Campaign 9: The Cyber War


June 31st, 2200

Prelude: Black Ice
Back on Earth, Iceheart and Wiendigo have a long talk about things, past and present, and where they are today. Are they growing closer, these two deadly creatures, and if so, for what reasons? A change is coming ... they just don't realize it yet.

Session 71: A Call to Arms
As the Wraiths get use to the bizzare layout of Origin, Death Star uses the disk data he retrieved from the Red Beards to get his plan ready. His plan is to confuse the Tsivrixsh force and pull back from digging into their defenses and do a total 180 - and take back Earth itself. As mixed reactions circle around the room, the general feeling is that it's definitely time to go back home.

Interlude 1: Control Them All
The Tsivrixsh Emperor orders Shretrav to find a way to control the other council members, who are beginning to lose "faith" with the loses the Tsivrixsh Empire has been occurring. Just how will she do that?


July 1st, 2200

Session 72: Homeward Bound
As the Wraiths and the Mavericks load up on weapons and other supplies for their trip to Earth, each person must ground themself in the reality that they're in for a long fight. Ariel worries about Stryfe, wondering if he'll be okay. Death Star assures her he will be fine, then gives her a ring, claiming it's for good luck. Now, with everything ready, the assault group heads for Earth.

Back on Earth, however, things are getting troublesome. As the Resistance members relax, meeting up with a reploid known as Booster, they are attacked by Tsivrixsh forces once again. As they fight, they are attacked by a powerful robot known as Model One. This robot seems to be incredibly powerful and manages to beat the Resistance back. Booster and Siawase team up against the Model One in the end and manage to overpower it. The team then escapes, unaware that Model One is repairing itself...

Interlude 2: Traveling with Thoughts
Death Star watches hyperspace as they travel through Earth, thinking about his relationship with Ariel and wondering if it can go anywhere. However, he's sure of one thing. Not all of them are coming out of this mission alive. But who will make it and who will die?

Session 73: Crash Landing
The Wraiths finally arrive in the Sol system, where they are attacked by the Tsivrixsh battle fleet protecting Earth. They have to fight their way through the battle fleet, racing for Earth. The Wraiths are split into Team A and B, and they both quickly descend to Earth, hoping that one of the groups makes it past the enemy. As the shuttle crash lands, aided by Death Star from being a permanent crash site, the team is once again on Earth - to find it in ruins in the aftermath of the attack on it. There they are forced to journey across the Earth to find whatever hidden item that Death Star claims is there - hidden in the lava ocean, while Sigma and his Mavericks head elsewhere.

The Resistance Members, meanwhile, are ambushed by Model Two and Model Three, stronger versions of Model One, who seem intent on cataloging them and destroying them. As they fight for their lives, they manage to overpower the two robots and destroy them entirely. But just what is going on?


July 2nd, 2200

Interlude 3: Setting the Scene
The Tsivrixsh governor of the planet begins to plan to use the Wraiths to his advantage, vowing to crush them here and now on the backwater planet. Meanwhile, Team B of the Wraiths, consisting of Ripple, Blackjack, Diamondback, Spirit, and Sabre, crash lands on the planet, where Spirit slips into a psionic coma, due to the psi-block around the planet. Team A continues to head for the ocean. And Model One hunts for the Resistance members.

Session 74: Welcome to Earth. Population: 0?
The Resistance members come across a downed spacecraft that looks to be of Earth origin. As they enter the ship, they find a Tsivrixsh patrol inside, investigating, and they are forced to fight their way through the ship to the bridge. When they reach the bridge, they access the files and learn that Death Star and Lord Sigma are on Earth on a mission to reclaim it. But before they can act on the new data, they are attacked by Model One, who crashes through the ship to get to them. It brings the ship crashing down on them and believes they are destroyed, proceeds to leave. The Resistance digs itself out, then hurries in the direction that the Wraiths went, hoping to catch up ... while a powerful storm comes up behind them.

Upon arriving at the ocean, Death Star dives into the lava alone, suspecting he's the only one capable of surviving the tempatures at this point and time. The team is now alone and they travel through the land, coming across the dead and dying. They find a blind little boy, who is almost dead. As the team comforts him in his final moments, seeing that his parents are dead, they are at a loss to do anything for him as he passes on. However, they find another child, a little girl, who is the sister of the boy. Maestro, who finds the entire situation funny, angers the team and is thrown off. However, time is running out as a storm starts coming in...

Interlude 4: Incoming Meteors
As unidentified objects crash into the earth's atmosphere, the Tsvirixsh plan to get their troops ready to find and destroy the Resistance and the Wraiths. They order Model One to backtrack and finish the job. And meanwhile, Team B tries to hold on until it can find Team A, hoping they're not too late...

Session 75: The Face-Off Begins!
As the Wraiths and the Resistance fight their way through a raging storm, they encounter each other ... and the results are explosive. As each side battles the other, they try to get the upperhand, until Snipe and Dominator go to throw fatal blows against each other and recognize one another - though moments too late and Dominator stabs Snipe. The two call off the fighting as Snipe is healed by the various medics in the group. But as Iceheart and Ariel go at it, neither wanting to let up, Wiendigo sends a psionic burst at everyone, causing everyone to collapse in agony from it - and thus ending the fight. As the two sides greet each other, Model One shows up and proceeds to battle the group, more powerful than ever. The two teams combine their forces and manage to drive it back, destroying Model One for good. With the battle over, the two sides decide to join forces and meet up at the camp site with the others.

Session 76: The Return
The Wraiths and Resistance members continue to fight their way to the camp site when they are ambushed by a large number of Tsivrixsh forces, intent on destroying them. As the battle wages on and the team is worn down, two saviors show up to save them - two saviors who look just like X and Zero. The two claim to be the real deal, come back to help Earth in it's greatest time. However, can they be trusted? And in this war, can the Wraiths afford to turn down their help?

Session 77: Who Will Lead the Hunters?
X and Zero are back, or so they claim, and the question becomes: do they have the rights to lead the Hunters once again, or has their time come and gone? As the group proceeds, they come across another zombie reploid brought online - and this one is a face from the face. Slash's dead ex, Crystal, is back with a vengeance - and demonstrates it by attacking the group. They manage to subdue her long enough for Dominator to hook up status, attempting to restore Crystal like they did Iceheart. And Snipe begins to run down on power, as if the virus is starting to take it's toll on him. After they bring Crystal back online, everything seems okay, as if they have another old friend back.

Session 78: Savior from the Sky
The group has almost arrived at the campsite, when they are ambushed once again by Tsivrixsh forces, intent on making sure they never arrive alive at their destination. However, after all the other battles, the team is worn down and is unable to hold back the tide - they are losing. Suddenly, an older model Tsivrixsh battleship appears and blasts the enemy soldiers, destroying them. After landing, Death Star emerges, indicating he found what he was looking for - the ship that Shadow Knight hid in the ocean back during War. Booster asks if they can retrieve his orphans, so the team heads back to get them, stopping to pick up the little girl they found earlier.

Interlude 5: United or Divided?
The diverse group is together, but will that make them stronger or weaker for it? Old enemies together. Old friends united. And old problems resurfacing. As they get the orphans on, Death Star talks with Crystal, telling her what happened to Slash and how he killed him. Plus, he learns that Iceheart is back ... and what does that mean to him? And Garland is furious at Wiendigo for showing him up and he wonders just where his place is in things, so he turns to his father, Dominator, for the answers. And Ariel becomes attached to little Katrina, the girl found, and becomes close to Death Star. Also, Team B finally makes it back to the camp after some wild adventures and they quickly get Spirit into medbay for her coma. And Sigma's mavericks arrive. Now everyone is together for the next act in this cyber war...


