Story Mode


2181:

With the Hunters shut down completely on New Year's Eve, the beginning of the new year has each of the Hunters going their own way. However, old ties send most back to EarthGov Armed Forces or to join CorSec, and even some of the Hunters settle down with each other. The year passes with Earth getting fame for stopping the evil Tsivrixsh Empire from taking over their world and other planets look up to them and trade begins with Earth anew. With all the visitors from new planets and new technology coming in, Earth begins to grow stronger in their ships and machinary. At the middle of the year, an alien company called "Foreigner Inc." approaches Earth and allies themselves with it, lending them materials and other supplies.

2182:

Reploids are given equal rights as humans and some even join EarthGov itself, becoming senators and holding offices in high places. Finally, Dr. Light's dream of reploids and humans living together in peace has been achieved. Rising Maverick groups quickly disban themselves and join society as true Earthlings. However, one Maverick group remains, led by an unknown enemy from the past, and are made up of reploids who only want the death of all humans. CorSec is issued to deal with the final bit of Mavericks, but in unable to find them when they go into hiding..

2183:

CorSec is shut down and all it's members are sent to join EarthGov Armed Forces. With CorSec finally gone forever, and it's legacy over, EarthGov Armed Forces becomes the main military force for the planet. Spade, head of CorSec, is issued a high spot in EarthGov. Earth begins to find itself more dependant on Foreigner Inc., for it's wisdom and it's supplies, to continue growing and becoming stronger. The Tsivrixsh Empire, meanwhile, continues to take over planets all around the universe, becoming stronger than ever.

2185:

Construction plans for the space station Freedom begins to go underway. EarthGov plans on having it be a spacedock center for their future armada of ships, which they are slowly building up after the destruction of their old ones in "The Year Long War". . Also, plans under go way to build the galaxy's largest spaceship, not only big enough to support a quarter of a million people, but to be a fierce fighting force. Foreigner Inc. begins to spread the word that Earth is the Tsivirxsh only rival and that they will end up defeating the evil Empire, causing Earth to gain more support.

2187:

The old Hunter Headquarters, a station that orbitted one of the moons of Jupiter, is finally shut down after being used as a place to traffic visiting aliens. Having sustained unrepairable damage in The Year Long War", it is seen more has a hazard than an asset. Jarivan and other major profitable planets are quickly taken over by the Tsivirxsh Empire and added to their strength. Earth takes a heavy loss due to this and many planets think this is the Tsivirxsh's way of retaliating against Earth's boasting of stopping them. Foreigner Inc. encourages Earth to stand against the Tsivirxsh and crush them forever.

2190:

The spacestation Freedom is finally finished and houses the very few ships Earth has. The Tsivrixsh Empire begin to make plans to look to the sectors near Earth once again after finishing their current campaign in the Outer Rims.

2192:

New breakthroughs in technology allow humans not only to live longer now, but are also making them stronger. The average human lifespan is now increased by a good twenty years and their strength also increased. Reploids continue to be treated as equals and hardly anyone remembers that they were once considered below humans and used as slaves. Many hold spots in EarthGov, even a few trying for President. The super ship that EarthGov has been constructing is finally finished and put inside Freedom, where more building is continuing. Foreigner Inc. continues to provoke Earth into a war with the Tsivirxsh, trying to get them to put an end to it. They also continue to increase EarthGov's ego. On the brink of all this, the remaining Maverick group rises up, led by a Maverick called Conviction. They attack smaller cities, but the group is to small to cause any harsh feelings to reploids in general.

2194:

An alienlike plague begins to kill millions of people, human and reploid, on the planet Earth. Foreigner Inc. immediately suspects that the Tsivirxsh have done it, but they are still warring in the Outer Rims. EarthGov quits concentrating so much on their weaponary and their space technology and is forced to fight the plaque rampaging throughout Earth. Even the Maverick group quiets down.

2195:

At the end of the year, the plague is finally destroyed, after wiping out close to a billion people and reploids. While reploids can be built easily, the human population takes a bigger hit. With the plague finally defeated, EarthGov can now turn it's attentions back to weaponary and space technology, not bothering to find out who released the virus.

2196-2198:

Earth's weaponary increases and begins to make them a formidable foe. They have close to forty ships built and begin to talk about making a second super ship, espically with the Tsivirxsh drawing a close on their battles in the Older Rims. Foreigner Inc. strongly suggests that they move against the aliens now and then, but EarthGov remains afraid to attack them right now, even with their large ego of defeating the aliens sixteen years ago. The Mavericks start up trouble again in '97, and quickly begin to rise in numbers. '98 begins and EarthGov finally begins to boast themselves about how they will deal with the Tsivirxsh soon, gaining them large support. The aliens finish their warring in the Outer Rims and turn their attention back to the small planet in their way and have Xevil begin to make plans to attack Earth.

January 1st, 2199 - September 5th, 2199

The Mavericks begin to become enough of a pain in EarthGov's side that they form a unit inside the Armed Forces, nicknamed "The Special Unit", to deal with the problem. As the funding goes into place for the unit, President Spade calls forth volunteers to join the unit.

September 7th-8th, 2199

Session 1: Tempered Steel Part 1
The Cadets that will soon make up the Special Unit, as soon as they finish training, begin to mingle with the others after being there for almost a week now. Snipe and his roommate Gravedigger chat with Matsuoka while Avatar and Spirit meet up with the old Hunter, Garland, who is looking for Dominator, a training instructor now. The group then heads into the conference room for a meeting by President Spade. After the meeting, and being introduced to a female nicknamed "Counselor", the teams human counselor, Garland leaves his son, Junior, to join the training program.

