Snipe and Matsuoka head off to the training room, along with the others behind them, to meet their instructor, General Steel...who has the nickname Steel "Balls" for good reasons. After the grueling training, Snipe suggests that they go out so they all go to Bar Bikini. Maestro and Junior stick behind and eat, chatting together before Maestro goes out looking for Counselor. At Bar Bikini, Rio has a slight crush on Spirit, who quickly gets a little drunk thanks to Snipe's buying her a few drinks while he and Matsuoka chat. Trying to get the young boy to ask Spirit for a dance, Snipe gives up on Rio and calls the group out to head for home, letting Gravedigger drive the hover van back, which turns out to be a mistake later on. At the base, Maestro talks to Counselor, pouring out his feelings, but Junior. interrupts the two, thinking he's bothering Counselor. The group finally arrives at the base and meet Dias, who just arrived for the training. Entering the base, Dias chases after Counselor, trying to find out where he's going to stay for the night, hoping it's with her. Rio writes a note to Spirit, signing it anon. and sticks it on her door before heading off to bed. The two roommates, Spirit and Matsuoka, find the note and wonder who Spirit's secret admirer is.
The next morning, the group is awakened early by Steel for more grueling training. Snipe and his group that went out partying are sluggish due to their going out all night. This causes Steel to come down on them even harder when they fail another training assignment -- to run through a jungle in a certain amount of time. Deciding to let the Cadets go at it, he assigns the team to fight each other for more training before calling it off in disgust at how they battle and tells them to go shower up. But with the Cadets busily training, a heavy question remains at the back of their minds: will they pass and get on the unit?
Session 5: Back to the Sims
Diamondback decides to run the team through some training excerises as Snipe works on the death angle. Garland returns finally, only to find his son is hurt and in the MedBay. Deciding it best to send the boy back to Parnel, Garland himself decides to train with the team and, ultimately, joining them.
Session 8: A Romp Through the Jungle
Ripple decides to have a small training session to see what everyone's strengths and weaknesses are in an inflitration mission. Spirit, Matsuoka, Dias, Iceman, Avatar and Gravedigger are included in this mission which takes them through the Jungle to a 8 level fortress that is heavily armored. While it seems to be a pretty straight forward sim, suddenly Turbo, randomly selected by Ripple since he was an old enemy of Slash, shows up and proceeds to take down the team. They barely manage to prevail and escape from the base before it explodes.
Session 11: On the Path to Heroes
The Special Unit are about to learn the meaning of teamwork as Snipe, Maki, Grave, Ripple, Spirit, and Garland travel with Kyp to his base. Their mission: to destroy the satellite and escape without a confrontation with Cain. But things never work out like they are suppose and as Garland takes on the main Mavericks forces in a strange battle to the death, the others sneak into the base, slowly working their up up to the top. Upon arriving, they find Kyp near death, warning them away from Cain before dying. Enraged, the team leaps to the roof and begins to battle Cain as Ripple and Spirit take out the satellite, blowing up the base. The group barely escapes with their lives, but they have saved the entire world for the first time.
After battling with him for what seems to be forever, even Steel, the strongest of them all, is no match against him. After serveral blows, Steel is taken down, but his defeat gives Diamondback and Avatar a chance to take Conviction out, who is revealed to be Sigma!
Sigma, preparing to kill them all, is then attacked by Snipe, who is finally healed. Together, the Special Unit drives Sigma back, destroying his fortress as it rises into the air. Sigma switches to his viral form, only to be taken out by the group - sending him crashing into the planet below. Now the Maverick resistance is over....what is to become of the Special Unit?
The announcer on the station calls that a tournament is going on, so everyone heads there, including Ace Hunter. Upon arriving there, they split into their own groups and begin to battle it out with each other. Ace Hunter proves to be a worthy match and manages to defeat Snipe, and Dias is defeated by Paladin, while Garland is defeated by Diamondback, Avatar, and Spirit. Garland and Snipe get into a friendly battle, in which Snipe loses, again, while Paladin and Slasher go at it, and the other three battle Ace Hunter. In the end, Ace Hunter wins the cash prize when Snipe forces them all to head back to Earth, worried about a strange blank transmission he received.
The attack is launched on the Armed Forces HQ and Spade's house, both quickly being destroyed. General Steel, Grave, Ripple, and Iceman struggle to hold the fort down while Snipe, Paladin, Garland, Dias, Slasher, Avatar, Diamondback, and Spirit land at the base, blocked in by an attack they never saw coming! Together, the group heads out to rescue as many members of their unit as they can and escape the base. However, the price begins to prove high when Iceman is forced to sacrifice his life to assure that the group can continue on. Joined by X2 and Garland's daughter, Sharlena, Snipe leads the team to the teleporter room to teleport them to the spacestation Freedom when Xevil crashes the party, already having killed Steel in one blow.
Xevil, thinking he had the unit trapped, began to gloat and tell them about his battle with General Death Star and claims he killed him! Snipe quickly launches a destracting attack while everyone teleports up to the station above Earth and Snipe quickly follows, with a pissed Xevil blowing up the teleporter room. Now it's a race to escape the planet Earth and Xevil.....
Session 25: Dead Earth Part 2
On the run and with time running out, the Special Unit is hurrying through the hallways of the space station Freedom, trying to reach the universe's biggest ship ever built, the Fury, which is docked inside. However, they must witness the terrible destruction of their planet below...will Earth ever be the same? And with Xevil arriving on the station, hot on their heels, it's going to be one hell of a battle to reach the Fury, as Paladin's knowledge may be the only thing that can save them. When they do manage to reach the Fury, where Admiral Drake and Maestro are fighting for control of the ship, they must ram the station dock's doors to escape.
In a desperate bid to save some of humanity, the Fury activates it's teleported and manages tp teleport a half a million people from the dying planet - but the strain destroys the teleporters, rendering them useless. But as they finally begin their escape from Earth, the alien's have other plans, and a mysterous call from someone barely saves their lives - warning them of a trap laid out for them. Arriving at the old Hunter HQ, they fly down to it and make a vow to stop this war once and for all, renaming themselves The Hunters in honor of the first team who beat the Tsivrixsh. However, Xevil attacks the station with them on it, and the old run-down station cannot survive and is destroyed, with the Hunters barely escaping to the Fury and leaping into hyperspace, heading for Foreigner Inc.
Session 27: Rejected and Alone
Snipe leads the team into the hands of Foreigner Inc., with the thought of Paladin leaving the team at the back of his mind like a bad thought. Expecting Earth's biggest supporter and ally to aid them, the Hunters are all slapped in the face with the cold, hard truth - Foreigner Inc won't help. The leader of the Inc. gives them money, food, supplies, and even fuel powered shuttles, but refuses to battle along side them to free Earth. Exploring the shuttle, Spirit and Ripple reach a new height in their relation by connecting to a web that links together, and Shell buys an object from a store, while Maestro thinks that Foreigner Inc. is being manipulated by the Tsivrixsh, and Airier destroys tracers that is all around himself, while finally Snipe is growing antsy with waiting around. When they finally leave though, a joke turns sour, and Gravedigger causes Snipe to crash land the shuttle on the hanger bay of the Fury. ....will the new Hunters rise to the challenge of remaining a team, something even the old Hunters learned how to do in the end, or will this new generation fail?
Session 29: Figuring Out What's Inside
Where has Paladin been during these past few days? Having quit the Hunters, the experienced fighter wanders the Fury, attempting to make a living for himself. However, when he gets involved with a woman, his life gets the ol' turnabout and he ends up in MedBay. Leaving the MedBay, after persuading X2, he looks for his love, who had shot him, and finds her gone. But things can't settle down for him, because Xevil's launched an attack and the Fury is in his sights. Quickly escaping the Fury's MPs, hired by Snipe, he heads out into space, heading for the Xevil's Terror.
Session 30: Maximum Cloneage and Carnage
What might possibly be the final battle against Xevil begins with a ..... personal shuttle sent by Xevil to collect the team. Diamondback, Elayne, and Airier ride down on a Hunter shuttle and join them. Snipe then sends Dakota, Avatar, and Grave back to the Fury for back up, taking DB's shuttle, while everyone else boards the ride Xevil sent, heading up into the Xevil's Terror. Once on board, Xevil challenges them to battle in the Arena, but only Garland takes the offer, blinded by his rage. Snipe leads the rest of the team to blow the ship up, knowing that's more imporant than the need for revenge.
As Garland and Xevil battle it out, the rest of the Hunters have to attack the aliens and work their way to the core. Airier leaves to aid Garland and reveals he's some type of weird Spade project to mimic that of the real Death Star. Garland instantly thinks he has his best friend back and begins to defend the fake clone's life as they both attack Xevil, who continues to gain the upperhand. Meanwhile, the rest of the Hunters, after taking some strange elevators, arrive at the core and attempt to blow it up, when suddenly Xevil attacks them mentally, showing he can carry on two battles at once! Managing to succeed, however, in blowing up the core, the team rushes up to the Arena where they all attack Xevil in great force, hoping to over power him. It looks like Snipe, Garland, and Airier's combined might succeed, but Xevil blasts Airier to near death and quickly deal with Snipe and Garland. Pinning everyone on the wall, he prepares to kill them all when Paladin attacks him.
The Hunters are freed once again and the fight continues, until Xevil is forced to teleport everyone to the shuttle and send them flying to the Fury, so he can deal with Airier. Xevil quickly destroys Airier and leaves the Xevil's Terror as it explodes. With Paladin back, Garland's heart broken over the death of a fake clone, and mysteries still out there, the Hunters fly off, with Xevil alive and well...and still after them.
Session 31: Resistance Against Death
Meanwhile, back on Earth...
Dominator has formed a resistance against the tyranny that has seized the planet. However, with deadly Vultures, Angers, Executors, and Zombies, can he possibly lead a rag tag team of survivors to victory? The Resistance wanders to the spot of Spade's rule and finds his skeleton laying there, Spade having died during the attack on Earth. There they are met by Wiendigo, who is all too alive and well after his "death" in Session 100 of The Alien Wars. With the team heading out after a Vulture discovers them, they head for a place called 'Paradise', a supposed place that wasn't destroyed when the planet was attacked. Dominator decides to lead them across the Blood Ocean and to the other continent, heading for the Wastelands. As the team heads off in a rusted bucket of bolts truck, can they reach the Blood Ocean? And can they save the planet from it's horrible predicament?
Only to find SIGMA attacking them with a colony of reploids. Uniting, the two enemies defeat the Tsivrixsh there and land on the ground to make a truce...right as another dead man appears...Spade. Hoping to take over the newly formed alliance between the reploids and the Hunters, he is shot down by the team and Snipe remains the leader. However, as the three of them unite in a shakey alliance... knowledge of Death Star comes into hand.
Session 36: Anniversary: I am the Wind
The Hunters are confronted by Xevil, who shows them the power of the Ti'dah by blowing up the nearby star, causing it to begin to collapse in on itself and destroy the star system. Garland attempts to fight him, but finds himself seriously outgunned when a figure called Wind shows up and attacks Xevil, allowing the Hunters enough time to escape from the planet. However, upon escaping Snipe knows it's going to take some serious talking to gather enough forces to take on the Ti'dah in a battle for it all.
Session 37: Anniversary: Crossing the Sea
Meanwhile, back on Earth...
Dominator continues to lead the rag tag team of survivors towards the Wastelands, in hopes of finding this 'Paradise'. However, crossing the blood ocean might prove to be too fatal when the creatures guarding it begin to pick them off easily as the Resistance is poorly equipped. Once they begin crossing the ocean, the boiling ocean begins to eat away at the boat, forcing the team to soon have to fly over the Alantic Ocean, heading towards Europe. Upon arriving, they decide to head to Paris, France, in hopes of finding some resistance members in the ruins of the city.
Session 39: Anniversary: Assembly Redux
What's this?! While the forces of good gather together, it looks like evil is doing the same thing. But who is their key figure in the battle? Is it really Slash who will be taking the Hunters on? And what about the Ti'dah?
Snipe leads a crazy suicide mission inside the Ti'dah while the fleet that Gravedigger managed to assemble attacks the enemies' fleet. However, this won't be a short or soon forgotten battle as even the Counselor decides to come along, for emotional support to the crew.
Sneaking onboard, the group immediately finds themselves under attack by the most deadliest of traps...including enemies from the past, like Vile, Crucifixtion, and The Elder! After they manage to defeat them, Xevil shows up...along with Slash, who takes the entire team on. Soon, it's Ripple vs. Slash in a battle in which Ripple wins!
However, when Xevil shows up, it seems that Blackjack might seriously be injured. Enraged, Garland takes him on alone as Diamondback, Snipe, Ripple, Spirit, and Slash try to help their injured comrade. However, Xevil proves to be too much for Garland until Wind shows up, knocking Xevil back. Deciding to run, Xevil splits and Wind reveals himself to be...Albert!
The group heads to the control room where "The Five", five members of the Tsivrixsh Council, meet them and the battle breaks out. The Counselor takes out the super weapon...however, the cost is her own life. Unfortunantly, the weapon was already fired and the star is destroyed, causing the system to collapse. Albert sacrifices himself to keep the five council members busy and the Hunters escape as the Ti'dah is destroyed
...However, the Ultimate Weapon used by CorSec during War is brought back by Spade. And he uses it to attack the Hunters! The team rushes on board the Ultimate Weapon and Snipe takes Spade on one on one as the rest of the team takes out the Ultimate Weapon. Everyone escapes..only to have their shuttle give out and begin to plummet. Ripple and Slash form a portal and the team teleports off to a strange new planet. But have they come this far only to die?