July 3rd, 2200

Session 79: The Assault Begins
Death Star's plan calls for a three-way attack against the forces of the Tsivrixsh Empire in his bid for control of the planet - and to activate the Paradise program. The three locations are a communication tower, a generator, a brain location for the Paradise program. Death Star's group will take on the brain, X and Zero will lead the assault on the tower, and Sigma's mavericks target the generator.

As Death Star's group attacks the brain program, they are faced with several different obstacles, such as a legion of Tsivrixsh warriors. As the group battles their way to the program, they find themselves literally in it. Now in a cyber world, they are faced with computer programs of past nemesises and other terrors, leading them closer into the computer world, where they find it's collapsing. A system crash is immenient and they are stuck within the cyber world. And their only hope is ... a computer program of Venerator?

Session 80: System Crash
Back in the real world, Ariel, Garland, and Status work on keeping the computer from crashing with their fellow teammates inside. However, things are looking bleak for them. Also, they have to stop the Tsivrixsh from getting access to the computer and ending their friends' lives early. Venerator, meanwhile, leads Death Star, Dominator, Gravedigger, Snipe, Dias, and the others through the computer files of their past adventures, including the death of Venerator, UO, and other terrible events they faced. In the end, the team manages to reboot the computer system, readying it for when they impliment the Paradise program. Now they just have to find where the activation switch is.

Session 81: The Tower of Babel
X, Zero, Booster, Diamondback, Wiendigo, Iceheart, and Ripple prepare to take out the communication tower under the control of the Tsivrixsh. However, as they progress, they find themselves in dire need of communication skills - especially when language gets mixed up and no one can understand each other. This forces the team to have to work together like never before. In the end, they manage to overcome the odds and succeed.

Session 82: He Who Controls the CyberNet
Sigma's Mavericks prepare to take on the generator, but the evil Maverick Lord has more than just a few tricks up his sleeve - his ultimate goal is to take control of the CyberNet himself, use the Paradise program to create the perfect Maverick world, and rule it for eternity. And he won't let humans or the Hunters stop him in anyway. But, just how does he plan on pulling this off?

Session 83: The Dawn of Independence
The team rests after their attacks, reserving their strengths for the next day, when they will finally take back Earth. However, when Maestro shows back up, he begins to push the team's buttons, preaching that they are no better than any other common dictator who has marched through there. When the team gets angry, Wiendigo shoves his face into the fire, melting it completely off. Instead of being angry, Maestro begins to laugh, as if his point is proven, then summons a Tsivrixsh battle gear, fighting the group. Wiendigo and Dias and Cipher take Maestro on and defeat him finally, bringing the traitor ot his knees. Instead of killing him, they opt to arrest Maestro for his crimes. Despite this setback, the team is ready for the final act in the cyber war.


July 4th, 2200

Session 84: "This Station is Fully Operational"
Death Star and Garland surmise that the location of the Paradise is in space and the only way to get there safely is to use a base to teleport there. However, the Tsivrixsh have set a trap for the group and once they are there, they are ambushed, having to fight their way through the Tsivrixsh forces. And to make matters worse, the station in space is armed and ready - and fires a blast at the earth, attempting to wipe the team out. The group barely manages to escape, but now it's obvious - it's time to get up there, one way or another, and win back Earth.

Session 85: Gates of Paradise
The Wraiths fight their way up to the space station where the Paradise program is being kept. However, once they land, the Governor of the planet sends everything he has after them, forcing Crystal to sacrifice her life permanently to buy the team time they need to advance onward. As the Wraiths fight their way, they come across the Governor finally and manage to kill him, while Death Star and Sigma proceed onward to activate the Paradise program. However, Sigma pulls a doublecross and traps DS in the device that will start the program, and launches it into hyperspace. Death Star cannot escape without stopping the Paradise program, so he's forced to say his goodbyes to his friend and his loved ones, like Ariel, as the device detonates and sends him hurling through hyperspace - however, no one can survive direct contact with hyperspace.

Angered by this, Garland Hianule steps up for round 2 with Sigma, and the two titans clash for control of the Paradise program. At first, it seems as if Sigma is going to defeat Garland, but at the end, Garland begins to push back and defeats Sigma, then crushes the Sigma virus. The team returns to the Earth where they find it has been restroed with the simulator. X and Zero decide to stay on Earth and battle the remaining Mavericks, while the rest of the group decide to return to Origin to continue the fight against the Tsivrixsh Empire.

However, Garland and Ariel feel the loss of Death Star. No one can survive direct contact with hyperspace. Can they?

Session 86: Who Reigns Now?
Death Star is gone, having been launched into hyperspace. And now a leadership vacuum has to be filled. Snipe is naturally the next one in line, but decides he can't do it alone, so he calls for Dominator and Wiendigo to join him in a joint-leadership effort, in the hopes they can help lead the team to victory. The team finally docks with Fury, where they are reunited with old friends, such as Seraphna and Elayne. And Spirit comes out of her coma after the psi-block fell.

Session 87: Back to Origin
The team makes the last leg of their journey back home, tired and weak after all the fighting. Plus they are feeling the losses of their teammates being gone. The cyber war is over, but the effects of it are far from finished. When Ripple and Spirit head off for some TLC time, that leaves the team down some people. Of course, with Em out of Spirit's body, this makes things interesting - but what, exactly, is Em?



July 24th, 2200

Session 88: Asteroid Field
Weeks have passed since the Cyber War occurred. The group continues to spend the time to recover, with Snipe and Dias training like mad, and Elayne trying to cheer Ariel up, who moves through everything as if a ghost - her only connection to the world the ring Death Star gave her and little Katrina. However, when an asteroid field threatens the safety of Origin, Snipe, Cipher, and Dias head out in their mechs to destroy the asteroids, proving that no job is above them!

July 27th, 2200

Session 89: Incoming Power
The Wraiths continue to train, preparing themselves for the time when they will engage the Tsivrixsh forces again. With Booster running an orphange on the Origin and other crazy things, they are thrown off guard when a Parnel vessel arrives and a man named Yeger challenges Garland to a fight. The two begin to battle and it seems Garland overpowers the man by far, but the more they fight, the stronger Yeger gets, until he finally defeats Garland, much to everyone's surprise. Then Yeger decides to stick around and lend the Wraiths his strength. Also, Ariel discovers Katrina has a lollipop that some black-haired man gave her.

August 3rd, 2200

Session 90: Misfits Part One
Snipe and Grave encounter the eerie ghost of Em when she uses a glove to try to communicate with them. Seraphna's people quickly begin to look into a way to help the phantom Em with her problem. With Em haunting Origin, there's other problems, especially things begin to go wrong, much to Wiendigo, Iceheart, Seraphna, Ariel, Booster, Dias's, and everyone's else's dismay. When a jailbreak occurs, Maestro, the squirrel, the manager, and Eve are free once again. But who broken them out?!

Session 91: Misfits Part Two
All the misfits of the past are free and running around the Origin station, and it's up to the Wraiths to take them down again, one way or another. As they take out the lesser of the evils, like Maestro and the squirrel and the manager, Eve proves to be more troublesome. As a battle breaks out, Snipe is injured to protect her from Iceheart, and Garland uses this a reason to take out Eve for good, which Gravedigger promptly tells him to kiss off. Afterwards, they trek her down again, and Gravedigger does everything in his power to make her stop, but it takes an intervention by Wiendigo to force her to see the truth, bringing Eve's fighting to an end. But the mastermind shows up - Bimbo the Clown. The Wraiths battle the Maverick clown, along with Eve who joins them, and they defeat him once again! Also, Snipe and Elayne start to become closer...


