order to do so. Elayne then taps into hidden powers and manages to stun Spade long enough for Death Star to change places with her. As the team breaks the shields, Cran shows - being the true informant - with Katrina. And finally, Paladin comes up and delivers the final blow to Spade, blowing his heart out. As the asteroid base explodes, Paladin saves Death Star and the two mend their relationship after all these years. And, also, Cran seems to have escaped during the mess. Is he friend or foe now?
Hauntings Part 1: Unknown
The power goes off on Garland while he's in his bar, cleaning. As one thing leads to another, with Chip as his only guide in the matter, Garland will have to face the spirit's true test --- as each of Garland's loved ones seemingly turn against him. As Garland is torn apart and tortured throughout the hour, will his temptations to do what is right give way to an even larger disaster when a spirit named Azrael makes a deal with him?
Hauntings Part 2: Midnight on the Firing Lane
Velocity's assigned the duty of tracking down the master pilot Maestro, who escapes along with the squirrel when the power goes out, shutting off the power to the cages. As Velocity and Maestro pound each other's brains out around the station, they'll learn they might just be made of the same cloth. Especially when the battle leads into space, where each pilot has to face off against the other in a starfighter. But as flashes of his past haunts him, can Velocity stop Maestro from blowing up Origin, which is defenseless with no power?
Hauntings Part 3: Going Up?
John McCormick and Elayne Hianule have been a couple since the summer. As they sneak out of MedBay and talk about each other, they'll find horror waiting for them. While taking an elevator, the power goes off, thus stranding them on a damaged elevator, surrounded by sparks of electricity, threatening to take them both down. As each of them reaches out to the other, they'll find a true moment of peace and love, agreeing it's time to become closer. That is, if they can survive long enough to escape the death trap the spirit has set up for them.
Hauntings Part 4: Revelations
When the lights go out, Dias works his way to see how Eve is doing in the dark. Anger boiling over the recent Sarlen events, he is hit by a vision. What does it mean and what does this Azrael have to do with it?
Hauntings Part 5: Just to Hear One Word...
Death Star has some making up to do with Ariel now that she is back. Exactly how is his relationship with her going now that he's started fixing some burned bridges with Iceheart? But when the power goes out, the two, who have put the problem to the side, must team up to find Strife and Katrina in the darkness of the unpowered station. As they work their way down to the engine room, they'll encounter some deadly undead foes and much, much more as they get seperated. Also, searching for Katrina, Death Star will run into a friend long since dead. Plus a voice keeps haunting him during his search. This all adds up to the conclusion in the Control Room with the deadly foe from the past out to kill them all. But how does it all add up?
Session 136: Hauntings Conclusion
As the Wraiths claw their way out of the nightmareish hell that has been striking the Origin station, they must now band together to find out what is the source of their troubles. The members of the team fight their way to the control room where they find the entire place filled with living wires which try to attack them. Together, Hotaru, Slasher, Snipe, Kara, Elayne, and Slasher tear the barrier down and enter the room to find Death Star crucified on the wall ... and bleeding blood. It seems Death Star is no longer a reploid. However, when Garland arrives on the scene, it's obvious the source of the madness has taken root in him ... and is trying to control him into killing the others. As Snipe and Dias enter battle with the crazed Garland, the others attempt to calm down Garland when the being known as Azrael appears, the one behind their suffering. However, his attempts to control Garland fail, Azrael reveals that he is the spirit of Crucifixtion, who clawed his way from the afterlife on halloween to extract revenge. Everyone begins to battle the evil spirit and manages to banish it from the world of the living once again. Eve helps the wounded to the medical bay and the team tries to recover from their otherworldly encounter.
Putting his plan into motion, Snipe gets Dias and Velocity to fly with him on an unmarked shuttle. Elayne, Kara, and Kyouki join them as they are leaving the hanger, thus leading to a wild adventure to steal some money. However, in order to actually steal the money without alerting the girls along, Dias and Snipe concot a plan to send the girls shopping while they rob the bank. But, along the way, they discover their shuttle is broken. While the girls have wonky fun after they crash land on the planet, the boys break into the bank, fight legions of enemies, get the money, get the girls, and get home in time to save the day.
Session 140: The Mechian Wars Part 2
Back at Origin Station, the rejects of the team, Kara, Kyo'Yokou, and others are having a good ol' time when they discover that their teammates have gone out on a mission. After some sad debate, the rejects decide to go out looking for the missing members of the Wraiths.
Meanwhile, while Death Star, Dominator, Wiendigo, and Garland prepare their plans for an upcoming battle in the Alliance, they learn shocking news. Reports are finally coming in from the planet Parnel after all this time and they learn that there are no survivors left on the planet - Shretrav personally order every type of poison known to man to be used on the planet to be sure that there would be no more Chiere warriors like Garland that could rise from the ashes. It seems as if the Chiere race has been given a fatal blow. In the end, it only strengthens their resolve to give the Tsivrixsh Empire a taste of their own medicine.
As Snipe, Gravedigger, Fera, Velocity, and Dias inflitrate the factory, the rejects of the team join them, resulting in an all-out confusing battle with the Tsivrixsh forces there, then against the mechs. However, in typical Wraith fashion, they bring the entire place crashing down with lots of explosions. The only troubling part is when someone with Sera's voice and flying a powerful mech attacks the entire complex, not caring who is hit - Wraith or Tsivrixsh. In the end, the mech just flies away.
Session 143: The Psionic Wars Part III
Snipe, Hotaru, Diamondback, Ripple, Avatar, Spirit, and others are on the verge of a historical moment - who will gain the psionic source of power and become like a god until the universe? Only they can find out now. As they battle their way through tides of angry Tsivrixshs and Enhanced users, each step brings them closer to the end of their long journey. However, once they battle their way through all of the enhanced, they find it's too late and the power source has been unleashed upon the planet - it's a psionic creature of huge power, a creation of the Motenks, and it's goal is to wipe out the unworthy psions of the galaxy. It seems as if they have brought about their own damnation.
Session 144: The Psionic Wars Part IV
The Motenk psionic creature has been unleashed by the galaxy and it's quickly gathering all of the psionic powers of the Enhanced. Soon there will be no psions left in the galaxy and it will be completely void of this unique gift. However, Diamondback, Ripple, Avatar, and Spirit are far from ready to give into this fate. Even young Hotaru is prepared to fight with everything she has to prevent this from coming to pace. As they attempt to battle the creature, they find it's impossible to win against it, so a desperate pack is made - only one can gather the power, so Diamondback is chosen for the duty. As Avatar gives all of his psionic energy into him, fading away into oblivion, Ripple, Spirit, and Hotaru give their own strength to Diamondback to power him up. Then, as Snipe uses his negative psionic abilities to slow the creature now, Diamondback uses his power to merge with it, gaining the ultimate psionic power of the galaxy. As everything returns to normal, the group is forced to retreat as the planet is destroyed.
Now that Diamondback is the strongest psion in the galaxy, he uses this power to bring order back to the Enhanced.