Death Star, who has finally shown up at long last, and the final pieces of the puzzle are placed down. However, things aren't going to rest for long as Xevil has shown up for the final battle.
Session 42: The Cold Equation Part 1
The battle begins as the Hunters, along with Death Star, gather together to take on Xevil's forces, which are set up all around the planet. Eight prime locations under attack, and each decision the team makes affects later outcomes. Dias and others will have to come to terms with themselves that losses must be made for the greater good. And Paladin's back, a hostage of one of the Tsivrixsh forces. However, can he and Death Star re-establish a relation after their fallout at the end of the Year Long War? And what does Xevil have in store?
Session 43: The Cold Equation Part 2
The Hunters - Snipe, Death Star, Avatar, Ripple, Slash, Garland, Spirit, Dias, Blackjack and Maestro - head into the base that was once Death Star's. But with Xevil controlling the brilliant Death Star's traps, their chances of escape are cut down extremely...especially when Death Star is taken hostage by Xevil. They have to force their way through the halls, Snipe and Avatar soon joining DS in the clutches of Xevil. And Ripple is almost fatally wounded, but is barely brought back to life -- in time for the cold equation to begin by Xevil. 3 hostages - and the Hunters have to choose one who will live out of the three. The debating goes on as the team has to make one of their worst decisions ever, and after everyone has voted --- the tie breaker falls upon Spirit, who forces herself to choose....Snipe.
Death Star and Avatar are teleported away and the battle breaks out against Xevil, who proves to be top strong for them all. Before they learn his dodging trick, Snipe however is the first one to nail him, allowing him and Garland to team up against Xevil. However, as the battle progresses, Xevil wipes the psionic's minds --- only to be freed by Snipe in the nick of time. Garland pumps up on Hyper and begins to attack Xevil, who still manages to take the hits in stride --- until the death blast from Avatar comes flying up through the ceiling, who dies protecting Death Star.
In retaliation, Xevil attacks Dias, who is destroying his crystal and blinds him permanently right before Death Star drops in to free Garland from his clutches. The Hunters all gather their last attacks together and kill Xevil together. However, the base begins to self-destruct and it's a race to escape --- but they fail to make it out in time before the explosion. Is this the end of human life or the beginning of a new era?
December 15th: A group of mercenary pirates are hitting an Imperial Center, gathering information, when their leader Red finally attains the information he needs on who has been tracking them for the past few months, since the rising conflict began against Earth. This group, which is more functional than the Hunters could ever begin to hope to be like, a family even, with a new rookie named Riptide, head for a planet owned by Lord Talon. However, what is his connections to Index? And what are his motives? All will be revealed when Red's group is captured and forced to aid Talon. . . or die
Also, back on the Fury, an unknown Tsivrixsh Queen Battle ship is stalking them. The group begins to attack and run into hyperspace. Once safe in hyperspace, Slasher fires the weapons again, blowing every weapon system on the ship up and making the Fury defenseless. Admiral Drake arrests Slasher on the grounds of being a traitor. . . which Index likes all too well.
Meanwhile, Red has the team survey the station they will have to destroy. However, will the new members to their team blow it for them when they are confronted to pay to survive? And what is Red's plan to get the civilians off the station before they blow it?
Session 47: Murphey's Law
On the Fury, things begin to look up when a new member joins, named Avalon. But, before the night is up, another member, from the Tsivrixsh's side, shows up, asking to join. Will the Hunters' distrust prevent him from joining. . . and is he all that he seems to be? Drake decides things are beginning to heat up and it is time to gather the Alliance's remaining forces - mainly Sigma - to come join them for a plan of action.
Far away, however, the Red Beards launch their attack against the station, Red's plan revealed. Gazer set up some equipment to warn everyone off the station before they attacked so as the Red Beard launches it's attack against the station, the civilians flee. Sending down a team headed by BioHazerd, only Red, Azazel and Riptide remain on the ship, hoping to take out the core of the station. But the ground assualt team will have their work cut out against them...from Ace Hunter. And after their mission concludes, Red finds himself stuck with a new "friend", Ace Hunter, as they attempt to find out if the Hunters are really dead or not
Session 49: Your Ass is Grass
The Red Beards launch their search on the planet where the Hunters died. However, it seems Xevil was prepared for some sort of a search and they are attacked by grass after discovering Avatar's skeleton. Ace Hunter himself cannot escape the might of the grass and Sirus makes a bold sacrafice to kill the grass and allow the others to escape. But now Red vows revenge . . . against the Hunters.
On the Fury, Admiral Drake begins the execution of Slasher, while Shell X, Spectre, Xrileshr, Sharlena, Gravedigger, Avalon, Index, and Cheryl have to witness it. However, after Cheryl and Slasher come to the brink of expressing their love for each other, the execution happens and Index is all too happy. But when he comes to brag about it to Spectre and Gravedigger, Admiral Drake plays his hand and Slasher, who lived with the aid of X2, stops Index. Paladin is brought in as Index escapes and all hell breaks lose on the Fury as they track him down. But when Index is cornered, he self-destructs and kills Sharlena, Garland's daughter. Elayne comes in time to see her friend die and mourns for her along with everyone else and Drake is blamed for it! But before things can calm down, a visit from the 2nd Council Member of the Tsivrixsh Empire occurs.
Back on another planet, the Hunters under Snipe have a party, aas Death Star and Garland spar and Snipe has sweet bliss with the natives. The others plot what to do next when the Red Beards arrive, led by an angry Red, who is cooled slightly by Gazer. However, miscommunication leads to a battle between the two groups, in which Ace Hunter and Gazer watch in dismay, until Orlonre is killed. The two groups reach an understanding and repair the Red Beard and head off to end Lord Talon's reign.
Back on Earth, the Resistance moves into Paris, only to be attacked by Earth's governor. Wiendigo and Dominator attempt to take the machine out that the governor controls, but fail, and Matrix self-destructs himself to destroy it, saving the others. But they learn their fates may be cut short by an incoming meteor.
Admiral Drake and the others make a deal with the 2nd Council Member, against Xril's wishes. They make a deal to work together to defeat Talon. The female council member sends the team off to see if a claim is true that Spade is the mastermind behind the Endgame, but after a strange bizzare of events, in which Gravedigger and Paladin discuss normal things, they learn that Spade is nothing more than a vegetable, and Lord Talon is the mastermind. The group quickly heads off to his planet to defeat him.
Meanwhile, the Hunters and the Pirates arrive and the Hunters are captured by Lord Talon. Red and Riptire must make a difficult decision placed by Gazer to aid, against Azazel's wishes, and heads off to rescue the Hunters. But inside the prison, they are being tortured and BJ's back is trashed once more, crippling him as they escape from the prison and land on the Red Beard. They head off and Death Star finally goes head to head against Snipe on his freezing up and the truth is revealed as Snipe tells of his past and the death of a little boy.
The team then attacks the satalite, hoping to stop the meteors from launching, but fail as one takes off. Red crashes the Red Beard straight into meteor in the only attempt they to catch up with it.
Back on the Fury, the others arrive in time for the meteor to fly by and Talon launches an attack, kidnapping Elayne, the final piece of the Endgame puzzle. The others leap into the portal after her.
Back on the meteor, Red says his last words before dying, leaving Azazel with a feeling of nothing . . .but revenge. When the others teleport to them, the entire group heads into the meteor where Slash is hooked up to the machine known as 'Endgame', powered by all the Robot Masters, Azuls who acts as Protoman, and Slash, who acts as Zero. And Elayne and the DS human clones act as the focal point for the weapon. The battle breaks out, with Avalon fighting against Shade Man and Death Star against Slash, who has been programmed to kill them all. The others attempt to escape as the Endgame blows out of control.
After a long, confused battle, the group reaches the surface, with Slash dead behind them. Death Star is weak from his battle and lets the others take on Lord Talon, who battles Ace Hunter to the death. Arriving to aid them, Garland learns of Sharlena's death and goes physco, trying to destroy Talon in a fit of rage. But as the battle continues on, Talon destroys Shell X's programming and destroys him, then kills Diamondback in one blow.
Garland sends Talon into a suicidal role as the energy is crackling around the meteor but Snipe knocks him off, only in return to by almost killed by Garland. The other Hunters heal him barely and right as they are all about to be caught up in Ground Zero, Death Star comes in and teleports them to the surface, where Drake and Slasher teleport them back to the Fury.
Now the Red Beards are led by Gazer, with Azazel quitting the group. Garland is left on the verge of death within his very soul and Elayne has Death Star, who is like her father - since she is the daughter of Airier, a clone of DS. And weirdest of all is Diamondback, who's body was wiped out by Talon, is now stuck in his girlfriend's body.
But the question now is: has the team's Fallout broken them up for good ... or can they forge themselves even stronger?
The Night Before Part 2: Ghosts of Christmas Future
Garland is still reeling from the death of his daughter, Sharlena. And it seems even Death Star cannot
snap him out of his utter depression. Out of everyone's reach, Garland sets up his next
level of training, much to the distress of Elayne, and battles out a training program of Xevil, who
manages to kill him. But on the void between life and death, will Garland see the true meaning of
life...before it's too late? And what would the world be like if he never existed?
The Night Before Part 3: Oh Unholy Night
Gravedigger is up and about on a case to find a missing child during the early morning of Christmas Eve. But can he over come the hardships of being a detective, find the missing boy, play Santa, and get into a sewer system all before he clocks in for his next assignment? This is one night that is certainly anything but holy.
The Night Before Part 4: CipherMas
Everything is nice and quiet..and boring for Cipher, on board his ship, floating in space. Lucky for him, the Fury picks him up and docks with him. But what Drake, Diamondback, and Grave encounter is beyond their imagination...a hyper little sphere that takes them all by surprise. Before Drake can evem realize what is going on, Cipher has sweet talked himself past training and is now a Hunter. But will the bored Cipher and his ship Viper fit in with everyone this Christmas Eve?
The Night Before Part 5: The Enigmatic Side
...it's, uh, the adventures of the blind Dias and his "father", Slasher. Can X2 restore Dias' sight? Who knows! Will Dias ever be mentally right again? No way in hell! But, hey, it's Christmas, enjoy this totally non-related Christmas story and be scared.
The Night Before Interlude 1: Yes Virginia, There Is a Santa Claus
When your dream of Christmas is destroyed by your seven year old brother because he tells you there's no such thing as Santa, what would any normal five year old do? Try to figure out the meaning of Christmas, and hope, with that childlike faith. This is a story of love, family, Santa...and bad seven year olds.
The Night Before Part 6: Rare Blessings
Deaths in the Hunters have seriously damaged the morale of the team. But in the air on the Fury there's a feeling of Christmas, and Paladin definitely isn't feeling it. He sets out wandering around the Fury looking for something, but he isn't quite sure what. All the while buying gifts for his fellow SU officers, he keeps seeing a familiar face. In any case, he finds a bit of Christmas and a slice of happiness to enjoy during the holiday season.
The Night Before Part 7: The Spirit of the Season
Its Christmas Eve once again, although this Christmas is not going to be a very good one... Ripple, still mourning Slash's death and with all the events that have happened to the Hunters' fresh in his memory, Ripple commits a drastic choice.... only to be snapped out of his blue streak by Spirit.
The Night Before Part 8: Tsivre Xver
Christmas Eve and Xrileshr is lost in thought as he does his duties of the ship, trying to figure out his place on board the Fury and if the Hunters are really cut out for the upcoming war, or are they hopelessly screwed? And who is trying to kill him, taking whatever means necessary to see him dead? A look into the past and perhaps the future.
The Night Before Part 9: A Little Piece of History
A travel through time when Avalon collapses into a deep sleep from working on Shade Man, recovered from ground zero on the meteor after the battle with Talon. But can he get a special insight on the past and learn to pass it on to the future, and what would have happened if he had been working next to Mega Man? An interesting outlook into the realm of Christmas.
The Night Before Part 10: Under the Mistletoe
A strange story taking Snipe along his Christmas Eve day in search of a woman to spend it with. But will his hormones win and what strange trials will he have to face? But with Santa Claus lurking around every corner and having roommates like Gravedigger, this isn't going to be an easy feat. Has Snipe really lost his style with the women or is it just beginning again? And what role does Lara Croft play in it?
The Night Before Interlude 2: A Maverick Christmas
How does Sigma spend his Christmas days? Well, can the cold hearted Maverick find some Christmas cheer on his ship? And where has he been since Session 49?
The Night Before Part 11: Christmas, With Pepperoni and Sausage
It's a story. Yes. About Christmas. No, but hey, gotta love the ending line. But, hey, Diamondback and Spectre finally will get out of their little predictament of sharing a body, but how will they do this? A reploid, hm? And who is trying to kill all the Enhanced? And on top of all this, can Chris make his pizza deliveries?
The Night Before Part 12: O' Christmas Tree
It's Christmas Eve and Drake is busy with his duties as Admiral and the boss of the Fury. But through all his duties, meeting people throughout the day, and trying to come to reckon with his own past problems, can he make this a Merry Christmas for the others?
The Night Before Part 13: Perchance to Dream, Perhaps to Die
Back on Earth, when spirits are at their lowest, Dominator and Wiendigo talk about the past.