August 15th, 2200

Session 92: The Labyrinth Saga - Pathways
When Snipe and Dias investigate a planet called Yurian, they vanish without a trace in the maze. Garland follows them, and he, too is lost in the maze. Hours later, after no contact from the others, Slasher, Yeger, and Seraphna head in after the others, trying to discover what occurred. But, like those before them, they are claimed by the labyrinth.

Session 93: The Labyrinth Saga - Illusions
Each of the Wraiths are trapped in an illusion world where they have perfect happiness. However, some things are just too good to be true, even for them. Garland finds this out when his mind conjurs up Death Star to tell him this is a fake world, and he breaks free, working on defeating the evil spirit in the labyrinth that holds the others under his sway. Afterwards, the Wraiths topple their greatest pleasures and come back to the real world ... ready to fight to make those illusions real.


August 17th, 2200

Session 94: Generations
The simplest of mistakes sets of the older Hunters against the younger Wraiths. When Ariel makes an off-hand comment about Seraphna living to be older than Snipe, she forgets that a virus is slowly killing Snipe. Angry, Snipe storms off and refuses to accept her apologies, which begins to esculate as he throws things back in her face. As the two sides line up to see who's better, they battle it out with one another, until finally neither side can get the upperhand. Also, Elayne begins to look into ways to cure Snipe. And Ripple and Spirit are back!

August 20th, 2200

Session 95: Ceremonies and Conspiracies
When the Fury docks with Origin to give it supplies, the Wraiths head over to the big ship to visit the city within and to see how things have changed. Seraphna and Garland decide to offically marry with a ceremony this time, using a small church in the Fury for their moment of bliss. As things are set up for the big wedding, a strange man encounters Garland, asking about things that seem strangely familiar about him - as if he knows things. But, with that, he leaves, after stopping by to see Katrina. But right before Garland can kiss the bride, armed men bust into the church and attack, bringing the happy ceremony to a tragedy. After defeating the men, they realize they use to be part of CorSec. With the threat over, Snipe and Garland begin to bond, the two men finally putting aside their differences for the first time ever and agreeing to work with each other. However, Yeger tells Garland he is a fool and that power is everything - the power to crush one's enemies.

August 22nd, 2200

Session 96: Ladies' Night
When Shretrav, the 2nd Council member, kidnaps all the males in the Wraiths, it's up to the women to get their men back. However, Shretrav has an ace up her sleeve - she's mind-controlling Eve to control the others. As the woman are forced to fight each other to win their men back, things begin to get nasty quickly, and until the team get break free and turn the tides on Shretrav, things almost end fo them. Even Snipe is controlled and battles the others at one point, angering Garland who delivers a near-fatal blow to Snipe's temple. Iceheart, also, attempts to kill the women, if it means freeing Wiendigo. But Shretrav is driven back and escapes, allowing the team to escape back to Origin. In the end, Eve, ashamed at being controlled, sends herself back to the Brig, unable to face the others.

August 25th, 2200

Session 97: A Shattered Picture
The team is shaken from nearly tearing itself apart. Snipe's head injury is bad and he's taking pain pills for it. Ripple and Spirit are around, seeing the team falling apart as time goes on. However, worst off is Eve, who has fallen into self-pity, with Dias and Gravedigger trying to make her understand that she isn't a part person and that she just has to try to find redemption.

August 27th, 2200

Session 98: On Thin Ice
Garland's reaching a breakdown, after learning what he did to Snipe. However, things go out of control when he ejects the Sigma Virus out of him. But before he can destroy it, Cipher eats the Sigma Virus, thus becoming infected and transforming into Cipher Sigma. Cipher quickly retreats from Origin, heading for Earth, in order to take it over once again. Also, Eve slowly tries to find her way to redemption, using Dias and Gravedigger to help her. Her aim? To become a mech pilot.

Chip, Origin's computer, also begins to gain more personality after this incident.


August 29th, 2200

Session 99: Prelude to Sorrow
The Wraiths must come together for a big assignment. After reacting from one situation to another, they must take the offensive again, and strike back hard. As they gather together and attack a base, they manage to take it over, but are then surrounded by some strange new force. The leader of the group appears, declaring that they hand over the files, or he will destroy them. And it's Death Star - his hair cut shorter and both his eyes repaired. Their ex-leader is now their most deadly foe.

Session 100: Splinters in the Mind's Eye
Dominator, Ariel, Snipe, Wiendigo, Booster, Ripple, Dias, Spirit, Yeger, and Garland have to stop Death Star from getting the information he wants. As the team battles Death Star's forces, they find that their leader is much stronger than he was before - and just as deadly. With his new mech, Isolator, he takes the fight to them in orbit. Snipe, angry that Death Star has betrayed them, engages him in a battle that sends them plunging into orbit, destroying both of their mechs. However, as each one escapes, the fight continus to Death Star's ship.

Once there, the pieces of the puzzle begin to fall in place. When Wiendigo takes Death Star one on one in a fight, claiming he's been looking forward to this moment for years, the others find out that someone else is controlling Death Star from behind the scenes, using his weakened state after the hyperspace incident to do so. A man named Grant, who once worked for Talon, is looking for revenge against the Hunters.

As Wiendigo and Death Star tear the ship apart, Ariel throws herself to Death Star, pleading for him to stop this fighting. He wavers, the control weakening, and finally agrees to help the others, fighting back against Grant. It takes everything he has, though, and he collapses into a coma like state. The Wraiths pull him out and then proceed to escape.


August 30th, 2200

Session 101: The Parnel Saga - The Return to Parnel
Needing to get Death Star medical attention, the Wraiths head to the one place they think they can get it - Parnel. However, Garland isn't pleased to be back home, even though Yeger seems to be. As Booster and Ariel work on getting Death Star fixed up, they quickly learn that he's no longer quite a reploid - but something else. Just what is this? And when Yeger reports to Di'Mantha, things begin to heat up.

Session 102: The Parnel Saga - Family Ties
Yeger is a half-breed like Garland Hianule, and Di'Mantha is using the Parnel society of looking down on half-breeds to control him. Using Yeger to lure Garland into a fight, Yeger and Di'Mantha battle the Wraiths. However, Garland isn't the same kid he use to be, and he fights back stronger than ever, against everything that Parnel upholds and is wrong. In the end, he prevails, bringing Yeger over to his side in the matter, telling him that he's gaining respect the wrong way. Also, Elayne, Booster, and Ariel bring Death Star out of the coma - the real and true Death Star. But things are shortlived when the Tsivrixsh fleet show up to destroy Parnel.

Session 103: The Parnel Saga - The Fall of Parnel
Sometimes, despite their best efforts, heroes can't always win. When the Tsivrixsh Fleet strikes Parnel, the Wraiths attempt to push back the fight. But not even Death Star, Garland, Booster, Ariel, Ripple, Garland Junior, Snipe, Dias, and Yeger can even stop the inevitable. As they fight to try to save Parnel, it becomes obvious the planet is doomed. In an act of redemption, Yeger goes down fighting for a planet that hated him, while the others escape. Behind them, Parnel is brought to ruins.



August 31st, 2200

Session 104: Random Ages Prelude - The Balance Point
The Wraiths, trying to escape the destruction of Parnel, come across a drifting space craft that has a strange person onboard - Kyouki. Just who is the strange woman? Also, Garland Junior attempts to get to know more about the people onboard who have known his father more than he has known him. But, things are cut short when a powerful disturbance draws their ship into it. A being known as Chronos claims that there is a terrible force trying to find something called "The Prime Reality", the first reality ever made. And from that reality, all other realities stemmed from it. Chronos claims one of the Hunters will become the next Chronos, after he passes on, and that they will be instrumental in stopping the force trying to find the Priem Reality. However, before they can find out who it is, Chronos is killed and some being rips all of the Hunters out of this reality, shifting them through multiple realities rapidly in an attempt to flush out the new Chronos. In a blink of the idea, each of the Hunters is shifted through reality after reality, some heaven, some hell, some worse than death, as their minds are torn apart and put back together again in each reality, never realizing who they really are...