Snipe and Matsuoka head off to the training room, along with the others behind them, to meet their instructor, General Steel...who has the nickname Steel "Balls" for good reasons. After the grueling training, Snipe suggests that they go out so they all go to Bar Bikini. Maestro and Junior stick behind and eat, chatting together before Maestro goes out looking for Counselor. At Bar Bikini, Rio has a slight crush on Spirit, who quickly gets a little drunk thanks to Snipe's buying her a few drinks while he and Matsuoka chat. Trying to get the young boy to ask Spirit for a dance, Snipe gives up on Rio and calls the group out to head for home, letting Gravedigger drive the hover van back, which turns out to be a mistake later on. At the base, Maestro talks to Counselor, pouring out his feelings, but Junior. interrupts the two, thinking he's bothering Counselor. The group finally arrives at the base and meet Dias, who just arrived for the training. Entering the base, Dias chases after Counselor, trying to find out where he's going to stay for the night, hoping it's with her. Rio writes a note to Spirit, signing it anon. and sticks it on her door before heading off to bed. The two roommates, Spirit and Matsuoka, find the note and wonder who Spirit's secret admirer is.

The next morning, the group is awakened early by Steel for more grueling training. Snipe and his group that went out partying are sluggish due to their going out all night. This causes Steel to come down on them even harder when they fail another training assignment -- to run through a jungle in a certain amount of time. Deciding to let the Cadets go at it, he assigns the team to fight each other for more training before calling it off in disgust at how they battle and tells them to go shower up. But with the Cadets busily training, a heavy question remains at the back of their minds: will they pass and get on the unit?


September 8th, 2199

Session 2: Tempered Steel Part 2
The training continues, but this time Steel's pushing his authority to the limit when he begins to force the team past what they can handle by challenging them to fight him. Matsuoka stands up to the challenge, only to be beaten down, along with Snipe who attempts to help her. Paladin then takes the challenge and stands up to Steel much longer than expected before calling the fight to a draw. Next, a history lesson is conducted by Dominator and Index to ensure the team learns from the Hunters before them. The Cadets also take exams on EarthGov weaponary and the military, many not knowing anything about it. After the schooling and the instense training by Steel, in which the group learns to cheat to win, they go out to have fun and to party, only to have Steel show up to force them to train some more. However X2, the new medical director, is with the team and stands up to Steel, causing a fight to break out, in which everyone stands up to Steel in a battle which might have cost them their positions. However, in the end, Steel is temporarily arrested and the team seems to have won a small victory.

September 9th, 2199

Session 3: Tempered Steel Part 3
The training hits it's climax when Steel begins to run the team through procedures in an act of plain vengeance. However, the majority of the team has had enough of Steel and people give him a hard time, activating the sims against Steel. About to rip them all to shreds, Steel gets confirmation that a Maverick group is attacking a nearby city. Sending the Cadets out, he puts Paladin as temporary Commander. Leading the team, Paladin arrives on the scene to have his shuttle shot down and then ambushed on the ground. Having to fight their way through defenses, the team arrives in the city where they are confronted by Cain, Conviction's first in command. The powerful reploid studies them and leaves, blowing up the city in hopes of killing the team before it can gain enough experience to become a threat. The team amazingly escapes and defeats a Maverick leader called Blitz before heading back, their mission a failure. Steel, waiting on them, is absolutely furious at their failure and then announces that they have achieved the ranks of Ensign and are now part of the Special Unit, at last. However, a last minute decision by President Spade makes Snipe the Commander and puts Paladin back as an Ensign. Though they are not offically a squad, the unit already has one mark against them for failing their first mission.

September 10th, 2199

Session 4: Rush Hour
The Special Unit's first offical day starts off shakey as the team finds themselves bored. Snipe is unsure of where to begin as the leader of the team, totally thrown by his promotion and totally against it. The team bugs him to go out, so he packs them up in the van and drives into Mega City, only to be attacked by a group of Mavericks. A highspeed chase breaks out on the streets of Mega City as Snipe, Slash, Iceman, Diamondback, Matsuoka, Paladin, GarlandJr, Rio, Spirit, and Gravedigger attempt to stop their attackers, but as they crash along the streets, the Mavericks bring out bigger guns like tanks and rocket launchers. Finally the team comes face to face with Cain, who attempts to personally eliminate them, viewing the Mavericks past failures as not sending out their big guns to begin with. He sends a full charged electric blow to Junior's head, knocking him effictively out of the fight and close to death. At the end of the battle, a large section of downtown Mega City explodes, almost taking the unit out with it. However, using Slash's warpblades, the team manages to escape. While not an offical mission, the team has suffered another humilating defeat at the hands of the Mavericks and now talk is beginning to form about the team's abilities. However, Snipe has a clever plan, hoping to lure the Mavericks into a false sense of security by making them think the Special Unit was killed in the explosion.

Session 5: Back to the Sims
Diamondback decides to run the team through some training excerises as Snipe works on the death angle. Garland returns finally, only to find his son is hurt and in the MedBay. Deciding it best to send the boy back to Parnel, Garland himself decides to train with the team and, ultimately, joining them.


September 11th, 2199

Session 6: Damed!
Steel gives the team a thorough chewing out over the past few days of failures and begins to become more aggressive with the team, actually coming close to injurying Matsuoka and throwing Garland out. Snipe then takes up the briefing and informs them that his plan to make them all "dead" has gone into action. Also, news that the old Hunters are being killed in large numbers is alarming and he worries about potiential targets, in and outside the group. Before he can go get any rest, a report comes in that the Mavericks are attacking a dam. A long struggle for control of the dam breaks out in which the team has to go up against a powerful Maverick called Pulse while Snipe deals with the cameras that is recording them. Paladin leads the team up the dam and they fight it out with Pulse on a catwalk where he attempts to blow them up all with mines, but finds them disabled by Snipe. Rio is blasted at the top of the complex and killed instantly while Matsuoka tackles Pulse, allowing Paladin to throw him over the edge and Garland to ram him down to his death. Now the team heads home, wondering just how successful the mission really was.