Session 52: The Night Before The Conclusion - It's a Christmas Matter
The Hunters are finally gathered together to have a surprise Christmas party by Drake, but things begin to grow strange. How does everyone's stories begin to meld together to form the conclusion to this? And how does Christmas go from normal to zany by the evil Santa Claus, who is an old foe from the past? Can the Hunters save Christmas?
Diamondback and Snipe fight a shadowed figure who wears an overcoat and visor, but vanishes into the shadows. The two head back and join Death Star on the balcony and Ripple discovers the butt of a cigar. The kind Gravedigger has, Snipe points out. Sigma takes the moment to insult them, but they ignore him and race to the prison area to talk to the Manager of the store who hates Grave so much, thinking he might be trying to frame him. However, once there, they discover the manager is too much of a loony to be causing the problem and they are attacked by the figure again, who Gravedigger and Death Star instantly recognize. Garland throws out some light and reveals it's Wiendigo the team's fighting.
The fight breaks out with vigor and Wiendigo stabs both Ripple and Diamondback through the guts before launch a series of bombs all over the Fury, which blows the insides up. Gravedigger follows the manager through a tunnel, only to be buried in, with a dead manager, and the others warp out of the prison block before it collapses in. They arrive on the main level to see the entire area destroyed, the dead scattered about.
Session 56: Never Give Up, No Matter What
The mystery's aloft but Death Star can't figure it out as the team is sent through hell in their own home: Fury.
As he, Snipe, Gravedigger, Garland, Dias, Ariel, Cheryl, Spirit, Ripple, Cipher, and Diamondback struggle to save the lives of the people on board, they come across challenges that not even brute strength can save them from - - - but only their own emotional stability can. The question is can they mentally survive the attack on the Fury, not physically. And as they progress through the halls, one of their own, Diamondback, falls to the hands of death, along with hundreds of thousands of people. Snipe's emotional state begins to falter and Gravedigger's quest for vengence against Wiendigo, the one behind all this, grows until they hit a climax point in the engine room of the Fury, where they manage to trap Wiendigo at the head of the engine core, right before it blows - - - but alas, no one dies and they awake in the cells of the Fury, where Wiendigo reveals to them that they were under a drug's influence that he had hoped to destroy them by taking away their emotional side and leave them with nothing. Hoping to gain something from the loss by killing Death Star, his goal, he challenges him to a fight and Death Star easily breaks free of the cell's force field, ready to meet Wiendigo head on.
Session 57: Masks
Death Star goes head to head with Wiendigo, but cleverly frees the trapped Hunters, who haven't passed out due to the exhaustion of the drug Wiendigo has induced upon them earlier. As they head to the bridge to save Drake from death's door and stop the incoming fleet of Tsivrixsh battleships, Death Star and Wiendigo battle along the halls of the Fury, going at it further and further, even into space as the ships open fire on the Fury. However, Wiendigo sidetracks Death Star and heads to the bridge, carrying the fight to the other Hunters, who leap into hyperspace, almost destroying Death Star, who's out in space - for anything in hyperspace is immediately ripped to shreds.
The entire group goes after Wiendigo, which conflicts with Death Star's battle and causes him to have to watch out for the others, giving him a harder time, and in the end resulting in a battle wound when he saves Snipe, sending Wiendigo and himself spirling into the core of the Fury. However, that's when it's learned that Wiendigo is really Digo, who managed to survive his last encounter with the previous Hunters twenty years ago. Death Star manages to blast him down into the core, leaving him for dead. Plus conflicts spread, as Spirit no longer seems interested in Ripple, Diamondback has been missing, Snipe is growing weaker, and Cipher is not your average hero.
Garland and Death Star: Step by Step, Day by Day
Death Star and Garland finally have it out - talking. In Death Star's simulator, can Death Star and Garland finally reach an understanding that will ease Garland's pain over Sharlena's death and his "betrayal" to Death Star? And will Garland learn the truth of "the future"? AND will he learn about Death Star's increased power? Well, some of those are answered. Also, they go back over all their times together back in the Year Long War and learn things about each other, and memories, they had buried. But in the end, at the place of UO's death, will Garland stand up to his fears and defeat them? This marks the beginning of Garland's new path.
Session 60: A Houdini Trick Part 2
In X2's MedBay, the Hunters face confusion and chaos when they learn X2 can't switch them back. However, that's the least of their troubles, as the squirrel, posing as Gravedigger, goes around pissing off the underworld of crime on the ship, who then try to kill him. Unfortunantly for Gravedigger, the squirrel frees the manager, who is all too happy to hunt down what he thinks is Grave. Gravedigger, finally pissed off beyond all means, attacks the manager inside the elevator while X2 captures the squirrel. However, Gravedigger gets carried away and knocks the manager down the elevator shaft, almost killing him in the process, leaving the man crippled on the bottom. Diamondback returns him to the prison block as the other Hunters follow the computer's advise to move back onto the station - seeing as it's plunging into the nearby star.
They quickly head for the station, only to be attacked by multitudes of slugs. Dias finally arrives in Slasher's latest project, which he had been working on for the past few days - a space mech, and holds the slugs off as Death Star crash lands them into the station, almost going through the entire thing and crashing out the other side. They manage to survive and are attacked by the slugs, who form into one giant king slug, which then attacks them.
Diamondback and Spirit, who is out of body herself, fights the slug. Spirit (the one who was Spirit, it seems that Spirit was replaced before all this by another, resulting in the conflict between her and Ripple) and the others power up the last bit of energy in the teleporters and teleport. Dias, in the mech, Diamondback, and Spirit battle the king slug in an all out battle in the hanger, thirty seconds away from the star, when the others arrive. Death Star and Snipe however, have not changed, and they lead the way to the abandoned shuttle from the previous trip to the station, powering it up and flying off as the station crashes into the star.
Back on the Fury, the group is distressed that Death Star and Snipe are the same - but the King Slug returns. Dias/Diamondback in the mech, Garland, and Spirit (the spirit Spirit, not the body spirit, confusing, eh?) head out to battle it while the others watch. With Ripple's aid, the four manage to throw the king slug into the star, destroying it, but Garland's blast hits the star, making it go irregular. Now the question remains - how to switch Death Star and Snipe back?
Climbing the mountain, Death Star becomes sick in Snipe's body and is unable to help when a mountain slide threatens to crush them all. Snipe is the one who comes through, saving the group from death and helping them reach the top. Upon warping, amazingly since the blade shouldn't have done it, they arrive on the Fury to learn the planet is about to be destroyed by the star's irregular pulse and the computer has decided that the only way to switch them back is to go into the exploding planet.
Snipe takes off, leaving an angry Death Star, who thinks his body will be destroyed going into the atmosphere since the jetpack will burn up doing that and will kill him. He grabs Dias' mech and flies after him. Garland asks the computer if it'll work, and learns the computer just made the idea up while drinking coffee. Angered, the group is helpless and can only watch the two plunge into the planet. Using his special comm. with Death Star, Garland manages to get through and learns they both lived - and are back to normal. But how?
As Dias and Snipe become Eve's love slaves, they begin to attack the bridge to gain control of the ship. Death Star is missing and Slasher's two new mechs are useless inside the ship. Gravedigger, Ripple, Garland, Drake, the computer, and Diamondback are alone to face Dias, Snipe, and Eve when they attack. And soon Ripple joins Eve.
As the battle breaks out and Eve sends the good guys on the run, Garland contacts Death Star via the special comm. However, Ripple also contacts him via the normal comm. and tries to get DS to ignore Gar. Dias, transformed into Dark Heart, chases after Drake, ordered to kill him, and Grave gets smashed by the elevator to help everyone else to safety. Death Star comes to their aid and the battle tides turn on Eve, when Ripple comes to his senses. Eve and Dark Heart are quickly beaten, Snipe taken out of the fight earlier by Diamondback's ice attack, and Eve is actually understood by Gravedigger. He leads Eve off to be detained and help X2 to transform Dark Heart back into Dias. But now, with the team almost having destroyed each other, Snipe knows it's time for reforms.
Session 66: Resistance is Futile
As Baberlus leaves with the enemy, the Tsivrixsh forces prepare to wipe out the Resistance once and for all. As the battle breaks out between the two sides, Iceheart finally awakens. However, she has no memory of anything so far - not even her attempts to kill Death Star. As the team fights their way through, Wiendigo and Iceheart are immediately at strange odds with one another - will Wiendigo end up killing Iceheart, or something else? Giving her his coat, Iceheart dons the trenchcoat as if it's natural. Finally, the team manages to sneak their way into the Tsivrixsh battleship, where they encounter Baberlus once again. As the Tsivrixsh Warrior known as Xriletsone and Baberlus fight the group, it becomes obvious taht Xriletsone holds honor above all else - his actions thus far proving so whenever he saves the team from an unhonorable way of dying in their battles with each other. However, when the team asks him to join, it becomes too late as the ship begins to explode. The Resistance is forced to escape, and Xriletsone gives Baberlus a shuttle to escape on. In the end, the team has one last duty to helping free Earth: Stop the Tsivrixsh cruiser that's going to destroy it for good.
Session 67: Earth's Destruction?
Dominator, Wiendigo, Iceheart, Siawase, and the other Resistance members are now faced with the task of stopping Earth from being destroyed. As they fight their way through the Tsivrixsh forces and enter the ship, they come across Xriletsone one more time. He claims the only honor he can have now is fighting the team, so he engages Dominator in a battle as the rest of the team works on stopping the ship. However, during their battle, Dominator manages to knock off his mask, revealing that Xriletsone is a human, who was enhanced mentally and physically - and that despite his trying to fight his "programming", he cannot do it. In the end, he stabs himself rather than fight Dominator any longer. The group then prepares to escape, with Iceheart flying the shuttle - revealing that her memory has been restored to her. Wiendigo, naturally, prepares to kill her, but things go rough as the shuttle begins to crash and they are forced to work together to get everyone off. After the shuttle crash, Wiendigo and Iceheart reach a truce with one another. The Resistance has saved the war-torn Earth ... but where will they go now?
Meanwhile, Spirit - who has been kicked out of her own body (which is inhabited by Emily) - is now faced with the biggest decision of her life. Will she marry Ripple when he asks her to? The others, however, are concerned with Snipe - especially when Death Star announces that Snipe's powers are increasing drastically, but his body seems to be giving out. Emily vows to get Snipe to see X2 - one way or another, more concerned with him than her own predictament - how is a dead person going to find a host body, since she can't stay in Spirit's forever?
As the team investigates the underworld problem, Death Star is forced back into a leadership position - but even as they gain clues, destruction occurs and Snipe uses it as leverage to prove that Death Star isn't as good as everyone seems to think he is. However, it's becoming increasingly obvious to everyone that Snipe is about to break - and take everyone with him.
Session 69: Reboot Part 2 - The Breaking Point
Snipe and Dias are training in some down time when suddenly Dias transforms into his alter ego Dark Heart once again. The creature begins to attack Snipe with the full intent of killing him and it seems nothing is capable of stopping it, when suddenly the battle turns tides and Snipe beats him down with the help of the simulator. However, it seems Snipe's body is damaged - even though he's showing no signs of slowing down. What, exactly, is eating away at him?
Next, Garland and Snipe begin to fight - with Snipe increasingly unstable, someone has to put a stop to him. And it's up to the strongest of them, Garland Hianule, to do it. Death Star thinks that by engaging him in battle, they learn what exactly is destroying Snipe's body. As the two titans come to blows, trying to take the other down, the others work on the Emily/Spirit body situation.
When the fights come to an end, Snipe orders the team to stop going to Death Star for help - demanding they only obey his own orders. And he comes up with a suicide plan to defeat the Tsivrixsh Empire. In the end, the team rejects his plans, sending Snipe off in a depressed state. X2 then informs then that Snipe has been infected with some new strain of virus that is causing him to burn up his powers rapidly and is slowly killing him - and also driving him mentally insane.
The team is about to deal with this new problem, when they learn from Drake that Snipe has decided to take the underworld of crime on alone. The others join their crazed leader in the fight, with Gravedigger coming in with an all new mech designed by Slasher. The team manages to clear the enemies out and Snipe finally steps down as leader, realizing he's dying and decides not to take the team down with him. Which makes Death Star the new leader.
Time for a change.
January 31st, 2200. Five months earlier. Death Star is offically made the new leader of the group as a voting commences. Cipher, a mark II. reploid, can't stand the idea of DS being the leader, but the others seem to think it's okay. And the first thing Death Star does is bring in some familiar faces from the past - such as Blackjack, Ariel, Cheryl, and Slasher, to become an offical part of the team. Now Snipe, Diamondback, Spirit, Garland, Cipher, Dias, Elayne, Gravedigger, and Ripple have to face some of their more experienced counter parts. And Snipe, despite being taken slowly out by the virus, seems to becoming more relaxed with the burden of command off his shoulders.
March 1st, 2200. The big day has arrived for Ripple and Spirit - their wedding day. As the entire team settles in for the big wedding, they will all have to face: the happiest day of the two lovebird's lives. And a beautiful wedding it is. Also, it seems love might be blooming elsewhere, as Death Star has his breath taken away at a stunning dress worn by Ariel. While Garland weds Ripple and Spirit, Snipe leaves the wedding ceremony, where Gravedigger follows. Snipe confesses it's hard to watch the two wed, since he'll never have a chance at that sort of life himself, with the virus killing him. Afterwards, at the party, the group mingles and has a good time, with Death Star and Ariel throwing cake at each other.