Session 105: Random Ages Impact 1 - Centerpoint
After living hundreds of lifetimes in mere moments, the team finds them in a reality where they've won the war with the Tsivrixsh Empire. Everything is alright and all things are good again. However, something isn't quite right, and one of the Hunters begins to pick up on it, seeing past this reality ... and back to his own. Hermes, one of the weakest Hunters, is forced to unleash his power as Chronos to stop whatever is hunting the Prime Reality, only to be killed after he opens up a portal to another reality. Death Star takes his sceptor, his memory restored, and orders everyone to retreat - as the man searching for the Prime Reality reveals himself to be the original Chronos, who faked his own death. Realizing they stand no chance again Chronos, the team pulls back, but they find themselves confused from all the other memories - just who is people like Hotaru? And what happened to Garland, who seems to have been seperated from the team? Did they win the war? Unfortunantly, the team doesn't have time to answer these questions as they leap through the portal opened up by Hermes before his death - their only thought is to escape Chronos.

Random Ages Impact 2 - The Chronological Theorem
Meanwhile, in another reality, a group of time Cops and their Shield counterparts are fighting against an enemy that has united the Maverick forces and is using time machines to attempt to rule the world. The two teams work to stop this evil force, only to discover that his name is Death Star - a Death Star that was misplaced into their reality twenty years ago when he was fighting against the Hunters in the Year Long War. It seems when the Hunters beat him, they knocked him into a reality gate that led him to this reality. However, with the two groups divided, they are not a match for the evil Death Star. Yet, they have another problem arriving...

Session 106: Random Ages Impact 3 - The Prime Reality Part I: Time and Time Again
Stuck at Chronos' old watchtower of realities, Death Star decides their only chance is to cross realities once again - this time to a reality they visited accidently twenty years ago. The reality has both time technology and devices to cross realities on their own, and since the staff Hermes gave them is running out, they have no choice but to steal the devices. However, the reality is guarded by their own set of Hunters - and some very powerful ones at that. Death Star orders that no matter the cost, even if it means taking out the enemy Hunters, they will do anything it takes to get those devices. This splits the group in half, some not willing to go that far, others willing to do anything to stop Chronos from finding the Prime Reality. So the team leaps into the other reality. Upon arriving, the group is met by the realities' Hunters, and it becomes a battle of Hunter vs. Hunter. As the two sides fight each other, willing to risk anything to stop the other, things begin to get brutal, even to the point where Death Star is willing to kill them if that's what it takes. Ariel is injured, as is the other sides' Uplink, bringing the fighting to a hesitant ending as they rush to save lives. The two sides reach a shakey alliance, one that revolves around stopping Chronos and another that involves saving the alternate Hunter reality from a twenty year old mistake.

The Prime Reality Impact 3 - The Prime Reality Part II: Spaced Out
Death Star's group has agreed to help Speedblade's reality deal with a deadly problem. A Death Star from another reality ended up here and has been wrecking havoic ever since. In return for helping them, Speedblade will hand over the materials needed to defeat Chronos for good and aid them in the final fight with Chronos. Death Star and the others head into the lair of the evil Death Star, which forces the Wraiths to have to think and outsmart someone who acts like their own leader, but is much more sadistic. Can even Wiendigo beat THIS Death Star?

Session 107: Random Ages Impact 3 - The Prime Reality Part III: The Discovery
As Team B guards the Balance Point, Cheryl, Snipe, Gravedigger, X2, Iceheart, Elayne, Dias, and Kiki are looking through the various realities, hoping to locate the Prime Reality before Chronos pulls it off. As the team puts together their brains, they manage to figure out which is the first reality - a reality devoid of life that left it billions of years ago. But, their discovery doesn't go unnoticed, as Chronos appears before them, having located the Prime Reality through their efforts. Chronos throws them into another reality, where the Statue of Liberty is sinking in water, and begins to battle them in terrain to his advantage. Cheryl grabs his staff and begins to be flooded by unholy energy, absorbing the deadly energy into her at an insane amount. As the team battles Chronos, Cheryl drains his staff and the team slams him into the water. Chronos barely escapes into the prime reality, leaving Snipe and the others stranded on a sinking Statue of Liberty. Somehow they have to find an escape so they can tell the others where the Prime Reality is at.

Random Ages Impact 3 - The Prime Reality Part IV: The Home Stretch
As the Wraiths and the Cops manage to bring the evil Death Star's plans to a crashing halt and free the reality, they head back to Balance Point to try to find the others so they can get a lead on Chronos. However, when they find it destroyed, a search goes out to find the missing Wraiths. After they manage to locate them, Death Star and the others learn that Chronos has found the Prime Reality already and that time is running out to defeat him. The two sides realize they only have one shot left to defeat Chronos and save their own realities.

Session 108: Random Ages Impact 3 - The Prime Reality Part V: The Birth of a God
The united Wraiths and the Time Cops prepare for one united front against Chronos in an attempt to stop him from gaining the power of a God in the Prime Reality. The teams enter the Prime Reality and fight their way into Chronos' castle, where they find he is indeed gathering the power of the reality into himself - and it seems it might be too late to stop him. However, the teams refuse to give up, and despite heavy losses, they begin to hit Chronos with everything they have. Death Star and Speedblade realize that all the other realities are being destroyed as The Prime Reality gains full power, so they make a gamble after Chronos is defeated. The entire group begins to think of their reality and then they replace the Prime Reality with their own reality, protecting them from the destruction of the all other realities. After the fight is over, the Wraiths, now having made their own reality part of the Prime Reality.

Session 109: The End of an Era
With their reality saved, the memories from the other realities are beginning to fade away into more than a distant tingle. The only things left in the minds of the Wraiths is the fact that they saved their reality from a being known as Chronos by teaming up with others, but the details are beginning to vanish. But no matter, only a day has passed in their reality, and the Wraiths finally arrive at home. However, when they ask what their next move is, Death Star announces that it's time for the Wraiths to come to an end, much to everyone's dismay. He states that things have to change, so he wants everyone to leave for a while, find themselves, and to come back for a new direction - a direction to take the war back to the Tsivrixsh forces. The various Wraiths split up and begin to leave Origin, heading out to have some fun... While others, like Booster, leave for good, heading back to Earth to open up his orphanage.



September 1st, 2200

Session 110: False
Death Star and Wiendigo are left on Origin as Death Star begins to put into motion his plans, calling in ships from various places. The two spend some time, arguing and bickering with one another over what it will take to win this war. But in the end, one thing is for certain - both of them are going to be in the front lines ready for action. Especially if it means they might get to see the other die.

Session 111: Life Gambles
Blackjack, Diamondback, Ripple, Gray Fox, Kyouki, amd Spirit head to a gambling planet for some relaxation in the deals. However, as the group begins to gamble to their hearts content, they run into trouble with the local government, who is all too happy to arrest them. While it may be vacation, only Blackjack can show everyone just what fun gambling with life can be.

Session 112: There's Something About Elayne
Snipe, Gravedigger, Elayne, Dias, and Emily (who is now located inside of Elayne) head for some vacation on a nice resort planet, with plenty of bathing suits to go around. As the team relaxes, Snipe and Elayne begin to get closer, using this free time to finally explore some of their relationship - but what does Gravedigger think about all this? And when some terrorists attack the resort, Snipe and Dias learn they have a very strange bond that has formed - it seems when Dias used that unknown technology to bring Snipe back, it's implications run deeper than either of them first believed - they can feel each other's pain now!