September 14th, 2199

Session 7: The Old Hunters Are Being Hunted!
The Special Unit is still riding pretty high after their victory at the dam, but things begin to take a turn for the worst. The original Maverick Hunters are still being killed by some unknown organization and the group is being called in to save X1 from an attack. Flying there, the team's pilot, Maestro, flies them in low and drops them off at the lab where they head in, under Snipe's command, to save X1. However, as the battle breaks out, Dias ends up damaging the shuttle beyond repair. After saving X1, they then continue on to save Blackjack from an attack, where they stop more of the same alien attackers, but still can't identify them. Heading back home after rescuing Blackjack, they learn that the base is under attack and the targets are the original Hunters on the Special Unit. They arrive too late, though, and Slash is missing....the question is, who has him?

Session 8: A Romp Through the Jungle
Ripple decides to have a small training session to see what everyone's strengths and weaknesses are in an inflitration mission. Spirit, Matsuoka, Dias, Iceman, Avatar and Gravedigger are included in this mission which takes them through the Jungle to a 8 level fortress that is heavily armored. While it seems to be a pretty straight forward sim, suddenly Turbo, randomly selected by Ripple since he was an old enemy of Slash, shows up and proceeds to take down the team. They barely manage to prevail and escape from the base before it explodes.


September 19th, 2199

Session 9: Back to School
While the group is enjoying a couple of hotdogs, a mission comes in to deal with a group of Mavericks taking over a school in Mega City. Holding the kids hostage, Cain is hoping to trade their lives for that of the Special Unit. However, Snipe has other plans and sends in the youngest members of the unit to pose as high schoolers while he and the others lead an indirect assualt into the school. However, the high schooler team screws up and doesn't learn the location in time, while Snipe's group tips off Cain to their presence and he begins to execute the kids. Both groups rush to aid the remaining kids, but when they battle with Executor, a maverick who can freeze an instant in time, they're helpless. ...And when Snipe freezes up in fear, it could prove to be disasterous.

October 1st, 2199

Session 10: If He Screws Up Again...
Steel is planning on seeing the team's short existance be permantly ended after the last few screw ups Snipe has been doing. Discouraged, Snipe half-heartedly leads the team to the Amazon jungle to find Qatz, to find a contact there. Maki tries her best to cheer up, but deep down he's still upset. Traving through the amazon, storms and lightning begin to strike around, zapping Gravedigger and Garland to the point of death. Plus adacondas don't help much either, adding a squeeze to the situation. However, the group manages to reach Qazts and split up, some resting while Ripple and Spirit go out to eat, and Maki heads out shopping. After a few normal 'bouts and muggers, Kyp, the leader of the unit at Qatz, finds them and leads them to his jeep to begin the next mission.

Session 11: On the Path to Heroes
The Special Unit are about to learn the meaning of teamwork as Snipe, Maki, Grave, Ripple, Spirit, and Garland travel with Kyp to his base. Their mission: to destroy the satellite and escape without a confrontation with Cain. But things never work out like they are suppose and as Garland takes on the main Mavericks forces in a strange battle to the death, the others sneak into the base, slowly working their up up to the top. Upon arriving, they find Kyp near death, warning them away from Cain before dying. Enraged, the team leaps to the roof and begins to battle Cain as Ripple and Spirit take out the satellite, blowing up the base. The group barely escapes with their lives, but they have saved the entire world for the first time.


October 3rd, 2199

Session 12: Fall Days
After the extremely tough mission previously, the Special Unit spends the day enjoying the fall weather. With no troubles to bother them, the team gets some much needed R&R, plus some of them begin to get a little closer. Can there be romance in the air?

October 8th, 2199

Session 13: Theater Night
The Special Unit gets done watching a special play of Hamlet, compliments of Paladin, who is trying to get some of the members more refined in their crude manners. However, when one of them is pickpocketed by a thief, the team makes the error of killing the man for his crime. Just what morale is there in this?

October 18th, 2199

Session 14: Sub Zero
The group travels to a base in the Arctic to destroy it before it launches it's subs. However, the unorganized group might kill each other before the Mavericks get the chance...and if that doesn't kill them, then the sub they're trying to inflitrate will. A dangerous mission, made even more deadly by the mistakes of the members toward each other, will see to it that the Special Unit forces have their work cut out for them. Oh, and did I mention icebergs?

October 21st, 2199

Session 15: Deep Space 9
Snipe has the team practice some hover boarding manuevers, making a race out of it, when they get a mission order to go to several checkpoints in space and make sure everything is alright. With Maestro and Dias fighting over the contorls, the team somehow makes it up into space, where they encounter busy traffic lines. While flying around, they witness the spacestation Freedom under an attack. Now the team has to work on their teamwork as they attempt to save themselves and, afterwards, get some revenge on the ground below.

October 30th, 2199

Session 16: Burial Ground
Some mysteries remain buried for ages, until unearthed by some unlucky group. An enemy from The Final Battle returns when the Special Unit is sent to investage mysterous surges of energy. However, upon arriving, the group might not find what they are hoping to, which is X and Zero, but might instead fight an enemy of the two dead Hunters. One that can morph into anything it's fought before. Using teamwork, Shell X, Paladin, Gravedigger, Ripple, and Spirit, however, might be able to finally put this terror to rest. And after they do defeat it, the entire structure finally, once and for all, collapses into the ground. However, unknown to them...there are serveral other creatures like this one.