April 14th, 2200. The Fury encounters part of the Tsivrixsh battle fleet and Death Star orders the first mech battle to proceed. As the Wraiths prepare to fight against impossible odds in their mechs, they encounter a powerful enemy mech known as "FireClaw". As the pilot takes them around the block, ponding on them, the others manage to destroy parts of the battle fleet. Even though, in the end, the FireClaw escapes, it's a stunning victory for the Wraiths.
April 18th, 2200. The Wraiths practice using their mechs, which were designed by the brilliant Slasher. However, friendly competition turns nasty as Dias and Maestro compete for the title of best mech pilot. In the end, Maestro bests Dias, but this is one rivalary that won't die down easily - especially since these two have been competing since the early days.
April 20th, 2200. The team begins to hit the Tsivrixsh hard and where it counts - credits and gil. As the team begins to "help" themself to some gil, they are attacked by Tsivrixsh forces led by the 7th Council member. The team takes the member on in battle and manages to defeat him after a long struggle.
May 5th, 2200. Elayne Hianule suddenly snaps with explosive results, attacking her fellow comrades and trying to destroy the Fury's core generator. Snipe tries to stop her, but she bats him down like he's nothing, using his own feelings for her against him. Spirit, once again back in her body with Emily a floating spirit, tries to stop Elayne, but she, too, is beaten back. Finally, they take the battle to Elayne's mind and free her from the control planted there by some evil force.
May 10th, 2200. Dias suddenly turns into Dark Heart once again, his out-of-control alter ego. As Dark Heart tears through the Fury, smashing the Wraiths down like they are toys, Gravedigger does the only thing he can think of doing: going to the person who first brought Dark Heart out of Dias - Eve. But even she can't do anything for him, so in the end, X2 and the others have to tranqualize the beast until he returns to Dias.
May 19th, 2200. Death Star and Sigma begin negotiations as the rest of the Wraiths relax and enjoy some downtime. But with Mavericks also "enjoying" some "downtime", the two groups come into conflict. As negotiations become strained, Sigma challenges anyone to take him on in a fight one on one and Garland accepts. Sigma vs. Garland Round 1 begins. As the two battle it out, Sigma stabs Garland in the stomach with his scythe, bringing him to his knees and defeating him. Sigma is about to finish him off when the rest of the Wraiths show up, forcing him to stop. He then claims he'll give DS his support in the upcoming battles and leaves. Ripple, meanwhile, makes a valient sacrifice to heal Diamondback's girlfriend and slips into a coma.
May 28th, 2200. Xrileshr had left back when Death Star became the leader of the team, right after Snipe's mental problems. And now he's in trouble and needs the Wraiths to help him out. The team takes on the assignment of helping out his forces take control of a base that seems to have some importance to the alien. The team launches all their forces into the battle, bringing out the mechs once again to do battle. When FireClaw shows up to stop them, the battle becomes increasingly difficult until they manage to prevail. Another victory, though it's obvious the team is wearing down their defenses. With their mechs trashed and the Fury's engines knocked offline from the fierce battle, a new plan must be formed, and soon.
May 29th, 2200. Reinforcements are coming to destroy the Fury while it's weakened from the damage dealt to it during the previous battle. Ripple finally comes out of his coma, having dealt with the troublesome disease he took from Diamondback's girlfriend. And Death Star recovers from his wounds from the battle, showing signs of affection toward Ariel when she comes to wake him up for the upcoming battle. Once again the Wraiths take to the mechs, having to protect the Fury at all costs as it tries to get repaired. As the battle breaks out, FireClaw attacks with renewed vigor, trashing the Wraiths. After the battle, Seraphna finally arrives, having been working her way to the Fury for a while. And surprise surprise, Garland and Seraphna are married!
June 1st, 2200. Sigma and the Wraiths take the fight to the Tsivrixsh now, attacking a spacestation of theirs. As the attack proceeds, the team must face some terrible situations as evil counterparts of themselves show up and battle them. Finally, in the end, they manage to take over the station, which is set up in a key location. And now the announcement comes in: the station will become the Wraiths new base of operations.
June 6th, 2200. The Fury begins to transfer supplies and people over to Origin, the new base of operations of the Wraiths. As they bring over supplies, the group prepares to say goodbye to their home for the past seven months. And they also bring over their criminals, such as the manager, the squirrel...and Eve. In the end, the team stands together, making a vow to stick together and see the fight to it's conclusion. And Death Star finds a cat and names him Azuls.
June 31st, 2200. Present Day. The pirates arrive at Origin and deliver their cargo over to Death Star, enabling him to prepare for the next phase of his war effort. To reclaim Earth - their home.
Session 71: A Call to Arms
As the Wraiths get use to the bizzare layout of Origin, Death Star uses the disk data he retrieved from the Red Beards to get his plan ready. His plan is to confuse the Tsivrixsh force and pull back from digging into their defenses and do a total 180 - and take back Earth itself. As mixed reactions circle around the room, the general feeling is that it's definitely time to go back home.
Interlude 1: Control Them All
The Tsivrixsh Emperor orders Shretrav to find a way to control the other council members, who are beginning to lose "faith" with the loses the Tsivrixsh Empire has been occurring. Just how will she do that?
Back on Earth, however, things are getting troublesome. As the Resistance members relax, meeting up with a reploid known as Booster, they are attacked by Tsivrixsh forces once again. As they fight, they are attacked by a powerful robot known as Model One. This robot seems to be incredibly powerful and manages to beat the Resistance back. Booster and Siawase team up against the Model One in the end and manage to overpower it. The team then escapes, unaware that Model One is repairing itself...
Interlude 2: Traveling with Thoughts
Death Star watches hyperspace as they travel through Earth, thinking about his relationship with Ariel and wondering if it can go anywhere. However, he's sure of one thing. Not all of them are coming out of this mission alive. But who will make it and who will die?
Session 73: Crash Landing
The Wraiths finally arrive in the Sol system, where they are attacked by the Tsivrixsh battle fleet protecting Earth. They have to fight their way through the battle fleet, racing for Earth. The Wraiths are split into Team A and B, and they both quickly descend to Earth, hoping that one of the groups makes it past the enemy. As the shuttle crash lands, aided by Death Star from being a permanent crash site, the team is once again on Earth - to find it in ruins in the aftermath of the attack on it. There they are forced to journey across the Earth to find whatever hidden item that Death Star claims is there - hidden in the lava ocean, while Sigma and his Mavericks head elsewhere.
The Resistance Members, meanwhile, are ambushed by Model Two and Model Three, stronger versions of Model One, who seem intent on cataloging them and destroying them. As they fight for their lives, they manage to overpower the two robots and destroy them entirely. But just what is going on?
Session 74: Welcome to Earth. Population: 0?
The Resistance members come across a downed spacecraft that looks to be of Earth origin. As they enter the ship, they find a Tsivrixsh patrol inside, investigating, and they are forced to fight their way through the ship to the bridge. When they reach the bridge, they access the files and learn that Death Star and Lord Sigma are on Earth on a mission to reclaim it. But before they can act on the new data, they are attacked by Model One, who crashes through the ship to get to them. It brings the ship crashing down on them and believes they are destroyed, proceeds to leave. The Resistance digs itself out, then hurries in the direction that the Wraiths went, hoping to catch up ... while a powerful storm comes up behind them.
Upon arriving at the ocean, Death Star dives into the lava alone, suspecting he's the only one capable of surviving the tempatures at this point and time. The team is now alone and they travel through the land, coming across the dead and dying. They find a blind little boy, who is almost dead. As the team comforts him in his final moments, seeing that his parents are dead, they are at a loss to do anything for him as he passes on. However, they find another child, a little girl, who is the sister of the boy. Maestro, who finds the entire situation funny, angers the team and is thrown off. However, time is running out as a storm starts coming in...
Interlude 4: Incoming Meteors
As unidentified objects crash into the earth's atmosphere, the Tsvirixsh plan to get their troops ready to find and destroy the Resistance and the Wraiths. They order Model One to backtrack and finish the job. And meanwhile, Team B tries to hold on until it can find Team A, hoping they're not too late...
Session 75: The Face-Off Begins!
As the Wraiths and the Resistance fight their way through a raging storm, they encounter each other ... and the results are explosive. As each side battles the other, they try to get the upperhand, until Snipe and Dominator go to throw fatal blows against each other and recognize one another - though moments too late and Dominator stabs Snipe. The two call off the fighting as Snipe is healed by the various medics in the group. But as Iceheart and Ariel go at it, neither wanting to let up, Wiendigo sends a psionic burst at everyone, causing everyone to collapse in agony from it - and thus ending the fight. As the two sides greet each other, Model One shows up and proceeds to battle the group, more powerful than ever. The two teams combine their forces and manage to drive it back, destroying Model One for good. With the battle over, the two sides decide to join forces and meet up at the camp site with the others.
Session 76: The Return
The Wraiths and Resistance members continue to fight their way to the camp site when they are ambushed by a large number of Tsivrixsh forces, intent on destroying them. As the battle wages on and the team is worn down, two saviors show up to save them - two saviors who look just like X and Zero. The two claim to be the real deal, come back to help Earth in it's greatest time. However, can they be trusted? And in this war, can the Wraiths afford to turn down their help?
Session 77: Who Will Lead the Hunters?
X and Zero are back, or so they claim, and the question becomes: do they have the rights to lead the Hunters once again, or has their time come and gone? As the group proceeds, they come across another zombie reploid brought online - and this one is a face from the face. Slash's dead ex, Crystal, is back with a vengeance - and demonstrates it by attacking the group. They manage to subdue her long enough for Dominator to hook up status, attempting to restore Crystal like they did Iceheart. And Snipe begins to run down on power, as if the virus is starting to take it's toll on him. After they bring Crystal back online, everything seems okay, as if they have another old friend back.
Session 78: Savior from the Sky
The group has almost arrived at the campsite, when they are ambushed once again by Tsivrixsh forces, intent on making sure they never arrive alive at their destination. However, after all the other battles, the team is worn down and is unable to hold back the tide - they are losing. Suddenly, an older model Tsivrixsh battleship appears and blasts the enemy soldiers, destroying them. After landing, Death Star emerges, indicating he found what he was looking for - the ship that Shadow Knight hid in the ocean back during War. Booster asks if they can retrieve his orphans, so the team heads back to get them, stopping to pick up the little girl they found earlier.
Interlude 5: United or Divided?
The diverse group is together, but will that make them stronger or weaker for it? Old enemies together. Old friends united. And old problems resurfacing. As they get the orphans on, Death Star talks with Crystal, telling her what happened to Slash and how he killed him. Plus, he learns that Iceheart is back ... and what does that mean to him? And Garland is furious at Wiendigo for showing him up and he wonders just where his place is in things, so he turns to his father, Dominator, for the answers. And Ariel becomes attached to little Katrina, the girl found, and becomes close to Death Star. Also, Team B finally makes it back to the camp after some wild adventures and they quickly get Spirit into medbay for her coma. And Sigma's mavericks arrive. Now everyone is together for the next act in this cyber war...
As Death Star's group attacks the brain program, they are faced with several different obstacles, such as a legion of Tsivrixsh warriors. As the group battles their way to the program, they find themselves literally in it. Now in a cyber world, they are faced with computer programs of past nemesises and other terrors, leading them closer into the computer world, where they find it's collapsing. A system crash is immenient and they are stuck within the cyber world. And their only hope is ... a computer program of Venerator?
Session 80: System Crash
Back in the real world, Ariel, Garland, and Status work on keeping the computer from crashing with their fellow teammates inside. However, things are looking bleak for them. Also, they have to stop the Tsivrixsh from getting access to the computer and ending their friends' lives early. Venerator, meanwhile, leads Death Star, Dominator, Gravedigger, Snipe, Dias, and the others through the computer files of their past adventures, including the death of Venerator, UO, and other terrible events they faced. In the end, the team manages to reboot the computer system, readying it for when they impliment the Paradise program. Now they just have to find where the activation switch is.
Session 81: The Tower of Babel
X, Zero, Booster, Diamondback, Wiendigo, Iceheart, and Ripple prepare to take out the communication tower under the control of the Tsivrixsh. However, as they progress, they find themselves in dire need of communication skills - especially when language gets mixed up and no one can understand each other. This forces the team to have to work together like never before. In the end, they manage to overcome the odds and succeed.
Session 82: He Who Controls the CyberNet
Sigma's Mavericks prepare to take on the generator, but the evil Maverick Lord has more than just a few tricks up his sleeve - his ultimate goal is to take control of the CyberNet himself, use the Paradise program to create the perfect Maverick world, and rule it for eternity. And he won't let humans or the Hunters stop him in anyway. But, just how does he plan on pulling this off?
Session 83: The Dawn of Independence
The team rests after their attacks, reserving their strengths for the next day, when they will finally take back Earth. However, when Maestro shows back up, he begins to push the team's buttons, preaching that they are no better than any other common dictator who has marched through there. When the team gets angry, Wiendigo shoves his face into the fire, melting it completely off. Instead of being angry, Maestro begins to laugh, as if his point is proven, then summons a Tsivrixsh battle gear, fighting the group. Wiendigo and Dias and Cipher take Maestro on and defeat him finally, bringing the traitor ot his knees. Instead of killing him, they opt to arrest Maestro for his crimes. Despite this setback, the team is ready for the final act in the cyber war.