Session 113: Lunarians Are Really Weird
Slasher lets himself get dragged to Lunarius with Ariel, Cheryl, and Seraphna, as they go back to visit good old Dakota. However, despite his feelings for Cheryl, Slasher might find himself in a hell that's unimaginable. Something so terrible, so horrible, that even he might not come out of it right. What could be so horrible? A Lunarian family reunion.

July 25th, 2200

Session 114: The Maverick Hunters
Meanwhile... Going back a few weeks, back on Earth, "X" and "Zero" lead the Maverick Hunters against the Mavericks that were left on the planet after Sigma was defeated by Garland. However, even though the Mavericks are leaderless and divided, even legendary heroes like X and Zero have to depend on others to help them keep Earth safe. Looks like the old Resistance members have found a new cause with Dominator gone!

August 30th, 2200

Session 115: Cipher Sigma
The Mavericks are losing. However, when Cipher Sigma arrives on Earth, it looks like they have a new leader to bring them to into an era of destruction - at least the destruction of mankind. However, something just doesn't seem quite right about Sigma now ... what effects are there with this hybred of Sigma and Cipher? However, what does the Maverick Excalibur think about all this?

September 1st, 2200

Session 116: The Trap is Sprung!
The Maverick Hunters are busy freeing the Earth, when they are drawn into a trap set up by the nefarious Cipher Sigma! When the Hunters are led into a trap that seems impossible to escape, they find themselves in clutches of Sigma. And Excalibur is looking forward to killing the human Hunters.

Session 117: Battleground: Earth
The Maverick Hunters have been trapped by Cipher Sigma, but they aren't finished yet. Fighting back, the Hunters begin to work on figuring out how to escape Sigma's trap. However, it becomes increasingly obvious to everyone that this Cipher Sigma is nothing like the original Sigma - something has gone horribly wrong and he doesn't seem to have much interest in killing them. Excalibur, deciding he's had enough, betrays Cipher Sigma and decides he's going to wipe everyone out now.

Session 118: Victory in Defeat?
Cipher Sigma finds himself betrayed by Excalibur, and the Maverick Hunters are caught in the middle of the power struggle between the two Mavericks. When Excalibur begins to his countdown to destroying everything, the Hunters and Cipher Sigma much forge an alliance to defeat him. However, not everything is going to work out quite right, and they find that in losing, they gain a lot more. When it's all over and Excalibur has been taken out, Cipher is back to normal. The little bouncing ball heads back into space -- off on a quest to get into even more trouble.

September 7th, 2200

Session 119: A Bold New Direction?
A year has passed since the Special Unit was first assigned to take out the last of the Maverick resistance. A year has passed and everyone has grown so much since they first came together. People have come. People have left. Some of died. Others have retired. Now, the Wraiths get together again and will learn what their next direction is - they will no longer be the "Wraith Hunters". Death Star has ressurected Snipe's idea of an Alliance and plans on putting the plans to use once again. The Alliance will lead the battle against the Tsivrixsh Empire. And where does this leave the team? A strike unit that will help turn the tide of the war by using their expertise - and Snipe is in charge of the unit, while Death Star, Dominator, and Wiendigo run the Alliance operations.

However, not everyone will be making the new journey with Snipe - Ripple and Spirit announce they are heading back to Earth to raise a family. Tired of the constant fighting, the two wish the others the best of luck, but realize they want to live their lives in peace now. And when a mysterious person called Wing shows up, with strange weapons called the Gospels and the Emerald Sword, Death Star demands to know who he is. It seems that ... Garland is back, having escaped his exhile to the other realities. Having aged greatly, Garland is no longer the same man he was before. Just how has he changed?

And when Snipe begins to train his fighters for a new level of operation, everyone begins to see just how much they have to learn - especially when they fail and Snipe ends up "dead". Having failed the simulator, the team realizes they have a long way to go if they're going to be ready to fight the Tsivrixsh Empire once again. Also, Eve continues to work with her mech, gaining more experience with it as time goes on.

September 14th, 2200

Session 120: One and Not the Same
When Airier returns, having not been killed so long ago, things begin to heat up - just what is Airier? A Death Star clone like he claims? Death Star doesn't seem to think so - and he's ready to go to any lengths to prove it. Even if it means he has to beat Airier down with his bare hands. But Death Star begins to make his own startling discoveries - he seems to have transformed into something beyond a reploid, and something not quite organic. Just what is he becoming? And just how has Garland and Death Star's relationship changed, now that Garland is older than DS is?

Also, Slasher and Seraphna begin to enter a new level of competition with one another for master inventor status. Just who is going to be the greatest mechanic for the team and the Alliance? Slasher seems to think it'll be his Gears while Seraphna's crew plans on showing him the might of Lunarian technology. However, Death Star and Slasher enter a secret plan to build the ultimate ship.

September 17th, 2200

Session 121: The Final Tests
Snipe continues to work with his team, trying to get them to improve before they have more serious cases to deal with. Time is running out of them, so they continue to push themselves harder and harder. And Slasher works hard on how to combine Lunarian/Tsivrixsh/Human technology together to form the ultimate ship. Also, Death Star, Dominator, and Garland leave to work on bringing the Alliance to a more stablized playing field - and to prepare to engage the Tsivrixsh forces.

October 2nd, 2200

Session 122: Dropzone
Snipe's team: Dias, Scott, Velocity, Fera, Gray Fox, and Gravedigger are waiting to drop into a hot zone. They spend the time talking, since they have little to do before they arrive, and reflect on how they got there - information being brought to them from Red's gang about a mysterious crash site of some sort that perhaps ties into something Earth related. Dias and Snipe begin to realize their bond is growing even stronger than before and that Snipe's virus has begin to become worse.

Session 123: Deepthroat
The group arrives at the crash site, investigating it, when they discover they are near the ruins of Talon's mansion. Though he's been long dead, it seems some of his operations haven't been quite shut down yet and someone new is picking them up. If what the Red Beard's said is true, this could spell trouble for the newly formed Alliance. However, they aren't the only ones there, as a bunch of Tsivrixshs are also searching the area. As they fight their way through, the mansion begins to collapse and a voice warns them to escape and evidence points to President Spade being the one who is behind it. The team barely makes it out and they have to wonder - just who was the person that warned them out? And has Spade somehow escaped his vegetable state?

October 3rd, 2200

Session 124: Investigations
Back at Origin, Snipe and the others try to figure out just what is going on. Who has begun to operation Talon's trade routes? Ruling out the Tsivrixshs, the group decides to find out if Spade has somehow awaken from his coma. As they leave Origin, Eve and Sera's crew continue to train with their mechs, working on pushing themselves further and further for when the war with the Tsivrixsh Empire becomes even hotter than it is now.

When Snipe's gang reaches the planet, they find that Spade is still in his coma like state, but a group of people are trying to get his body. As the team fights the mysterious enemy, they put Spade's body on a shuttle and fly off. The team quickly get on their shuttle and fire at the enemy shuttle, destroying it and seemingly taking out Spade. Now it seems their investigation has hit a dead end.

October 6th, 2200

Session 125: Survival Instinct
When Snipe, Elayne, Velocity, Gray Fox, and Kyo'Yokuo go to a mountain for some skiing, in order to relax some, they find that their vacation has quickly become a test for survival when an snowslide occurs. As they rush to their shuttle, the avalanche knocks the shuttle off the edge of the mountain, with them in it, and buries them under snow.