October 31st, 2199

Session 17: The Stroke of Midnight
The halloween party Snipe has been planning all this time finally goes into action, but the question is who is who? And as Midnight comes rolling around, a fight breaks outside, as two strangers begin to battle it out ... and one isn't even alive. Gravedigger gets possessed and is forced to fight the group, causing even more trouble as everyone tries to stop the phantom spirit. And, after they manage to destroy it, the stranger turns out to be ... Slasher, who has finally come home. However, that might not be so joyous of an event for Dias.

November 3rd, 2199

Session 18: The Summit
A Maverick base is constructed on top of a mountain summit, forcing the group to have to work together to climb up to the top. However, even after facing the deadly trials and tribulations of the mountain, they have to somehow find a way to shut down the Maverick base ... for good.

February 8th, 2199

Session 19: Members
The Special Unit spends some downtime in the training room, trying to get the better of one another. However, is there such a thing as too much competition?

November 11th, 2199

Session 20: Caveat Emptor
Strange transmissions are coming from Egypt, so the SU heads out to investigate. However, Cain and his mean are also racing to find what is hidden out there, creating an explosive meeting when the two groups run into each other inside an ancient pyramid. Upon getting to the machine, however, Cain kills Snipe so Dias will be forced to wish him back to life. However, the machine has it's own drawbacks - Dias has lost something in order to give something. Just what is this device - this Motenk device? And is the ressurected Snipe something entirely new?

November 12th, 2199

Session 21: Raising Cain
Cain strikes back with deadly retaliation. Ordered by Conviction to deal with the Special Unit once and for all, he threatens to destroy Mega City if the team doesn't meet him. They do so and a battle against all odds breaks out against Cain, the brother of Crucifixtion! Much stronger than Crucifixtion, Cain begins to lead the team around in circles, even taking over Paladin to do his bidding. With Dias' rash moves, Snipe's freezing up, and everyone else going head to head with Cain, a mighty battle breaks out, leveling the building they are on. In the end, they prevail... barely managing to defeat Cain. However Conviction challenges them to battle in 24 hours ... a battle to decide the entire Maverick situation on Earth once and for all. The end of the Special Unit IS ahead...

November 13th, 2199

Session 22: Convicted by Evil
The final battle against the Maverick resistance begins with the team in MedBay, being nurtured by X2. Snipe, still weak from the battle with Cain, is forced to stay behind and heal more as Paladin leads the others to take on Conviction. However, Steel shows up and takes over the team, preparing to lead them into battle when Garland suddenly appears, hoping to show up in time for the battle against Cain, only too late. But, he decides to join them in their battle against Conviction, so Steel leads the team in a full out assualt against the Maverick forces, all the Armed Forces in on the battle. As the other units take care of the majority of the Mavericks, the Special Unit breaks into the base and comes face to face with Conviction.

After battling with him for what seems to be forever, even Steel, the strongest of them all, is no match against him. After serveral blows, Steel is taken down, but his defeat gives Diamondback and Avatar a chance to take Conviction out, who is revealed to be Sigma!

Sigma, preparing to kill them all, is then attacked by Snipe, who is finally healed. Together, the Special Unit drives Sigma back, destroying his fortress as it rises into the air. Sigma switches to his viral form, only to be taken out by the group - sending him crashing into the planet below. Now the Maverick resistance is over....what is to become of the Special Unit?



November 20th, 2199

Session 23: Let the Games Begin
A week after the destruction of the Maverick forces, the Unit is called to escort a group of cargo ships to a docking bay in another system. So, Snipe, Garland, Avatar, Spirit, Diamondback, Dias, and Paladin (with Slasher on his way too) all head out. After some rough flying, they manage to arrive and begin to have the time of their lives on the station, Garland dragging Dias to church while the rest go off to gamble (Paladin heads to a bar). Snipe and Garland later get into a dancing contest while Dias gets the other players who are gambling in trouble by claiming they are cheating.

The announcer on the station calls that a tournament is going on, so everyone heads there, including Ace Hunter. Upon arriving there, they split into their own groups and begin to battle it out with each other. Ace Hunter proves to be a worthy match and manages to defeat Snipe, and Dias is defeated by Paladin, while Garland is defeated by Diamondback, Avatar, and Spirit. Garland and Snipe get into a friendly battle, in which Snipe loses, again, while Paladin and Slasher go at it, and the other three battle Ace Hunter. In the end, Ace Hunter wins the cash prize when Snipe forces them all to head back to Earth, worried about a strange blank transmission he received.


November 21st, 2199

Session 24: Dead Earth Part 1
The group that went into space hurries home, not suspecting the danger that is lurking outside Earth... cloaked. Xevil has finally arrived at Earth on the orders of the emperor himself, while the rest of the Tsivrixsh council debates what to do with Earth. Part of the council now himself, Xevil will stop at nothing to gain the 1st seat in the council.

The attack is launched on the Armed Forces HQ and Spade's house, both quickly being destroyed. General Steel, Grave, Ripple, and Iceman struggle to hold the fort down while Snipe, Paladin, Garland, Dias, Slasher, Avatar, Diamondback, and Spirit land at the base, blocked in by an attack they never saw coming! Together, the group heads out to rescue as many members of their unit as they can and escape the base. However, the price begins to prove high when Iceman is forced to sacrifice his life to assure that the group can continue on. Joined by X2 and Garland's daughter, Sharlena, Snipe leads the team to the teleporter room to teleport them to the spacestation Freedom when Xevil crashes the party, already having killed Steel in one blow.