Session 85: Gates of Paradise
The Wraiths fight their way up to the space station where the Paradise program is being kept. However, once they land, the Governor of the planet sends everything he has after them, forcing Crystal to sacrifice her life permanently to buy the team time they need to advance onward. As the Wraiths fight their way, they come across the Governor finally and manage to kill him, while Death Star and Sigma proceed onward to activate the Paradise program. However, Sigma pulls a doublecross and traps DS in the device that will start the program, and launches it into hyperspace. Death Star cannot escape without stopping the Paradise program, so he's forced to say his goodbyes to his friend and his loved ones, like Ariel, as the device detonates and sends him hurling through hyperspace - however, no one can survive direct contact with hyperspace.
Angered by this, Garland Hianule steps up for round 2 with Sigma, and the two titans clash for control of the Paradise program. At first, it seems as if Sigma is going to defeat Garland, but at the end, Garland begins to push back and defeats Sigma, then crushes the Sigma virus. The team returns to the Earth where they find it has been restroed with the simulator. X and Zero decide to stay on Earth and battle the remaining Mavericks, while the rest of the group decide to return to Origin to continue the fight against the Tsivrixsh Empire.
However, Garland and Ariel feel the loss of Death Star. No one can survive direct contact with hyperspace. Can they?
Session 86: Who Reigns Now?
Death Star is gone, having been launched into hyperspace. And now a leadership vacuum has to be filled. Snipe is naturally the next one in line, but decides he can't do it alone, so he calls for Dominator and Wiendigo to join him in a joint-leadership effort, in the hopes they can help lead the team to victory. The team finally docks with Fury, where they are reunited with old friends, such as Seraphna and Elayne. And Spirit comes out of her coma after the psi-block fell.
Session 87: Back to Origin
The team makes the last leg of their journey back home, tired and weak after all the fighting. Plus they are feeling the losses of their teammates being gone. The cyber war is over, but the effects of it are far from finished. When Ripple and Spirit head off for some TLC time, that leaves the team down some people. Of course, with Em out of Spirit's body, this makes things interesting - but what, exactly, is Em?
Session 91: Misfits Part Two
All the misfits of the past are free and running around the Origin station, and it's up to the Wraiths to take them down again, one way or another. As they take out the lesser of the evils, like Maestro and the squirrel and the manager, Eve proves to be more troublesome. As a battle breaks out, Snipe is injured to protect her from Iceheart, and Garland uses this a reason to take out Eve for good, which Gravedigger promptly tells him to kiss off. Afterwards, they trek her down again, and Gravedigger does everything in his power to make her stop, but it takes an intervention by Wiendigo to force her to see the truth, bringing Eve's fighting to an end. But the mastermind shows up - Bimbo the Clown. The Wraiths battle the Maverick clown, along with Eve who joins them, and they defeat him once again! Also, Snipe and Elayne start to become closer...
Session 93: The Labyrinth Saga - Illusions
Each of the Wraiths are trapped in an illusion world where they have perfect happiness. However, some things are just too good to be true, even for them. Garland finds this out when his mind conjurs up Death Star to tell him this is a fake world, and he breaks free, working on defeating the evil spirit in the labyrinth that holds the others under his sway. Afterwards, the Wraiths topple their greatest pleasures and come back to the real world ... ready to fight to make those illusions real.
Chip, Origin's computer, also begins to gain more personality after this incident.
Session 100: Splinters in the Mind's Eye
Dominator, Ariel, Snipe, Wiendigo, Booster, Ripple, Dias, Spirit, Yeger, and Garland have to stop Death Star from getting the information he wants. As the team battles Death Star's forces, they find that their leader is much stronger than he was before - and just as deadly. With his new mech, Isolator, he takes the fight to them in orbit. Snipe, angry that Death Star has betrayed them, engages him in a battle that sends them plunging into orbit, destroying both of their mechs. However, as each one escapes, the fight continus to Death Star's ship.
Once there, the pieces of the puzzle begin to fall in place. When Wiendigo takes Death Star one on one in a fight, claiming he's been looking forward to this moment for years, the others find out that someone else is controlling Death Star from behind the scenes, using his weakened state after the hyperspace incident to do so. A man named Grant, who once worked for Talon, is looking for revenge against the Hunters.
As Wiendigo and Death Star tear the ship apart, Ariel throws herself to Death Star, pleading for him to stop this fighting. He wavers, the control weakening, and finally agrees to help the others, fighting back against Grant. It takes everything he has, though, and he collapses into a coma like state. The Wraiths pull him out and then proceed to escape.
Session 102: The Parnel Saga - Family Ties
Yeger is a half-breed like Garland Hianule, and Di'Mantha is using the Parnel society of looking down on half-breeds to control him. Using Yeger to lure Garland into a fight, Yeger and Di'Mantha battle the Wraiths. However, Garland isn't the same kid he use to be, and he fights back stronger than ever, against everything that Parnel upholds and is wrong. In the end, he prevails, bringing Yeger over to his side in the matter, telling him that he's gaining respect the wrong way. Also, Elayne, Booster, and Ariel bring Death Star out of the coma - the real and true Death Star. But things are shortlived when the Tsivrixsh fleet show up to destroy Parnel.
Session 103: The Parnel Saga - The Fall of Parnel
Sometimes, despite their best efforts, heroes can't always win. When the Tsivrixsh Fleet strikes Parnel, the Wraiths attempt to push back the fight. But not even Death Star, Garland, Booster, Ariel, Ripple, Garland Junior, Snipe, Dias, and Yeger can even stop the inevitable. As they fight to try to save Parnel, it becomes obvious the planet is doomed. In an act of redemption, Yeger goes down fighting for a planet that hated him, while the others escape. Behind them, Parnel is brought to ruins.
Session 105: Random Ages Impact 1 - Centerpoint
After living hundreds of lifetimes in mere moments, the team finds them in a reality where they've won the war with the Tsivrixsh Empire. Everything is alright and all things are good again. However, something isn't quite right, and one of the Hunters begins to pick up on it, seeing past this reality ... and back to his own. Hermes, one of the weakest Hunters, is forced to unleash his power as Chronos to stop whatever is hunting the Prime Reality, only to be killed after he opens up a portal to another reality. Death Star takes his sceptor, his memory restored, and orders everyone to retreat - as the man searching for the Prime Reality reveals himself to be the original Chronos, who faked his own death. Realizing they stand no chance again Chronos, the team pulls back, but they find themselves confused from all the other memories - just who is people like Hotaru? And what happened to Garland, who seems to have been seperated from the team? Did they win the war? Unfortunantly, the team doesn't have time to answer these questions as they leap through the portal opened up by Hermes before his death - their only thought is to escape Chronos.
Random Ages Impact 2 - The Chronological Theorem
Meanwhile, in another reality, a group of time Cops and their Shield counterparts are fighting against an enemy that has united the Maverick forces and is using time machines to attempt to rule the world. The two teams work to stop this evil force, only to discover that his name is Death Star - a Death Star that was misplaced into their reality twenty years ago when he was fighting against the Hunters in the Year Long War. It seems when the Hunters beat him, they knocked him into a reality gate that led him to this reality. However, with the two groups divided, they are not a match for the evil Death Star. Yet, they have another problem arriving...
Session 106: Random Ages Impact 3 - The Prime Reality Part I: Time and Time Again
Stuck at Chronos' old watchtower of realities, Death Star decides their only chance is to cross realities once again - this time to a reality they visited accidently twenty years ago. The reality has both time technology and devices to cross realities on their own, and since the staff Hermes gave them is running out, they have no choice but to steal the devices. However, the reality is guarded by their own set of Hunters - and some very powerful ones at that. Death Star orders that no matter the cost, even if it means taking out the enemy Hunters, they will do anything it takes to get those devices. This splits the group in half, some not willing to go that far, others willing to do anything to stop Chronos from finding the Prime Reality. So the team leaps into the other reality. Upon arriving, the group is met by the realities' Hunters, and it becomes a battle of Hunter vs. Hunter. As the two sides fight each other, willing to risk anything to stop the other, things begin to get brutal, even to the point where Death Star is willing to kill them if that's what it takes. Ariel is injured, as is the other sides' Uplink, bringing the fighting to a hesitant ending as they rush to save lives. The two sides reach a shakey alliance, one that revolves around stopping Chronos and another that involves saving the alternate Hunter reality from a twenty year old mistake.
The Prime Reality Impact 3 - The Prime Reality Part II: Spaced Out
Death Star's group has agreed to help Speedblade's reality deal with a deadly problem. A Death Star from another reality ended up here and has been wrecking havoic ever since. In return for helping them, Speedblade will hand over the materials needed to defeat Chronos for good and aid them in the final fight with Chronos. Death Star and the others head into the lair of the evil Death Star, which forces the Wraiths to have to think and outsmart someone who acts like their own leader, but is much more sadistic. Can even Wiendigo beat THIS Death Star?
Session 107: Random Ages Impact 3 - The Prime Reality Part III: The Discovery
As Team B guards the Balance Point, Cheryl, Snipe, Gravedigger, X2, Iceheart, Elayne, Dias, and Kiki are looking through the various realities, hoping to locate the Prime Reality before Chronos pulls it off. As the team puts together their brains, they manage to figure out which is the first reality - a reality devoid of life that left it billions of years ago. But, their discovery doesn't go unnoticed, as Chronos appears before them, having located the Prime Reality through their efforts. Chronos throws them into another reality, where the Statue of Liberty is sinking in water, and begins to battle them in terrain to his advantage. Cheryl grabs his staff and begins to be flooded by unholy energy, absorbing the deadly energy into her at an insane amount. As the team battles Chronos, Cheryl drains his staff and the team slams him into the water. Chronos barely escapes into the prime reality, leaving Snipe and the others stranded on a sinking Statue of Liberty. Somehow they have to find an escape so they can tell the others where the Prime Reality is at.
Random Ages Impact 3 - The Prime Reality Part IV: The Home Stretch
As the Wraiths and the Cops manage to bring the evil Death Star's plans to a crashing halt and free the reality, they head back to Balance Point to try to find the others so they can get a lead on Chronos. However, when they find it destroyed, a search goes out to find the missing Wraiths. After they manage to locate them, Death Star and the others learn that Chronos has found the Prime Reality already and that time is running out to defeat him. The two sides realize they only have one shot left to defeat Chronos and save their own realities.
Session 108: Random Ages Impact 3 - The Prime Reality Part V: The Birth of a God
The united Wraiths and the Time Cops prepare for one united front against Chronos in an attempt to stop him from gaining the power of a God in the Prime Reality. The teams enter the Prime Reality and fight their way into Chronos' castle, where they find he is indeed gathering the power of the reality into himself - and it seems it might be too late to stop him. However, the teams refuse to give up, and despite heavy losses, they begin to hit Chronos with everything they have. Death Star and Speedblade realize that all the other realities are being destroyed as The Prime Reality gains full power, so they make a gamble after Chronos is defeated. The entire group begins to think of their reality and then they replace the Prime Reality with their own reality, protecting them from the destruction of the all other realities. After the fight is over, the Wraiths, now having made their own reality part of the Prime Reality.
Session 109: The End of an Era
With their reality saved, the memories from the other realities are beginning to fade away into more than a distant tingle. The only things left in the minds of the Wraiths is the fact that they saved their reality from a being known as Chronos by teaming up with others, but the details are beginning to vanish. But no matter, only a day has passed in their reality, and the Wraiths finally arrive at home. However, when they ask what their next move is, Death Star announces that it's time for the Wraiths to come to an end, much to everyone's dismay. He states that things have to change, so he wants everyone to leave for a while, find themselves, and to come back for a new direction - a direction to take the war back to the Tsivrixsh forces. The various Wraiths split up and begin to leave Origin, heading out to have some fun... While others, like Booster, leave for good, heading back to Earth to open up his orphanage.
Session 111: Life Gambles
Blackjack, Diamondback, Ripple, Gray Fox, Kyouki, amd Spirit head to a gambling planet for some relaxation in the deals. However, as the group begins to gamble to their hearts content, they run into trouble with the local government, who is all too happy to arrest them. While it may be vacation, only Blackjack can show everyone just what fun gambling with life can be.
Session 112: There's Something About Elayne
Snipe, Gravedigger, Elayne, Dias, and Emily (who is now located inside of Elayne) head for some vacation on a nice resort planet, with plenty of bathing suits to go around. As the team relaxes, Snipe and Elayne begin to get closer, using this free time to finally explore some of their relationship - but what does Gravedigger think about all this? And when some terrorists attack the resort, Snipe and Dias learn they have a very strange bond that has formed - it seems when Dias used that unknown technology to bring Snipe back, it's implications run deeper than either of them first believed - they can feel each other's pain now!
Session 113: Lunarians Are Really Weird
Slasher lets himself get dragged to Lunarius with Ariel, Cheryl, and Seraphna, as they go back to visit good old Dakota. However, despite his feelings for Cheryl, Slasher might find himself in a hell that's unimaginable. Something so terrible, so horrible, that even he might not come out of it right. What could be so horrible? A Lunarian family reunion.
Session 117: Battleground: Earth
The Maverick Hunters have been trapped by Cipher Sigma, but they aren't finished yet. Fighting back, the Hunters begin to work on figuring out how to escape Sigma's trap. However, it becomes increasingly obvious to everyone that this Cipher Sigma is nothing like the original Sigma - something has gone horribly wrong and he doesn't seem to have much interest in killing them. Excalibur, deciding he's had enough, betrays Cipher Sigma and decides he's going to wipe everyone out now.