Back at Origin, Kyouki returns, greeted by Sarlen and Eve. The confused ex-Wraith has finally made her way back to the team, wanting to become part of it again. But something isn't quite right - after the reality crisis, it seems as if there is someone else with her - someone called Hotaru? Also, Death Star and Garland return from the Alliance, back to see how the operations on the station are going. While Chip, Origin's computer, argues with some other members of the team, Death Star and Garland are brought up to speed by Seraphna. Death Star, Garland, and Kyouki decide to check on the others.

Grey Fox bombs the shuttle and then melts the snow, helping the others out of it and up to the top, where they find they have a long climb ahead. Grey Fox intends to go alone, despite Snipe's orders that they stay together. When GF begins to move off, anyway, Snipe fires at his leg, which causes a battle to break out between the two. As they knock each other around in the snow, the two shoot each other and collapse in the snow. As the others patch them up, their fight survival continues as they try to reach the second shuttle that wasn't hit by the avalance - but is on top of the mountain. With the cold element injuring Snipe, plus aggrevating his virus, their chances of reaching the top begin to seem very slim. Especially when Snipe is hit by a secondary avalanche while saving Elayne and drops out of sight.

Meanwhile, Death Star, Gravedigger, Garland, and Kyouki arrive at the planet when their shuttle is drained of energy and crashes on the mountain. They are forced to get off the shuttle before it plummets over the edge and now have to work their way up the mountain to the second Wraith shuttle that is still operational. However, when Garland's flight ability is weakened, they find themselves having to climb their way to the top.

As both teams arrive at the top, they find that they aren't quite alone on this mountain. When Snipe rejoins them, everyone will have to get past bears and other nasties to reach the shuttle. In the end, this will be one vacation no one forgets - especially when Gray Fox has to make a sacrifice for the team to survive.

October 8th, 2200

Session 126: Inner Discoveries in the Midst of Gokous and Catgons
In the following days of the disasterious vacation, the Wraiths find themselves slippping further away from each other, despite Death Star's recent efforts to breathe fresh life into them. As Snipe digs himself further into the mystery of Spade and Talon's Trade Empires, Death Star and Airier's relation becomes even more jagged. Also Death Star leaves with the other Alliance members, leaving Garland behind to take care of his newborn daughter...who has troubles of her own. Also, Velocity lets it be clear, after Elayne's collapse, that he thinks very low of how Snipe is handling her. Snipe buries himself into the past of Elayne, despite the trouble given to him by Kyouki and Velocity. And Hotaru and Em get new bodies for their displaced spirits. As things begin to break down once more for the Wraiths, some inner discoveries will be made. Perhaps they can bond the rapidly falling apart team.

October 13th, 2200

Session 127: Dealings
When the Deepthroat agent who warned them about Talon's operations and Spade contacts Snipe again, the two strike a deal. "Deepthroat" wants a chip recovered and in return, he'll tell Snipe what he needs to know about the Talon operations. When he orders Garland out, the tension between the two building once again, he begins to gather his people - Dias, Gravedigger, and Fera. However, when crazy Fera tries to fly the shuttle, Eve leaps in after them. The group works together to retrieve the old chip that is needed, and in the end, thanks to Eve, come out on top. Especially when Dias masters his Dark Heart powers fully, giving Eve a hug and thanking her for bringing this side out in him.

October 17th, 2200

Session 128: Conspiracies
Garland and Snipe continue to degrade in their relationship toward one another, as Snipe ups the ante and takes away Garland's training room, turning it into a strip joint on him, and evicting the old Hunter. When the informant shows up and takes the chip, he crushes it and then gives the team the data they need to find out who is running the Talon operation. However, the team digs further into it and learns that the chip was an old CorSec weapon chip of some sort. The question becomes - just how is CorSec tied into this? Deciding to take no chances, Death Star agrees to come back from the Alliance and aid the team out, but tells Snipe to bring along Slasher and Garland, since they both have CorSec experience. The team heads out to investigate it, but a mission goes bad when they inflitrate a building of people and innocent people die. In the end, Snipe takes full responsibility for his failure and Garland is left to wonder just who is pulling everyone's strings.

October 21st, 2200

Session 129: The Waltz
While Death Star, Dominator, and Wiendigo reflect on the recent Alliance victories, they continue to work their way back to Origin. But, back on Origin, Snipe comes up with a plan to gain more information on what is happening. The team decided to go to a party being held by some of Talon's old connections, so they all dress up and move out, trying to discover what exactly is going on - who is trying to ressurect the old trade routes of Talon and how does this tie into a man wanting a 22 year old CorSec weapon chip? However, the party is crashed by someone who seems to know the team is there and the enemy activites a black hole to get rid of them forever. While the team fights trying to be sucked in, Garland uses his Emerald Sword to keep everyone in place, while Dias turns into Dark Heart. DH grabs the orb producing the black hole, then launches himself at the blackhole, throwing the orb inside it, then enters the blackhole himself. The blackhole is canceled out and DH emerged, alive and well. But once they arrive back at Origin, they find someone attacked the station and kidnapped Katrina - who's only link to anyone is Death Star and Ariel.

October 24th, 2200

Session 130: Facility 130 - Enter CorSec?!
Death Star, Snipe, and Slasher look over Slasher's files on CorSec, trying to determine why a lowkey base like Facility 130 seems to be so important to everyone. Just why is CorSec, who has been shut down for 22 years, trying to re-establish Talon's trade route? Time is running out and they have to figure it out quickly. Also, Origin's forces, hurt in the fight to protect Origin, are trying to repair themselves for the next encounter. However, Eve is in Med Bay, injured while protecting Origin. As the others prepare to head to Facility 130, Ariel and Cheryl arrive again, after hearing about what happened to Katrina. And there's nothing quite like the anger of Ariel.

Death Star and Ariel awkwardly meet up with each other again, having not seen each other since the reality crisis occurred. But they both have one thing to unite them now - to retrieve Katrina. So the team heads to Facility 130. The team arrives and they fight their way past the base's old defense systems and arrive inside it, where they discover something they never thought they would - The Ultimate Weapon project. The project that created Slasher and Dias. However, to everyone's surprise, they find a third project that Slasher and Dias didn't know about - a Project Genesis, the third part of the Weapons Project. And Project Genesis seems to be missing. The team is confronted by a scientist who claims he worked on Slasher and the Weapons Project, stating that the new leader of a new CorSec will use Project Genesis for his own means. And they learn that Talon's organizaton is nothing but a tool to refund CorSec so that it can expand and reclaim Earth once again, plus all of Earth's assets.

The scientist is killed by a commando unit led by a man in black, who says that with the team there, things will begin to get interesting. But when a computer sparks and makes a gunshot sound, the commando unit thinks they are under attack and lift up their weapons to retaliate.

Session 131: Black Ops
The team fights agaisnt the Black Ops. As Garland, Death Star, Dominator, Slasher, Dias, Snipe, and Kyo fight against the special forces, they have to get out of facility 130 and escape to their shuttle, because time is running out to stop CorSec. However, the leader of the Black Ops is extremely good at what he does and his men are unified - but the question is why are the Black Ops there destroying CorSec personnel? Even after they escape and prepare to shut down CorSec for good, they still can't answer that one.

October 28th, 2200

Session 132: Hidden Weapons
While Garland begins his plans for a new cafe in the background, even he is ready to end the threat of CorSec for good. The team prepares to unite for one major assault against the CorSec base in space, which seems to be constructed of parts from the Hell prison and the Ultimate Weapon space station. But when they arrive on the station, after fighting their way through a thick series of defenses, they find Project Genesis waiting on them. Slasher and Genesis begin to fight each other, determined to see who is the ultimate weapon in the project - and Slasher manages to defeat the Genesis project by slamming it into a generator and blowing it up. Now that the welcome committee is down, the others have a lot of work to do.