Xevil, thinking he had the unit trapped, began to gloat and tell them about his battle with General Death Star and claims he killed him! Snipe quickly launches a destracting attack while everyone teleports up to the station above Earth and Snipe quickly follows, with a pissed Xevil blowing up the teleporter room. Now it's a race to escape the planet Earth and Xevil.....

Session 25: Dead Earth Part 2
On the run and with time running out, the Special Unit is hurrying through the hallways of the space station Freedom, trying to reach the universe's biggest ship ever built, the Fury, which is docked inside. However, they must witness the terrible destruction of their planet below...will Earth ever be the same? And with Xevil arriving on the station, hot on their heels, it's going to be one hell of a battle to reach the Fury, as Paladin's knowledge may be the only thing that can save them. When they do manage to reach the Fury, where Admiral Drake and Maestro are fighting for control of the ship, they must ram the station dock's doors to escape.

In a desperate bid to save some of humanity, the Fury activates it's teleported and manages tp teleport a half a million people from the dying planet - but the strain destroys the teleporters, rendering them useless. But as they finally begin their escape from Earth, the alien's have other plans, and a mysterous call from someone barely saves their lives - warning them of a trap laid out for them. Arriving at the old Hunter HQ, they fly down to it and make a vow to stop this war once and for all, renaming themselves The Hunters in honor of the first team who beat the Tsivrixsh. However, Xevil attacks the station with them on it, and the old run-down station cannot survive and is destroyed, with the Hunters barely escaping to the Fury and leaping into hyperspace, heading for Foreigner Inc.


November 22nd, 2199

Session 26: Shattering
Traveling through space, while heading towards Foreigner Inc., might shake the newly formed Hunters even worse than anything that Xevil could throw at them. A fight within the team is unleashed after tensions are bottled up and angry feelings are finally lashed out against each other. With everyone growing verbal and resulting to name calling, will the Hunters continue on...or utterly and miseribly shatter? And who is the Hunter that quits the team?

Session 27: Rejected and Alone
Snipe leads the team into the hands of Foreigner Inc., with the thought of Paladin leaving the team at the back of his mind like a bad thought. Expecting Earth's biggest supporter and ally to aid them, the Hunters are all slapped in the face with the cold, hard truth - Foreigner Inc won't help. The leader of the Inc. gives them money, food, supplies, and even fuel powered shuttles, but refuses to battle along side them to free Earth. Exploring the shuttle, Spirit and Ripple reach a new height in their relation by connecting to a web that links together, and Shell buys an object from a store, while Maestro thinks that Foreigner Inc. is being manipulated by the Tsivrixsh, and Airier destroys tracers that is all around himself, while finally Snipe is growing antsy with waiting around. When they finally leave though, a joke turns sour, and Gravedigger causes Snipe to crash land the shuttle on the hanger bay of the Fury. ....will the new Hunters rise to the challenge of remaining a team, something even the old Hunters learned how to do in the end, or will this new generation fail?



November 26th, 2199

Session 28: To the Core of the Matter
The Hunters are aiding the people on the Fury in building a small community on the huge ship. However, their help is cut short when a distress signal knocks the Fury out of hyperspace and they see that the Tsivrixsh are attacking some planet's shipyard. Going out in a shuttle to aid them, the Hunters are shot down onto the planet. However, Snipe insanely leads an attack against space fighters, and they happen to BEAT them! Stranded, they accidently attack the natives...until they learn the truth about them and agree to aid them. Flying up into space on one of their shuttles, they launch an attack on the core of the Tsivrixsh battle ship and destroy it. Crash landing, again, on the planet, they are about to be rewarded when Xevil's Terror shows up over the planet. The massive ship has the strength of a dozen Tsivrixsh battleships and can easily destroy all the accomplishments the team managed to do. Now the question is: how did Xevil track them down?

Session 29: Figuring Out What's Inside
Where has Paladin been during these past few days? Having quit the Hunters, the experienced fighter wanders the Fury, attempting to make a living for himself. However, when he gets involved with a woman, his life gets the ol' turnabout and he ends up in MedBay. Leaving the MedBay, after persuading X2, he looks for his love, who had shot him, and finds her gone. But things can't settle down for him, because Xevil's launched an attack and the Fury is in his sights. Quickly escaping the Fury's MPs, hired by Snipe, he heads out into space, heading for the Xevil's Terror.

Session 30: Maximum Cloneage and Carnage
What might possibly be the final battle against Xevil begins with a ..... personal shuttle sent by Xevil to collect the team. Diamondback, Elayne, and Airier ride down on a Hunter shuttle and join them. Snipe then sends Dakota, Avatar, and Grave back to the Fury for back up, taking DB's shuttle, while everyone else boards the ride Xevil sent, heading up into the Xevil's Terror. Once on board, Xevil challenges them to battle in the Arena, but only Garland takes the offer, blinded by his rage. Snipe leads the rest of the team to blow the ship up, knowing that's more imporant than the need for revenge.

As Garland and Xevil battle it out, the rest of the Hunters have to attack the aliens and work their way to the core. Airier leaves to aid Garland and reveals he's some type of weird Spade project to mimic that of the real Death Star. Garland instantly thinks he has his best friend back and begins to defend the fake clone's life as they both attack Xevil, who continues to gain the upperhand. Meanwhile, the rest of the Hunters, after taking some strange elevators, arrive at the core and attempt to blow it up, when suddenly Xevil attacks them mentally, showing he can carry on two battles at once! Managing to succeed, however, in blowing up the core, the team rushes up to the Arena where they all attack Xevil in great force, hoping to over power him. It looks like Snipe, Garland, and Airier's combined might succeed, but Xevil blasts Airier to near death and quickly deal with Snipe and Garland. Pinning everyone on the wall, he prepares to kill them all when Paladin attacks him.