Session 118: Victory in Defeat?
Cipher Sigma finds himself betrayed by Excalibur, and the Maverick Hunters are caught in the middle of the power struggle between the two Mavericks. When Excalibur begins to his countdown to destroying everything, the Hunters and Cipher Sigma much forge an alliance to defeat him. However, not everything is going to work out quite right, and they find that in losing, they gain a lot more. When it's all over and Excalibur has been taken out, Cipher is back to normal. The little bouncing ball heads back into space -- off on a quest to get into even more trouble.
However, not everyone will be making the new journey with Snipe - Ripple and Spirit announce they are heading back to Earth to raise a family. Tired of the constant fighting, the two wish the others the best of luck, but realize they want to live their lives in peace now. And when a mysterious person called Wing shows up, with strange weapons called the Gospels and the Emerald Sword, Death Star demands to know who he is. It seems that ... Garland is back, having escaped his exhile to the other realities. Having aged greatly, Garland is no longer the same man he was before. Just how has he changed?
And when Snipe begins to train his fighters for a new level of operation, everyone begins to see just how much they have to learn - especially when they fail and Snipe ends up "dead". Having failed the simulator, the team realizes they have a long way to go if they're going to be ready to fight the Tsivrixsh Empire once again. Also, Eve continues to work with her mech, gaining more experience with it as time goes on.
Also, Slasher and Seraphna begin to enter a new level of competition with one another for master inventor status. Just who is going to be the greatest mechanic for the team and the Alliance? Slasher seems to think it'll be his Gears while Seraphna's crew plans on showing him the might of Lunarian technology. However, Death Star and Slasher enter a secret plan to build the ultimate ship.
Session 123: Deepthroat
The group arrives at the crash site, investigating it, when they discover they are near the ruins of Talon's mansion. Though he's been long dead, it seems some of his operations haven't been quite shut down yet and someone new is picking them up. If what the Red Beard's said is true, this could spell trouble for the newly formed Alliance. However, they aren't the only ones there, as a bunch of Tsivrixshs are also searching the area. As they fight their way through, the mansion begins to collapse and a voice warns them to escape and evidence points to President Spade being the one who is behind it. The team barely makes it out and they have to wonder - just who was the person that warned them out? And has Spade somehow escaped his vegetable state?
When Snipe's gang reaches the planet, they find that Spade is still in his coma like state, but a group of people are trying to get his body. As the team fights the mysterious enemy, they put Spade's body on a shuttle and fly off. The team quickly get on their shuttle and fire at the enemy shuttle, destroying it and seemingly taking out Spade. Now it seems their investigation has hit a dead end.
Back at Origin, Kyouki returns, greeted by Sarlen and Eve. The confused ex-Wraith has finally made her way back to the team, wanting to become part of it again. But something isn't quite right - after the reality crisis, it seems as if there is someone else with her - someone called Hotaru? Also, Death Star and Garland return from the Alliance, back to see how the operations on the station are going. While Chip, Origin's computer, argues with some other members of the team, Death Star and Garland are brought up to speed by Seraphna. Death Star, Garland, and Kyouki decide to check on the others.
Grey Fox bombs the shuttle and then melts the snow, helping the others out of it and up to the top, where they find they have a long climb ahead. Grey Fox intends to go alone, despite Snipe's orders that they stay together. When GF begins to move off, anyway, Snipe fires at his leg, which causes a battle to break out between the two. As they knock each other around in the snow, the two shoot each other and collapse in the snow. As the others patch them up, their fight survival continues as they try to reach the second shuttle that wasn't hit by the avalance - but is on top of the mountain. With the cold element injuring Snipe, plus aggrevating his virus, their chances of reaching the top begin to seem very slim. Especially when Snipe is hit by a secondary avalanche while saving Elayne and drops out of sight.
Meanwhile, Death Star, Gravedigger, Garland, and Kyouki arrive at the planet when their shuttle is drained of energy and crashes on the mountain. They are forced to get off the shuttle before it plummets over the edge and now have to work their way up the mountain to the second Wraith shuttle that is still operational. However, when Garland's flight ability is weakened, they find themselves having to climb their way to the top.
As both teams arrive at the top, they find that they aren't quite alone on this mountain. When Snipe rejoins them, everyone will have to get past bears and other nasties to reach the shuttle. In the end, this will be one vacation no one forgets - especially when Gray Fox has to make a sacrifice for the team to survive.
Death Star and Ariel awkwardly meet up with each other again, having not seen each other since the reality crisis occurred. But they both have one thing to unite them now - to retrieve Katrina. So the team heads to Facility 130. The team arrives and they fight their way past the base's old defense systems and arrive inside it, where they discover something they never thought they would - The Ultimate Weapon project. The project that created Slasher and Dias. However, to everyone's surprise, they find a third project that Slasher and Dias didn't know about - a Project Genesis, the third part of the Weapons Project. And Project Genesis seems to be missing. The team is confronted by a scientist who claims he worked on Slasher and the Weapons Project, stating that the new leader of a new CorSec will use Project Genesis for his own means. And they learn that Talon's organizaton is nothing but a tool to refund CorSec so that it can expand and reclaim Earth once again, plus all of Earth's assets.
The scientist is killed by a commando unit led by a man in black, who says that with the team there, things will begin to get interesting. But when a computer sparks and makes a gunshot sound, the commando unit thinks they are under attack and lift up their weapons to retaliate.
Session 131: Black Ops
The team fights agaisnt the Black Ops. As Garland, Death Star, Dominator, Slasher, Dias, Snipe, and Kyo fight against the special forces, they have to get out of facility 130 and escape to their shuttle, because time is running out to stop CorSec. However, the leader of the Black Ops is extremely good at what he does and his men are unified - but the question is why are the Black Ops there destroying CorSec personnel? Even after they escape and prepare to shut down CorSec for good, they still can't answer that one.
Session 133: Mysteries Revealed
After defeating Genesis and taking over the hanger, reinforcements come and a new team, still led by Death Star and now Snipe, heads into the Asteroid Base to reach the core. But Grey Fox, who seems to have joined CorSec after almost being killed back in Session 125, uses every cheesy and worn out trick in the book, with some extras, to stump the Wraiths. But as they fight their way in, being seperated slowly, the team runs into the Black Ops again --- and Paladin's definitely leading it. As Paladin and Wiendigo battle it, the rest of the team make a mad run until they reach their informant...who turns out to Spade, only posing as their informant friend, like he did back on the station. Spade had them all set up this entire time. He sics Genesis on them and they once again must rely on one another to beat it. After winning, they unlock the express elevator back to the hanger.
Session 134: Final Retribution
The team switches members once again and tackles the core. However, their dividing level as hit an all new high after last session. Death Star seems hellbent on retreiving Katrina, even at the risk of everyone's lives, while Snipe is beginning to stand against him and siding with Garland, which ends with Garland slugging him. The team's breaking point is at it's max as it finally beats Grey Fox and reaches Spade, who begins to play mind game after mind game on them, revealing the improved final version of Hyper. And he kills the entire ATLAN race in one stroke to prove his power. But as he fires his cannon, Sarlen and Eve attempt to stop it --- Sarlen sacrificing his life in order to do so. Elayne then taps into hidden powers and manages to stun Spade long enough for Death Star to change places with her. As the team breaks the shields, Cran shows - being the true informant - with Katrina. And finally, Paladin comes up and delivers the final blow to Spade, blowing his heart out. As the asteroid base explodes, Paladin saves Death Star and the two mend their relationship after all these years. And, also, Cran seems to have escaped during the mess. Is he friend or foe now?
Hauntings Part 1: Unknown
The power goes off on Garland while he's in his bar, cleaning. As one thing leads to another, with Chip as his only guide in the matter, Garland will have to face the spirit's true test --- as each of Garland's loved ones seemingly turn against him. As Garland is torn apart and tortured throughout the hour, will his temptations to do what is right give way to an even larger disaster when a spirit named Azrael makes a deal with him?
Hauntings Part 2: Midnight on the Firing Lane
Velocity's assigned the duty of tracking down the master pilot Maestro, who escapes along with the squirrel when the power goes out, shutting off the power to the cages. As Velocity and Maestro pound each other's brains out around the station, they'll learn they might just be made of the same cloth. Especially when the battle leads into space, where each pilot has to face off against the other in a starfighter. But as flashes of his past haunts him, can Velocity stop Maestro from blowing up Origin, which is defenseless with no power?
Hauntings Part 3: Going Up?
John McCormick and Elayne Hianule have been a couple since the summer. As they sneak out of MedBay and talk about each other, they'll find horror waiting for them. While taking an elevator, the power goes off, thus stranding them on a damaged elevator, surrounded by sparks of electricity, threatening to take them both down. As each of them reaches out to the other, they'll find a true moment of peace and love, agreeing it's time to become closer. That is, if they can survive long enough to escape the death trap the spirit has set up for them.
Hauntings Part 4: Revelations
When the lights go out, Dias works his way to see how Eve is doing in the dark. Anger boiling over the recent Sarlen events, he is hit by a vision. What does it mean and what does this Azrael have to do with it?
Hauntings Part 5: Just to Hear One Word...
Death Star has some making up to do with Ariel now that she is back. Exactly how is his relationship with her going now that he's started fixing some burned bridges with Iceheart? But when the power goes out, the two, who have put the problem to the side, must team up to find Strife and Katrina in the darkness of the unpowered station. As they work their way down to the engine room, they'll encounter some deadly undead foes and much, much more as they get seperated. Also, searching for Katrina, Death Star will run into a friend long since dead. Plus a voice keeps haunting him during his search. This all adds up to the conclusion in the Control Room with the deadly foe from the past out to kill them all. But how does it all add up?
Session 136: Hauntings Conclusion
As the Wraiths claw their way out of the nightmareish hell that has been striking the Origin station, they must now band together to find out what is the source of their troubles. The members of the team fight their way to the control room where they find the entire place filled with living wires which try to attack them. Together, Hotaru, Slasher, Snipe, Kara, Elayne, and Slasher tear the barrier down and enter the room to find Death Star crucified on the wall ... and bleeding blood. It seems Death Star is no longer a reploid. However, when Garland arrives on the scene, it's obvious the source of the madness has taken root in him ... and is trying to control him into killing the others. As Snipe and Dias enter battle with the crazed Garland, the others attempt to calm down Garland when the being known as Azrael appears, the one behind their suffering. However, his attempts to control Garland fail, Azrael reveals that he is the spirit of Crucifixtion, who clawed his way from the afterlife on halloween to extract revenge. Everyone begins to battle the evil spirit and manages to banish it from the world of the living once again. Eve helps the wounded to the medical bay and the team tries to recover from their otherworldly encounter.
Putting his plan into motion, Snipe gets Dias and Velocity to fly with him on an unmarked shuttle. Elayne, Kara, and Kyouki join them as they are leaving the hanger, thus leading to a wild adventure to steal some money. However, in order to actually steal the money without alerting the girls along, Dias and Snipe concot a plan to send the girls shopping while they rob the bank. But, along the way, they discover their shuttle is broken. While the girls have wonky fun after they crash land on the planet, the boys break into the bank, fight legions of enemies, get the money, get the girls, and get home in time to save the day.
Session 140: The Mechian Wars Part 2
Back at Origin Station, the rejects of the team, Kara, Kyo'Yokou, and others are having a good ol' time when they discover that their teammates have gone out on a mission. After some sad debate, the rejects decide to go out looking for the missing members of the Wraiths.
Meanwhile, while Death Star, Dominator, Wiendigo, and Garland prepare their plans for an upcoming battle in the Alliance, they learn shocking news. Reports are finally coming in from the planet Parnel after all this time and they learn that there are no survivors left on the planet - Shretrav personally order every type of poison known to man to be used on the planet to be sure that there would be no more Chiere warriors like Garland that could rise from the ashes. It seems as if the Chiere race has been given a fatal blow. In the end, it only strengthens their resolve to give the Tsivrixsh Empire a taste of their own medicine.
As Snipe, Gravedigger, Fera, Velocity, and Dias inflitrate the factory, the rejects of the team join them, resulting in an all-out confusing battle with the Tsivrixsh forces there, then against the mechs. However, in typical Wraith fashion, they bring the entire place crashing down with lots of explosions. The only troubling part is when someone with Sera's voice and flying a powerful mech attacks the entire complex, not caring who is hit - Wraith or Tsivrixsh. In the end, the mech just flies away.
Session 143: The Psionic Wars Part III
Snipe, Hotaru, Diamondback, Ripple, Avatar, Spirit, and others are on the verge of a historical moment - who will gain the psionic source of power and become like a god until the universe? Only they can find out now. As they battle their way through tides of angry Tsivrixshs and Enhanced users, each step brings them closer to the end of their long journey. However, once they battle their way through all of the enhanced, they find it's too late and the power source has been unleashed upon the planet - it's a psionic creature of huge power, a creation of the Motenks, and it's goal is to wipe out the unworthy psions of the galaxy. It seems as if they have brought about their own damnation.