Session 133: Mysteries Revealed
After defeating Genesis and taking over the hanger, reinforcements come and a new team, still led by Death Star and now Snipe, heads into the Asteroid Base to reach the core. But Grey Fox, who seems to have joined CorSec after almost being killed back in Session 125, uses every cheesy and worn out trick in the book, with some extras, to stump the Wraiths. But as they fight their way in, being seperated slowly, the team runs into the Black Ops again --- and Paladin's definitely leading it. As Paladin and Wiendigo battle it, the rest of the team make a mad run until they reach their informant...who turns out to Spade, only posing as their informant friend, like he did back on the station. Spade had them all set up this entire time. He sics Genesis on them and they once again must rely on one another to beat it. After winning, they unlock the express elevator back to the hanger.

Session 134: Final Retribution
The team switches members once again and tackles the core. However, their dividing level as hit an all new high after last session. Death Star seems hellbent on retreiving Katrina, even at the risk of everyone's lives, while Snipe is beginning to stand against him and siding with Garland, which ends with Garland slugging him. The team's breaking point is at it's max as it finally beats Grey Fox and reaches Spade, who begins to play mind game after mind game on them, revealing the improved final version of Hyper. And he kills the entire ATLAN race in one stroke to prove his power. But as he fires his cannon, Sarlen and Eve attempt to stop it --- Sarlen sacrificing his life in order to do so. Elayne then taps into hidden powers and manages to stun Spade long enough for Death Star to change places with her. As the team breaks the shields, Cran shows - being the true informant - with Katrina. And finally, Paladin comes up and delivers the final blow to Spade, blowing his heart out. As the asteroid base explodes, Paladin saves Death Star and the two mend their relationship after all these years. And, also, Cran seems to have escaped during the mess. Is he friend or foe now?


Campaign 13: One Step Forward, Two Steps Back


October 31st, 2200

Session 135: Hauntings Prologue
Battle weary and confused, the Wraith Hunters - along with Garland, Death Star, Dominator, and Wiendigo - have survived the final battle with CorSec. But this victory came at a great emotional cost and now the members must try to repatch the already shakey team. As Death Star and Garland make amends, Eve meets the son of her loved one, Sarlen, but still remains distant from Dias. Gravedigger and Velocity also check up on Elayne, but remain further apart from her as Snipe gets closer. Snipe and Garland also seem to have finally come to a clear plain now. Hotaru and Seraphna become closer and Kyouki watches over Grey Fox --- but there are still some shakey events on the horizon, even with all the healing going on. While Wiendigo and Death Star are going rounds, a spirit is beginning to make his move --- but who's his target? Before the night is over, the team's newly formed bonds may snap.

Hauntings Part 1: Unknown
The power goes off on Garland while he's in his bar, cleaning. As one thing leads to another, with Chip as his only guide in the matter, Garland will have to face the spirit's true test --- as each of Garland's loved ones seemingly turn against him. As Garland is torn apart and tortured throughout the hour, will his temptations to do what is right give way to an even larger disaster when a spirit named Azrael makes a deal with him?

Hauntings Part 2: Midnight on the Firing Lane
Velocity's assigned the duty of tracking down the master pilot Maestro, who escapes along with the squirrel when the power goes out, shutting off the power to the cages. As Velocity and Maestro pound each other's brains out around the station, they'll learn they might just be made of the same cloth. Especially when the battle leads into space, where each pilot has to face off against the other in a starfighter. But as flashes of his past haunts him, can Velocity stop Maestro from blowing up Origin, which is defenseless with no power?

Hauntings Part 3: Going Up?
John McCormick and Elayne Hianule have been a couple since the summer. As they sneak out of MedBay and talk about each other, they'll find horror waiting for them. While taking an elevator, the power goes off, thus stranding them on a damaged elevator, surrounded by sparks of electricity, threatening to take them both down. As each of them reaches out to the other, they'll find a true moment of peace and love, agreeing it's time to become closer. That is, if they can survive long enough to escape the death trap the spirit has set up for them.

Hauntings Part 4: Revelations
When the lights go out, Dias works his way to see how Eve is doing in the dark. Anger boiling over the recent Sarlen events, he is hit by a vision. What does it mean and what does this Azrael have to do with it?

Hauntings Part 5: Just to Hear One Word...
Death Star has some making up to do with Ariel now that she is back. Exactly how is his relationship with her going now that he's started fixing some burned bridges with Iceheart? But when the power goes out, the two, who have put the problem to the side, must team up to find Strife and Katrina in the darkness of the unpowered station. As they work their way down to the engine room, they'll encounter some deadly undead foes and much, much more as they get seperated. Also, searching for Katrina, Death Star will run into a friend long since dead. Plus a voice keeps haunting him during his search. This all adds up to the conclusion in the Control Room with the deadly foe from the past out to kill them all. But how does it all add up?

Session 136: Hauntings Conclusion
As the Wraiths claw their way out of the nightmareish hell that has been striking the Origin station, they must now band together to find out what is the source of their troubles. The members of the team fight their way to the control room where they find the entire place filled with living wires which try to attack them. Together, Hotaru, Slasher, Snipe, Kara, Elayne, and Slasher tear the barrier down and enter the room to find Death Star crucified on the wall ... and bleeding blood. It seems Death Star is no longer a reploid. However, when Garland arrives on the scene, it's obvious the source of the madness has taken root in him ... and is trying to control him into killing the others. As Snipe and Dias enter battle with the crazed Garland, the others attempt to calm down Garland when the being known as Azrael appears, the one behind their suffering. However, his attempts to control Garland fail, Azrael reveals that he is the spirit of Crucifixtion, who clawed his way from the afterlife on halloween to extract revenge. Everyone begins to battle the evil spirit and manages to banish it from the world of the living once again. Eve helps the wounded to the medical bay and the team tries to recover from their otherworldly encounter.

November 1st, 2200

Session 137: Breaking Protocol for Cash
After the latest attack on Origin Station, the Wraiths are literally in the danger zone with supplies and money. However, when Iceheart calls up Death Star and warns them that the Alliance fleet needs him back, he quickly agrees to head back, leaving the Wraiths and Snipe on their own again. However, Garland begins to have plans of his own and decides it's time to go back to Earth and take it from the Maverick hands which clutch it. While Snipe's reluctant to take that method, more interested in just ending the war with the Tsivrixshs now, Airier shows up and begins a pissing contest with the two in who's done more in the war. Also, Snipe and Elayne begin to reach conflict on when Snipe should announce their marriage plans, but for some reason he continues to avoid doing. Finally, however, he uses the latest crisis - the finacial one - to put it off when he comes up with a daring plan to get the Wraiths cash: he's going to rob a bank. As Snipe prepares for their adventure, Kara seeks compansion ship in a lesbian, beginning with Eve, who just confusedly goes back to working on her mech. And Hotaru, her body having aged since being made Session 125, is now at the age of 14.

Putting his plan into motion, Snipe gets Dias and Velocity to fly with him on an unmarked shuttle. Elayne, Kara, and Kyouki join them as they are leaving the hanger, thus leading to a wild adventure to steal some money. However, in order to actually steal the money without alerting the girls along, Dias and Snipe concot a plan to send the girls shopping while they rob the bank. But, along the way, they discover their shuttle is broken. While the girls have wonky fun after they crash land on the planet, the boys break into the bank, fight legions of enemies, get the money, get the girls, and get home in time to save the day.