The Hunters are freed once again and the fight continues, until Xevil is forced to teleport everyone to the shuttle and send them flying to the Fury, so he can deal with Airier. Xevil quickly destroys Airier and leaves the Xevil's Terror as it explodes. With Paladin back, Garland's heart broken over the death of a fake clone, and mysteries still out there, the Hunters fly off, with Xevil alive and well...and still after them.

Session 31: Resistance Against Death
Meanwhile, back on Earth...
Dominator has formed a resistance against the tyranny that has seized the planet. However, with deadly Vultures, Angers, Executors, and Zombies, can he possibly lead a rag tag team of survivors to victory? The Resistance wanders to the spot of Spade's rule and finds his skeleton laying there, Spade having died during the attack on Earth. There they are met by Wiendigo, who is all too alive and well after his "death" in Session 100 of The Alien Wars. With the team heading out after a Vulture discovers them, they head for a place called 'Paradise', a supposed place that wasn't destroyed when the planet was attacked. Dominator decides to lead them across the Blood Ocean and to the other continent, heading for the Wastelands. As the team heads off in a rusted bucket of bolts truck, can they reach the Blood Ocean? And can they save the planet from it's horrible predicament?


November 27th, 2199


Session 32: Too Fat
Taking a shuttle out to the planet ________ to pour a vaccine against a virus unleashed by Xevil in retaliation to losing against the Hunters earlier, Snipe plots just how much fuel will be needed according to the weight of the passengers and cargo. However, when extra weight in the form of a young boy appears, the Hunters will have to face a difficult decision. Follow Paladin's plan and throw the vaccine out and screw over millions, or follow Snipe's plan and throw the boy out to save the millions. Or Garland and Ripple's plan to throw one of themselves out? It's a deadly countdown on the clock as time ticks away for the team.

November 29th, 2199

Session 33: Faw Fear
Having outsmarted the weight problem and saved everyone, the Hunters come across a planet that is seemingly deserted. Going to investage will pit the team against their darkest fears....but will they rise against these fears or fall into the darkest corners of their lives? Manipulated by Fear Man, who was by Wily and then taken by the aliens, they'll have to defeat him and the fear he controls. Sound easy? Throw some zombies into the mix and a burning hatred for Fear Man by Gravedigger ... and then things get complicated.

Anniversary:

November 30th, 2199

Session 34: Anniversary: Enemies United
Arguments break out about Snipe's leadership abilities and Paladin's latest disappearance, which then causes the team to fight it out with each other once again. However, when a call comes in that says someone is attacking the Tsivrixsh, Snipe hauls ass over there to find out who has the guts to do it...

Only to find SIGMA attacking them with a colony of reploids. Uniting, the two enemies defeat the Tsivrixsh there and land on the ground to make a truce...right as another dead man appears...Spade. Hoping to take over the newly formed alliance between the reploids and the Hunters, he is shot down by the team and Snipe remains the leader. However, as the three of them unite in a shakey alliance... knowledge of Death Star comes into hand.


December 2nd, 2199

Session 35: Anniversary: Grave of a Star
Traving to the planet where Death Star supposedly died at the hands of Xevil, the Hunters finally have learned the truth about the reploid's fate....as the battle torn planet holds his grave. As Garland mourns, Gravedigger tries to piece together the puzzles lurking around and Avatar lands in a shuttle to warn them that some type of weapon is heading towards the planet. Spade begins to laugh, warning them that "The Five" have come in the Ti'dah to deal with the Hunters for humilating Xevil. A battle is about to break out!

Session 36: Anniversary: I am the Wind
The Hunters are confronted by Xevil, who shows them the power of the Ti'dah by blowing up the nearby star, causing it to begin to collapse in on itself and destroy the star system. Garland attempts to fight him, but finds himself seriously outgunned when a figure called Wind shows up and attacks Xevil, allowing the Hunters enough time to escape from the planet. However, upon escaping Snipe knows it's going to take some serious talking to gather enough forces to take on the Ti'dah in a battle for it all.

Session 37: Anniversary: Crossing the Sea
Meanwhile, back on Earth...
Dominator continues to lead the rag tag team of survivors towards the Wastelands, in hopes of finding this 'Paradise'. However, crossing the blood ocean might prove to be too fatal when the creatures guarding it begin to pick them off easily as the Resistance is poorly equipped. Once they begin crossing the ocean, the boiling ocean begins to eat away at the boat, forcing the team to soon have to fly over the Alantic Ocean, heading towards Europe. Upon arriving, they decide to head to Paris, France, in hopes of finding some resistance members in the ruins of the city.


December 3rd, 2199

Session 38: Anniversary: Assembly
It's up to Gravedigger to make the leaders of various planets to join the Hunters in the upcoming battle. However, can someone who has been mute for more than a decade really move the hearts of the leaders...or will it take some help from his teammates?

Session 39: Anniversary: Assembly Redux
What's this?! While the forces of good gather together, it looks like evil is doing the same thing. But who is their key figure in the battle? Is it really Slash who will be taking the Hunters on? And what about the Ti'dah?


December 4th, 2199

Session 40: Anniversary: Destiny and Fate, History and Future, Chance and Death - COLLIDE!
The lines are drawn, the stage is set, and the battle that will decide how the rest of the war will proceed begins here!