Session 144: The Psionic Wars Part IV
The Motenk psionic creature has been unleashed by the galaxy and it's quickly gathering all of the psionic powers of the Enhanced. Soon there will be no psions left in the galaxy and it will be completely void of this unique gift. However, Diamondback, Ripple, Avatar, and Spirit are far from ready to give into this fate. Even young Hotaru is prepared to fight with everything she has to prevent this from coming to pace. As they attempt to battle the creature, they find it's impossible to win against it, so a desperate pack is made - only one can gather the power, so Diamondback is chosen for the duty. As Avatar gives all of his psionic energy into him, fading away into oblivion, Ripple, Spirit, and Hotaru give their own strength to Diamondback to power him up. Then, as Snipe uses his negative psionic abilities to slow the creature now, Diamondback uses his power to merge with it, gaining the ultimate psionic power of the galaxy. As everything returns to normal, the group is forced to retreat as the planet is destroyed.
Now that Diamondback is the strongest psion in the galaxy, he uses this power to bring order back to the Enhanced.
Session 147: Bullets for the Gun Part 2
As the Wraiths have entered the most HEADing experience of their careers, they'll want to lose their HEADS if they're going to get aHEAD in this mission. Killer heads are chasing them throughout the depot and they have to evade them if they're going to survive. The entire team is forced to use their HEADS to survive in this terrible place and in the end they're forced to blow up the entire depot in order to survive - also, they destroy the very supplies they came to get. You win some, you lose some.
Session 150: Strike Zero
Once they arrive on Earth, the Wraiths hook up with the remains of X and Zero's team who have been fighting against the Mavericks, but not much is left and even the legendary heroes are no more. Now it's obvious that the Wraiths must take it upon themselves to take the remaining Maverick Hunters on Earth and turn them into a fighting force that can challenge the Mavericks for one last battle over the fate of the Earth - will it be Hunters or Mavericks who rules it all?
Session 151: Snipe is a Mother
The final battle has arrived for the fate of Earth as the Wraiths - Snipe, Garland, Hotaru, Elayne, Kara, and the Hunters must face the final remants of the evil Mavericks. However, once they arrive in the chambers of Sigma, they find Sigma's head has come right off - into Snipe's hands. It seems his time fused with Cipher has degraded the entire Maverick mind hive and now they all think Snipe is their mother. Confused, Snipe merely sends them off on a mission into the heart of the Tsivrixsh Empire to attack it. Now, it seems the battle for Earth is over.
Session 152: The Red of Blue Pill? Follow the White Rabbit
With the Earth freed, Garland and the Wraiths decide to visit some of the remaining places of Earth and see the sights. As they take trips down memory lane, sooner or later they know they must return to the war in the galaxy at hand.
Across the galaxy, Death Star and Slasher are ambushed by a crazy Wiendigo, who has come for one last throw down with Death Star. He claims that when he beats DS down, he will take him as a prize to the Tsivrixsh Empire. Determined not to die, Death Star battles against Wiendigo, their fight raging across the galaxy itself as they battle through the Horizon's decks, into space, and onto the planet. However, despite his best effort, Wiendigo beats Death Star down and defeats him.
Back at the ship and station, Snipe begins to hear voices from the NRPs of the universe, who begin to tell him to do things. In his delusional state, Snipe begins to babble to them, asking them what they want as the others stare in horror. But more horror comes when Elayne, Em, and Sera begin to try to save Snipe by any means necessary. ... however, their attempts only speed up the virus at an alarming rate and send Snipe further down the path to death. Once they arrive at Origin, they meet up with Slasher, who informs them of what Wiendigo has done to Death Star. Now everyone is looking to Garland to make the hard decision of what to do next.
Session 155: Heads or Tails?
Snipe is still dying. Meawnhile, Garland has to figure out how to keep fighting this war with the Alliance's leaders missing in action and the entire operation on the verge of being destroyed. However, that's not the least of problems, as the crew members of Origin themselves are beginning to reach high levels of tension with each other. When Airier attempts to become the next Death Star, this leads him into direct conflict with Dias, who will have nothing to do with Airier. Hotaru, Elayne, and Em continue their weird relationship thing while they all talk about what they want to do in the future. And Slasher himself is closing off from the others as he continues to work on his machines in an attempt to be ready to win this war by any means necessary, especially since he views Garland as floundering.
Supernova Part II - Reality Invasion
Long ago, there was the Prime Reality. It split off into multiple possible realities and created a multi-verse of realities. But once upon a time, a being called Chronos, a guardian of the realities, wanted the power of the prime reality. The power to manipulate reality to his will. So, he chose the Wraiths to do his bidding starting what later became known as The Prime Reality Crisis. This result was that the universe the Wraiths were from and the Chronolocial Theorem universe became dual realities that comprised the new Prime Reality. There was a balance between the two. That was changed when a third reality sprung out to house the power of the prime reality. This universe took traits from both universes. And it's here where the prime reality power is housed.
But to get to this reality, Death Star needed to visit the Chronological Theorem one more time in order to steal their time units. As he stormed the gates of the reality through Centerpoint, he quickly slashed his way through the Hunters in the reality until he got their time units. Not caring who he hurt or killed, Death Star brutually beat them down, then moved back into centerpoint, activating the time device to propel him into this third reality.
Supernova Part III - The Prime Reality is Revealed
As the inhabitants of the third reality are enjoying their day to day lives, a rip in the space time continium is opened up as Death Star invaded the reality. The unit there quickly dispatches to the disturbance, where they find Death Star having opened up the hidden veil to the prime reality powers. Learning that if Death Star uses the powers of the prime reality will destroy their own reality, they battle Death Star with everything have, but the determined invader stops them and gains access to the prime reality powers, unleashing a tear through the three universes.
Session 158: Supernova Part IV - Challenge
Back in the home reality of the Wraiths, Garland must lead the tired Wraiths against the full front of Shretrav's forces. As Garland, Diamondback, Hotaru, Seraphna, and Velocity battle against them, it becomes apparant this is all-or-nothing mech and space battle for the fate of Origin. Determined not to lose the station, since it has kids like Katrina onboard, Garland does everything in his power to hold the line against the darkness. And the as the battle turns in their favor, something happens and a tear from Centerpoint smashes into all of them, knocking them out of the reality into the emerging tears.
Supernova Part V -The End of Our Reality
As the inhabitants of the third reality struggle against Death Star, they find their own reality is rapidly in danger of falling apart on them. Determined not to surrender to this invader, the forces of the reality fight back against Death Star, but now that Death Star has been empowered with the strength of a God, he merely kills a few of their members, then knocks the rest back out of the reality to await the end of their reality as it's slowly dissolved into his own perfect reality.
Supernova Part VI - Plans of Action
Back in the Chronological Theorem universe, the Hunters there realize they need to track down this person who dared to take their unit and injure their teammmates. When the reality begins to suffer from some unknown source, Speedblade, the leader of the Hunters, realizes that someone has gained access of the Prime Reality powers. He realizes it's time to track Death Star back to the source and stop the prime reality powers from being used. No matter what the cost.
Session 159: Supernova Part VII - Deja Vu
The Wraiths have been thrown out of their reality and are lost in a multiverse of possibilities that lie out there. With Death Star attempting to create his perfect reality, it seems that the multiverse of realities has returned once again at a high rate, meaning that all the previously destroyed realities are returning. Lost in there, Garland and the others must live through various realities until they realize just what's going on. Stuck in a void between realities, Garland and the Wraiths encounter Shretrav, who was pulled in with them. Determined for one last battle with the female Tsivrixsh and desiring revenge for Parnel, Garland battles her one on one, but cheats and has someone attack her from behind. With Shretrav dead, the Wraiths head for the Perfect Reality that is being created.
Supernova Part VIII - Invasion of More Realities
As the inhabitants of the third reality find their reality being transformed into some perfect paradise, they are helpless against it. However, when the Chronological Theorem invades their reality tracking Death Star, it'll lead to more misunderstandings as the two sides prepare to face off against each other for the fate of the emerging perfect reality.
Supernova Part IX - Free for All
As the Chronological Theorem deals with these Alternate beings of the third reality, both sides stubbornly try to defeat the other for the honor of fighting Death Star himself. But the real trouble lies when the Wraiths arrive tracking Death Star also. Now that all three sides have finally run into each other, it's not going to be a pretty sight as everyone is determined to emerge the victor. But, when people begin to see alternate reality versions of themselves, can they put aside their differences to focus on the main threat?
Session 160: Supernova Part X -Breakthrough
Now that there has been a temporary alliance between everyone, it has come down to how they will face against Death Star. With the third reality - tentatively named the Alternate reality - being transformed by Death Star into the perfect reality, it seems as if things can't get any worse. Wrong. When Wiendigo finally shows up once again, it seems as if the Wraiths have their own troubles to deal with - but it turns out Wiendigo is there to help. He did what he did to Death Star to attempt to get closer to the Tsivrixsh Empire inner circle. However, there's little time for that when it seems Death Star has sensed Wiendigo. And what part does General Cran have to do with all of this when he appears to give aid?
Supernova Part XI - Banished Forever
Death Star returns to battle Wiendigo in a rage that cannot be equaled. Momentarily distracted from his goal, this would-be God battles Wiendigo across the city of the Alternate Reality with every intention of killing him. As the others are helpless to do anything, Iceheart attempts to bring Death Star down. Enraged, Death Star opens up a reality portal and throws Wiendigo into it in order to be rid of him forever, and he accidently banishes Gravedigger with him. Turning on Iceheart, Death Star does the unthinkable and kills her. Now it seems to Garland, Slasher, and the others there is no means of stopping Death Star peacefully - it's all or nothing against him.
Supernova Part XII - The Perfect Reality
The three forces finally enter the hidden veil of the Prime Reality in order to face against Death Star one last time. Slasher's determined to stop his old friend at any cost, even if it means using the young Katrina to talk him down. As everyone stands ready, Death Star tries to talk reason into them about his plan by ressurecting Snipe from the fabrics of the reality. Shaken, members of the Chronological Theorem and Alternate Reality kill Snipe before he can do anything. At a loss, Dias and Slasher recover his body while the others fight against Death Star. After a long battle, they bring him down, but then they learn he's being controlled --- by the Emerald Sword and Garland. Laughing, Garland unleashes the sword and it turns into the Ruby Sword. Determined to gain the prime reality himself and using Death Star as a pawn, Garland begins his assault. In the end, the team is forced to knock the sword away from him into the vortex. Coming back to his senses, Garland decides he needs to leave for a while to rethink things and leaves. Death Star, having blood on his hands, decides it's time to return back their own reality once and for all. He opens up a portal, but like all things, the return trip back doesn't always put you in the same time you left.
Session 164: Making a New Direction
Meanwhile, on Lunarius, Ariel, Cheryl, Seraphna, Elayne, Emily, and Hotaru must decide where they want to go now that they have reunited with Dakota. However, things aren't quite as clear cut as they like to be, as Cheryl decides to bow out and join with Slasher back at the Fury before he leaves on his journey. After relaxing and visiting for a while, the others decide to head back to the Fury in order to join the remaining Wraiths.
Session 165: The Search
Slasher has been searching for information on Motenk technology and he's finally found what he's looking for - there could be such a cavaet emptor device hidden on a planet. Taking Snipe's body and tranferring it to his shuttle, Slasher prepares to set off to find it when Cheryl arrives just in time to join him. Now the two of them are engaging in a secret mission to bring Snipe back from the dead, no matter what the cost might be to them. Can they succeed?
Session 168: The Bounty Hunter Wars Part II
Things begin to go from bad to worse when Zeraphna lures in a shuttle with Ariel, Seraphna, Emily, Hotaru, and the other Lunarians on it into the ship. Now, though everyone's number is greater than Zeraphna and the Ultra Omega looking bounty hunter, that gives the two of them more targets to shoot at. As the battle rages on, Eve and Dias finally join the fray and side with the others, helping to battle the two bounty hunters into a corner. Just when it seems they all are about to overpower the two bounty hunters, a third one steps up to join the fray - Baberlus has returned and this time he's full of tricks to throw at the team. However, the battle takes a surprising turn and the UO wannabe and Zeraphna retreat for the time being, leaving Baberlus alone with the Wraiths. Just as they are about to engage in an epic battle, Baberlus reveals it's not his working hours of 9 to 5.
Meanwhile, Garland and Death Star travel to Earth to discover what hidden secrets remain buried in the Earth. As the two of them combine their strength to break through the Paradise hologram and uncover the real, ruined Earth beneath it, they find a hidden base that belonged to Crucifixtion, where they discover clones of Garland were being made - and of Sharlena. However, it seems that the clone of Sharlena and Garland might actually be the real ones - no one knows and that seems to be the point of Crucifixtion's last ploy. Deciding to bring the clone and Sharlena out of the base, Garland must decide what future lays in store for them - if there can be any.
Death Star, meanwhile, thinks he knows where the Tsivrixsh Homeworld is located and gathers a small group of the Wraiths to go hunting for it. Blackjack, Garland, Diamondback, Siawase, Hotaru, Ariel, and Death Star set out to find the planet, but their troubles are far from over when they actually discover more than they've bargained for - not only have they probably discovered the homeworld, but a whole lot of trouble to boot.
Session 174: Behold, the Tsivrixsh Homeworld!
The Wraiths have found the homeworld, but now they need to escape to tell the tale to everyone else. As they battle their way out, some alien Tsivrixsh Overlord appears on their shuttle and it seems intent on taking them all out. As Hotaru, Diamondback, Blackjack, Garland, and Ariel battle the overlord, he begins to fall out of the shuttle, planning on taking Ariel with him, when Death Star and Blackjack concot a plan to knock him out of the shuttle and save Ariel. In the end, all of them manage to make it out and they hurry back to the Fury to prepare the Alliance for the final battle.