November 2nd, 2200

Session 138: Foreshadowing of the Mother Project
When a simple mission against a Tsivrixsh cruiser takes place, things begin to go seriously wrong for the Wraiths. As Snipe, Dias, Kyouki, Elayne, Velocity, and Eve take the fight to them, Shretrav launches a trap that is designed to bring about the demise of one of them - Eve herself. Some strange bacteria is slammed into her and begins to invade her systems. As her human DNA begins to erode, giving way to the Tsivrixsh DNA in her, it seems as if Eve might lose her very humanity. Dias attacks Shretrav in a great rage, determined to protect Eve at all costs - however, Shretrav brings him down to his knees, forcing Snipe to order Kyouki and Velicity to get Dias out of there. Snipe then attempts to take on Shretrav alone, in order to buy the others time, but the others decide to come back, with the wounded Dias, and attack Shretrav together once again. The battle goes in Shretrav's favor again and before she can kill Dias off, Kyouki leaps in the way and takes the blade to the chest. As the the ship begins to take damage from the fighting, beginning to collapse, everyone uses this moment to escape, retrieving Eve as they run away, leaving Shretrav to her fate on the ship as it blows up. But it's obvious this isn't the last they'll see of the female Tsivrixsh.

November 3rd, 2200

Session 139: The Mechian Wars Part 1
While Seraphna and Slasher compete in building newer and better models for the Wraiths to test out, a new threat emerges when the Wraiths learn that the Tsivrixsh Empire has designed a next-gen mech that will be used in the war against the Alliance. Despite the fact that Seraphna tells him that it's a trap, Snipe decides to destroy these next-gen models before they can become a major threat. Calling upon Dias, Gravedigger, Velocity, and Fera, Snipe leads them out on a wild trip to find the factory producing these gears. However, if they don't kill each other, it's obvious the gears being made in the factory will be happy to do it for them. When one of the mechs destroys their shuttle, forcing them to ditch it and land on the surface, they have to use their wits (yeah, right) and skills to survive along the planet's surface. After a long battle, they manage to blow up the single patroling mech, but they are far from through - now they have to reach the factory.

Session 140: The Mechian Wars Part 2
Back at Origin Station, the rejects of the team, Kara, Kyo'Yokou, and others are having a good ol' time when they discover that their teammates have gone out on a mission. After some sad debate, the rejects decide to go out looking for the missing members of the Wraiths.

Meanwhile, while Death Star, Dominator, Wiendigo, and Garland prepare their plans for an upcoming battle in the Alliance, they learn shocking news. Reports are finally coming in from the planet Parnel after all this time and they learn that there are no survivors left on the planet - Shretrav personally order every type of poison known to man to be used on the planet to be sure that there would be no more Chiere warriors like Garland that could rise from the ashes. It seems as if the Chiere race has been given a fatal blow. In the end, it only strengthens their resolve to give the Tsivrixsh Empire a taste of their own medicine.

As Snipe, Gravedigger, Fera, Velocity, and Dias inflitrate the factory, the rejects of the team join them, resulting in an all-out confusing battle with the Tsivrixsh forces there, then against the mechs. However, in typical Wraith fashion, they bring the entire place crashing down with lots of explosions. The only troubling part is when someone with Sera's voice and flying a powerful mech attacks the entire complex, not caring who is hit - Wraith or Tsivrixsh. In the end, the mech just flies away.

November 4th, 2200

Session 141: The Psionic Wars Part I
Some reoccuring dream is hitting the psionics on Origin, revealing some mysterious planet as if it's calling to them. Yet, while Dias blames Seraphna for attacking their forces the day before, it seems the Lunarian has no idea what he's talking about. And more troubling is that this mysterious mech might be tied to the dreams - which the Wraiths learn when they decide to help Diamondback by discovering the source of them. Snipe, along with Diamondback, leads Dias, Kyo, Kara, and Velocity to the planet where they are attacked by the mysterious mech called the Viper, which appears to be polited by Seraphna. After a brief scuffle, the mech flies away and leaves the team alone. When they finally reach the temple, they find Seraphna waiting on them, refusing to let them gain entry to the sacred place. However, it seems this isn't the real Seraphna ... it's someone called Zeraphna and it seems she's Sera's twin. After a scuffle, Zeraphna lets them into a temple, which they discover is of Motenk origin. And in the middle, they unleash a vision that shows the ultimate psionic source of the galaxy is buried somewhere - the treasure of all treasures. After the vision fades, and to everyone's surprise, Avatar's psionic spirit appears before them, brought back by the intensity of the psionic flows in the galaxy. And it seems even he's interested in this powerful source of psionic energy. The race is on to see who will be the single psionic user in the entire galaxy to claim the grail of power.

November 5th, 2200

Session 142: The Psionic War Part II
Ripple returns on the scene, lured in by the call of the psionic motherlode, and he, Diamondback, and Avatar are ready to find out where this power is at. The Wraiths, especially Snipe, have no clue what's going to happen, but they realize that this power source is disturbing psionics all over the universe and it seems it's a race to reach the planet first. As the Wraiths race there, they run into trouble by the Tsivrixsh battleships who have gotten their ahead of them. The battle that results rages onward when suddenly Slasher's newly designed flagship arrives, led by the Alliance into the thick of the battle. It seems it's an all-or-nothing fight up there in space, so Snipe decides to leave the fighting to Dias and the Alliance in their gears. He takes the shuttle with the others down to the planet, hoping the can gain time by getting in there as quickly as possible. However, once they are on the planet, they run into more trouble in the form of Zeraphna's Viper, which has cut them off. But the fight isn't over, as stepping up to bat for the psionic team is the young Hotaru and Em, and one angry Spirit, who are determined to make sure the heroes win this round. As the psionics team together to beat off Zeraphna, more problems arrive in the fact the Enhanced are here and they wait the power for the collective. And the Enhanced Leader isn't willing to step aside for Diamondback, Ripple, Avatar, or Spirit in the matter. Zeraphna quickly moves into attack formation against the Enhanced, as do the Wraiths and Psionics. After a tense battle, they manage to drive the Enhanced off for now. But it's only a countdown to who gets to the source first.

Session 143: The Psionic Wars Part III
Snipe, Hotaru, Diamondback, Ripple, Avatar, Spirit, and others are on the verge of a historical moment - who will gain the psionic source of power and become like a god until the universe? Only they can find out now. As they battle their way through tides of angry Tsivrixshs and Enhanced users, each step brings them closer to the end of their long journey. However, once they battle their way through all of the enhanced, they find it's too late and the power source has been unleashed upon the planet - it's a psionic creature of huge power, a creation of the Motenks, and it's goal is to wipe out the unworthy psions of the galaxy. It seems as if they have brought about their own damnation.

Session 144: The Psionic Wars Part IV
The Motenk psionic creature has been unleashed by the galaxy and it's quickly gathering all of the psionic powers of the Enhanced. Soon there will be no psions left in the galaxy and it will be completely void of this unique gift. However, Diamondback, Ripple, Avatar, and Spirit are far from ready to give into this fate. Even young Hotaru is prepared to fight with everything she has to prevent this from coming to pace. As they attempt to battle the creature, they find it's impossible to win against it, so a desperate pack is made - only one can gather the power, so Diamondback is chosen for the duty. As Avatar gives all of his psionic energy into him, fading away into oblivion, Ripple, Spirit, and Hotaru give their own strength to Diamondback to power him up. Then, as Snipe uses his negative psionic abilities to slow the creature now, Diamondback uses his power to merge with it, gaining the ultimate psionic power of the galaxy. As everything returns to normal, the group is forced to retreat as the planet is destroyed. Now that Diamondback is the strongest psion in the galaxy, he uses this power to bring order back to the Enhanced.