Snipe leads a crazy suicide mission inside the Ti'dah while the fleet that Gravedigger managed to assemble attacks the enemies' fleet. However, this won't be a short or soon forgotten battle as even the Counselor decides to come along, for emotional support to the crew.

Sneaking onboard, the group immediately finds themselves under attack by the most deadliest of traps...including enemies from the past, like Vile, Crucifixtion, and The Elder! After they manage to defeat them, Xevil shows up...along with Slash, who takes the entire team on. Soon, it's Ripple vs. Slash in a battle in which Ripple wins!

However, when Xevil shows up, it seems that Blackjack might seriously be injured. Enraged, Garland takes him on alone as Diamondback, Snipe, Ripple, Spirit, and Slash try to help their injured comrade. However, Xevil proves to be too much for Garland until Wind shows up, knocking Xevil back. Deciding to run, Xevil splits and Wind reveals himself to be...Albert!

The group heads to the control room where "The Five", five members of the Tsivrixsh Council, meet them and the battle breaks out. The Counselor takes out the super weapon...however, the cost is her own life. Unfortunantly, the weapon was already fired and the star is destroyed, causing the system to collapse. Albert sacrifices himself to keep the five council members busy and the Hunters escape as the Ti'dah is destroyed

...However, the Ultimate Weapon used by CorSec during War is brought back by Spade. And he uses it to attack the Hunters! The team rushes on board the Ultimate Weapon and Snipe takes Spade on one on one as the rest of the team takes out the Ultimate Weapon. Everyone escapes..only to have their shuttle give out and begin to plummet. Ripple and Slash form a portal and the team teleports off to a strange new planet. But have they come this far only to die?



December 5th, 2199

Session 41: A New Hope
The Hunters are still lost and have no clue where they are after the devestating battle yesterday, in which one of their own died and a friend died. Learning that the planet shouldn't be as advanced as it is, the Hunters, carrying the liquified Gravedigger, who was melted from the battle the other day, are taken to the Chieftian, who begins to preach to them in a way that begins to open the angry Garland's eyes. However, Gravedigger, still piecing together the mysteries from Anniversary figures out who it really is...

Death Star, who has finally shown up at long last, and the final pieces of the puzzle are placed down. However, things aren't going to rest for long as Xevil has shown up for the final battle.

Session 42: The Cold Equation Part 1
The battle begins as the Hunters, along with Death Star, gather together to take on Xevil's forces, which are set up all around the planet. Eight prime locations under attack, and each decision the team makes affects later outcomes. Dias and others will have to come to terms with themselves that losses must be made for the greater good. And Paladin's back, a hostage of one of the Tsivrixsh forces. However, can he and Death Star re-establish a relation after their fallout at the end of the Year Long War? And what does Xevil have in store?

Session 43: The Cold Equation Part 2
The Hunters - Snipe, Death Star, Avatar, Ripple, Slash, Garland, Spirit, Dias, Blackjack and Maestro - head into the base that was once Death Star's. But with Xevil controlling the brilliant Death Star's traps, their chances of escape are cut down extremely...especially when Death Star is taken hostage by Xevil. They have to force their way through the halls, Snipe and Avatar soon joining DS in the clutches of Xevil. And Ripple is almost fatally wounded, but is barely brought back to life -- in time for the cold equation to begin by Xevil. 3 hostages - and the Hunters have to choose one who will live out of the three. The debating goes on as the team has to make one of their worst decisions ever, and after everyone has voted --- the tie breaker falls upon Spirit, who forces herself to choose....Snipe.

Death Star and Avatar are teleported away and the battle breaks out against Xevil, who proves to be top strong for them all. Before they learn his dodging trick, Snipe however is the first one to nail him, allowing him and Garland to team up against Xevil. However, as the battle progresses, Xevil wipes the psionic's minds --- only to be freed by Snipe in the nick of time. Garland pumps up on Hyper and begins to attack Xevil, who still manages to take the hits in stride --- until the death blast from Avatar comes flying up through the ceiling, who dies protecting Death Star.

In retaliation, Xevil attacks Dias, who is destroying his crystal and blinds him permanently right before Death Star drops in to free Garland from his clutches. The Hunters all gather their last attacks together and kill Xevil together. However, the base begins to self-destruct and it's a race to escape --- but they fail to make it out in time before the explosion. Is this the end of human life or the beginning of a new era?



December 7th, 2199

Session 44: Startgame
The Hunters haven't been found. All search efforts have been useless. They are not alive. The explosion, Drake deduces, incenerated their bodies. But the truth is something no one will know...until the final pieces of the puzzle are put together. Calling together the remaining Hunters, it is quickly seen that the mourning group's hope is being crushed fast and the shakey Alliance they started up is collapsing. Only Sigma remains on their team. But with a traitor on board, who Death Star claimed was Index, things are going to be very risky for the remaining Hunters. And what is the connections that have been layed out so far, which are about to come together? Spade's predicted Endgame is arriving...

December 15th: A group of mercenary pirates are hitting an Imperial Center, gathering information, when their leader Red finally attains the information he needs on who has been tracking them for the past few months, since the rising conflict began against Earth. This group, which is more functional than the Hunters could ever begin to hope to be like, a family even, with a new rookie named Riptide, head for a planet owned by Lord Talon. However, what is his connections to Index? And what are his motives? All will be revealed when Red's group is captured and forced to aid Talon. . . or die


December 16th, 2199

Session 45: Pieces of the Puzzle
Red has gathered his mercenaries in the Red Beard, searching for the bombs that Talon has placed somewhere on board. However, they find themselves unsuccessful, so he heads for a nearby station to resupply for Talon's objectives. Arriving there, he begins to reload the ship when he and Riptide notice a Tsivrixsh shuttle ahead, banged up from what looks like a battle. But when a rival pirate gang attacks, the shuttle takes off, barely blasting a way free for Red too. Taking the opportunity, the Red Beard flies out to safety. However, more puzzles to the Endgame are rising. . .