A startling surprise comes about in the form of Slasher, Cheryl, and ... Snipe. The crew, overjoyed to see Snipe alive and well, rush to his side to welcome him back into the fold. Especially glad to see him are Hotaru and Emily as they hug onto him tightly. And with everyone present, the mission is launched - Snipe, Dias, Eve, Diamondback, Cheryl, and Kyouki launch a brutal space assault against the Tsivrixsh Armada in space, driving back the startling huge amounts of forces, while the Red Beard Pirates land on the station with the first set of planetary shield controls. However, once they arrive in the center of the base, the only way to take out the station is to self-destruct it with them in it. With one last shout of defiance, they detonate the station and take down the outer planetary shield, allowing Death Star's group to fly to the planet's surface.
Session 176: Climax Part Two
In space, Snipe, Dias, Diamondback, Eve, Cheryl, and Kyouki attempt to hold the line against the impending Tsivrixsh armada, but it becomes increasingly obvious that the Tsivrixshs have the superior number. As all of them fight harder and faster than any of them have ever done before, they try to hold out while they wait for the ground team to take out the inner planetary shields. However, salvation, at least temporarily, comes in the form of Slasher's new weapon onboard his latest ship - the huge beam tears through the Tsivrixsh armada, buying them more precious time to survive.
On the ground, Death Star, Garland, Ariel, Blackjack, Xrileshr, Seraphna, Hotaru, and Paladin blaze a trail through the Emperor's elite guards. As each of them are forced to battle closer and closer to the Imperial Palace, things begin to grow increasingly more dangerous for the ground team. However, once they arrive inside the Palace itself, they find their bodies increasingly exhausted and worn down with obvious signs of ready to collapse. And when a siege of elite soldiers come flooding in at them, Paladin sacrifices himself to take out the hallway and the soldiers in one fell explosion, allowing the others entry into the throne room. However, with their comrades dying in space, they have to hurry to the lower levels - but the Emperor himself in the throne room won't let them go without a fight. Ordering them to move on, Death Star challenges the emperor to a sword duel to buy them time to take down the last shield. Now the team has to hurry and locate it before it's too late. Can they do it?
Session 177: Climax Part Three
Blackjack leads the team further into the depths of the Imperial Palace while Death Star buys them precious time. Once Blackjack, Hotaru, Ariel, Garland, and Seraphna, they find the core itself, but a surprise ambush damages the explosives Blackjack is carrying, meaning they cannot be detonated from far away. This leaves only one option - someone has to shoot the explosives. Blackjack decides to stay behind and detonate the explosives while he sends the others onward. While they escape the palace, some more imperial guards stand up to attack them, but they blaze through just as Blackjack destroyed the core and the entire palace, bringing down the planetary shield for good.
Back in space, Snipe, Diamondback, Dias, Slasher, Kyouki, and Cheryl desperately hold the line while waiting for the shield to come down. As they fight their way through, they find the shields going down, but in horrifying moment, the Fury, having taken massive damage to protect the Alliance fleet, begins to plummet toward the planet. If it hits, it will destroy the entire Tsivrixsh homeworld. Admiral Drake detonates the Fury in order to protect the planet, but a piece of it survives, forcing Dias and Snipe to chase after it and destroy it in space. However, one last horror awaits them when a platform with the power of the Ti'dah begins to activate itself against the fleet. It's up to two hot shot pilots to take it out, so Dias and Snipe zoom in toward the platform, planning on taking it out from the inside. While Kyouki, Cheryl, and Eve provide cover support, the two blow up the platform in the inside and they both manage to escape intact.
On the surface, the death toll begins to come in as everyone gathers at the ruins of the Imperial Palace. Death Star manages to dig himself out, but collapses from the poisons in his system. Just as he's dying, a mysterious figure comes out and pumps something into him, restorting his systems for one last game. The figure reveals himself to be Xevil to the war weary fighters. After congratulating them on beating the Tsivrixsh Empire, he informs them that he has a Motenk powered Planet Killer heading for Earth and that he looks forward to one last showdown with them. Now the team has to protect Earth one last time and put an end to Xevil's ultimate plan.
Death Star, giving off no life signatures, comes up with a plan to cut off the Planet Killer and find out just what Xevil did to him that keeps him animated. Dominator, deciding that the Alliance can handle the peace keeping of the Tsivrixsh Empire, decides to go along. Garland, naturally desiring one last confrontation with Xevil, signs on for the battle. Snipe, ready for any challenge that will put him into direct confrontation with Xevil who poisoned him the virus years ago, is entirely ready to take him out. Slasher and Dias, both ready for one last rumble, step forward. Hotaru and Kyouki, determined to follow their comrades to the very end, follow along. And Diamondback, reeling from the loss of his father, is ready to give the Tsivrixsh a piece of his mind for the death of his friend Avatar years ago.
As they inflitrate the Planet Killer, running through familiar halls to the one that attack Earth decades ago, they come across a familiar foe in the form of the Squirrel, who launches a series of attacks against them. Dias and Hotaru combine their attack forms to take out the squirrel, allowing them to move onward to the planet itself in the Planet Killer. Once there on the temple, a computer scans each of them and records their data for future use.
After entering the final chamber, they come across Xevil, who pumps himself full of the material that turned him into Doom decades ago. Full of power, Xevil singhandedly begins to thrash the Hunters in the ultimate battle of their lives, tearing through them. As the weakened Hunters are batted around like flies, Snipe and Dias are the first to hit their inner power, unleashing it against Xevil with their full fury. Next up are Diamondback and Hotaru, unleashing their hidden strengths into him. Then Dominator and Kyouki hammer into him, weakening his body further. And finally, Garland powers up and hammerblows him away.
However, the Planet Killer has arrived at Earth and the Motenk power source in the core will set it off at any time. Only way to stop it is for someone to leap into it - and that means someone dead. Realizing that he's the only one qualified because of what Xevil did to him, Death Star says his good byes and leaps into the Motenk power, being engulfed. As the team scatters to the surface to escape, the degranded Death Star, full of Motenk power, explodes from the surface, determined to kill them all. Now possessed by a Motenk, Death Star is no more. As the Motenk Death Star chases after them, the team escapes and leaves him to die on the Planet Killer.
As the Planet Killer explodes in space, it seems as if their trials are over. However, Xevil's plan is far from over. Recovering the Motenk Death Star, his final plan is to set the heroes up for the biggest fall ever - a plan that will take ten years to complete.
Later, as Dominator begins to give a speech about the victory over the Tsivrixsh Empire ten years ago, however, when an assassin who looks exactly like Ariel shoots Dominator in the chest, it seems as if the anniversary of victory will become one of horror. A poison has been unleashed into Dominator's system and it seems to be slowly killing him and the prime suspect is Ariel herself. Vice President Kectar claims that the Alliance will stop at nothing to find this killer, even if it has to take over the entire planet of Earth to do so.
Back at Slasher's house, Ariel awakens from another blackout to find Death Star sitting calmly across from her. He claims that she is being framed for murder and asks for his sabre back. Ariel hands it over, then Death Star leaves the room as Kectar, Slasher, Katrina, Cheryl, and some Alliance guards arrive. However, once they arrive, they find evidence that Slasher supposedly helped Ariel gain access to shoot Dominator.
At the McCormick residence, Snipe realizes something dangerous has been set into play, so he prepares his family, including the visiting Elayne, for an investigation to discover just who shot Dominator. However, while they're getting ready, Xevil suddenly grabs Aaron and Michiru in front of the family and teleports away from them.
Across the area at Vesperator, Professor Diamondback receives an unexpected visitor from Wiendigo, who apparantly has returned from the banishment given to him by Death Star years ago. However, all is not well, as the first thing Wiendigo does is attack him. After a tussel, Diamondback manages to run Wiendigo off, but he finds that his wife, Jennifer, has been stabbed. Angry, Diamondback swears to become involved in this incident now.
Back in Mega City, Dias is startled to learn that his wife, Eve, has been kidnapped by someone, while his kids remained unharmed. Vowing to find out who would dare take his wife, Dias prepares for the hunt of the person responsible.
Outside Mega City, Garland Hianule is meditating when Xevil appears before him. He tries to goad Garland into a fight, and when that fails, he informs him that he has murdered Pope Hianule and Sharlena with his own hands. Finally enraged, Garland enters battle with Xevil and just as Xevil is preparing to destroy him, a mysterious figure whips Garland out of the battle in time.
Snipe calls everyone together at Slasher's house in order to prepare a full scale investigation on what the hell is going on. Everyone gathers, including Baberlus who Snipe personally hired to be a part of this investigation. However, the only one missing among them is Garland - just what happened to him? Seraphna is advent that the person who took down Dominator is none other than Vice President Kectar who is using this situation to get himself promoted to President. Everyone decides they need Slasher to help put the pieces of the puzzle together, so they quickly go to see him in his jail cell. There they learn that Ariel has been kept drugged for a while now, causing her blackouts and temporarily elapses of reality. While they debate what could be behind this, all agreeing the web of deceit leads straight to Xevil himself, Kectar appears and orders them to leave for the day.
The next day, Snipe, Diamondback, Katrina, Dias, Seraphna, Elayne, Hotaru, Ariel, and Cheryl visit Dominator's bedside. There, Snipe investigated Dominator's arm to discover that he is indeed a reploid, though reploids shouldn't enter comas like this. However, while they try to discover while Dominator is showing signs of virus infections when he was shot, Baberlus enters with the answer: someone injected nanites into Dominator through some sort of injection point. Upon hearing this, Seraphna recalls that Vice President Kectar bumped into Dominator, causing him a look of pain, and indeed, there's a pen prick on his left hand. While Diamondback takes on the form of Dominator in order to trick Kectar into playing his hand, up in space the Alliance fleet arrives and surrounds Earth in order to seize it by force. And teleporting around them is the Cartel who worked with Slasher in the war. Hoping to avoid a galactic war, the gang puts their plan into motion and Diamondback lures Kectar into the room. Catching the Vice President in the act, the team gathers all the proof they need to bring him down. As the team beats Kectar down as he tries to escape, they capture the lizard. Afterward, they revive Dominator, clearing Ariel and Slasher's names.
However, the mystery comes to a direct end when the Motenk Planet Killer's pieces that crashlanded on the earth a decade ago begin to reactivate. Now the team must use Slasher's latest invention to fly themselves into the floating Planet Killer castle in the sky and face Xevil's plan for the final time. And once there, they'll learn just how far the deceit goes.
As they prepare for launch, Garland returns and seems even stronger than before. Can his new found strength aid the team in their final fight with Xevil? Only the battle itself can determine that as they take off flying for the floating castle, with Snipe desperately piloting them into the castle itself. After they enter the castle, they find a scientist with Aaron and Michiru, who claims he has infected them with a new strain of the virus that was given to Snipe. And the only thing they can do is watch their children die. Hotaru and Elayne immediately fall into a deep rage at these words and Dias himself begins to beat the scientist for information. Quietly, Snipe bends down and hugs his children, taking their energy from them and absorbing the virus into himself. Dias proceeds to kill the scientist when he refuses to tell him where Eve is at.
After they proceed further up the castle gates, they fun into Wiendigo who attacks the team with full ferocity ... but it's obvious that something's not right about him. As the team battles Wiendigo, especially Diamondback in a rage, Wiendigo demorphs into the shapeshifting Kyouki, who has been playing everyone all along. After the team has a fierce battle with the powered up Kyouki, they manage to subdue her. There, Ariel grabs her by the throat and demands answers for what has happened so far. After an inner debate to kill her, Ariel releases Kyouki to her own fate and follows the others further up into the castle.
As they arrive higher, they run into Death Star, who tries to convince them he's all good. But when Katrina steps out with the DS sabre activated, she informs them this thing is not her father. Hearing all that they need to hear, the team lashes into Death Star in a brutal fight high in the sky as the castle begins to break apart around them. After beating him, Death Star informs them his modifications will bring about "the end of the galaxy", but what does the Motenk inside him mean? The others aren't standing around to find out and they take the fight directly to Xevil's chambers.
Xevil unleashes his full rage upon them and the final battle reaches it's pulse pounding conclusion. With Snipe dying from a virus, the others exhausted, and Death Star taken over by a Motenk, it falls down to one person to bring Xevil's plans to a complete end: Garland. Having lost everything around him, Garland is infuritated to learn Xevil's plans to put him through hell have succeeded. So, he does the only thing possible to defeat him: he unleashes his full power and eradicates them both in a brilliant life.
Death Star, shocked by this event, expels the Motenk power in him and collapses, hugging Ariel and Katrina. However, the castle is preparing for whatever it was designed to do, even as Eve is returned to Dark Heart. Dying from the virus, Snipe orders everyone out as he destroys the castle by self-destructing. As everyone escapes to the ground below, they look up to see an amazing explosion rock the area. And afterwards, Snipe comes crashlanding on the ground - having survived and is apparantly virus free. However, the motenk energy in Death Star begins to return, so he's forced to allow himself to be encased in a crystal to prevent it from occurring.
The heroes have won again, though they have lost many friends. But the threat of Xevil is over and the earth is safe again. But can Death Star ever be freed from the crystal? Only time will tell...