Also, back on the Fury, an unknown Tsivrixsh Queen Battle ship is stalking them. The group begins to attack and run into hyperspace. Once safe in hyperspace, Slasher fires the weapons again, blowing every weapon system on the ship up and making the Fury defenseless. Admiral Drake arrests Slasher on the grounds of being a traitor. . . which Index likes all too well.


December 17th, 2199

Session 46: Trials
The trial begins. . . with Slasher being held on the grounds of being a traitor. And evidence has arrisen to prove that he caused EVERY event against the Fury, including getting the aliens to track them where ever they go. The jury - Paladin, Index, and a few Military Police personal, one being Spectre, Diamondback's girlfriend - find Slasher guilty on the charges of the crimes. The sentence. . . death! Drake has him taken off while Paladin and Spectre form a plan to prove Slasher innocent. . . however, this may be harder than it looks. . .with a cunning villian such as Index.

Meanwhile, Red has the team survey the station they will have to destroy. However, will the new members to their team blow it for them when they are confronted to pay to survive? And what is Red's plan to get the civilians off the station before they blow it?

Session 47: Murphey's Law
On the Fury, things begin to look up when a new member joins, named Avalon. But, before the night is up, another member, from the Tsivrixsh's side, shows up, asking to join. Will the Hunters' distrust prevent him from joining. . . and is he all that he seems to be? Drake decides things are beginning to heat up and it is time to gather the Alliance's remaining forces - mainly Sigma - to come join them for a plan of action.

Far away, however, the Red Beards launch their attack against the station, Red's plan revealed. Gazer set up some equipment to warn everyone off the station before they attacked so as the Red Beard launches it's attack against the station, the civilians flee. Sending down a team headed by BioHazerd, only Red, Azazel and Riptide remain on the ship, hoping to take out the core of the station. But the ground assualt team will have their work cut out against them...from Ace Hunter. And after their mission concludes, Red finds himself stuck with a new "friend", Ace Hunter, as they attempt to find out if the Hunters are really dead or not


December 18th, 2199

Session 48: Next Time, Try Reading the Index
Paladin and Spectre decide to spring their plan into action. . . along with a drunken Gravedigger, in hopes of taking down Index and proving Slasher innocent. However, while they do this, Avalon and Xrileshr battle training droids, proving their mettle to become Ensigns. And Slasher, locked up in jail, tries to talk to the female guard. Paladin, Spectre, and Grave head to Index's room but find guards out. Grave morphs, but it seems Index is already inside, so all the guards drag him off to jail as an impersonator, which is a bad thing for him with Slasher in there, and Paladin and Spectre break in and attack Index, who is aided by. . . Avalon and Xrileshr, who help stop Paladin and Spectre while Drake comes in. Coming to no avail, Drake strips Paladin and Spectre of their positions and locks them up. Now the only remaining Hunters is . . . Shell X, Avalon, Xrileshr, and Index?!

Session 49: Your Ass is Grass
The Red Beards launch their search on the planet where the Hunters died. However, it seems Xevil was prepared for some sort of a search and they are attacked by grass after discovering Avatar's skeleton. Ace Hunter himself cannot escape the might of the grass and Sirus makes a bold sacrafice to kill the grass and allow the others to escape. But now Red vows revenge . . . against the Hunters.


December 19th, 2199

Session 50: Endgame
The Endgame has begun and it is time to move all the pieces on the chessboard into play. It began twenty years ago and now the Endgame, manipulated through Wily, created by Spade, and now Lord Talon's weapon, is about to be launched.

On the Fury, Admiral Drake begins the execution of Slasher, while Shell X, Spectre, Xrileshr, Sharlena, Gravedigger, Avalon, Index, and Cheryl have to witness it. However, after Cheryl and Slasher come to the brink of expressing their love for each other, the execution happens and Index is all too happy. But when he comes to brag about it to Spectre and Gravedigger, Admiral Drake plays his hand and Slasher, who lived with the aid of X2, stops Index. Paladin is brought in as Index escapes and all hell breaks lose on the Fury as they track him down. But when Index is cornered, he self-destructs and kills Sharlena, Garland's daughter. Elayne comes in time to see her friend die and mourns for her along with everyone else and Drake is blamed for it! But before things can calm down, a visit from the 2nd Council Member of the Tsivrixsh Empire occurs.

Back on another planet, the Hunters under Snipe have a party, aas Death Star and Garland spar and Snipe has sweet bliss with the natives. The others plot what to do next when the Red Beards arrive, led by an angry Red, who is cooled slightly by Gazer. However, miscommunication leads to a battle between the two groups, in which Ace Hunter and Gazer watch in dismay, until Orlonre is killed. The two groups reach an understanding and repair the Red Beard and head off to end Lord Talon's reign.

Back on Earth, the Resistance moves into Paris, only to be attacked by Earth's governor. Wiendigo and Dominator attempt to take the machine out that the governor controls, but fail, and Matrix self-destructs himself to destroy it, saving the others. But they learn their fates may be cut short by an incoming meteor.

Admiral Drake and the others make a deal with the 2nd Council Member, against Xril's wishes. They make a deal to work together to defeat Talon. The female council member sends the team off to see if a claim is true that Spade is the mastermind behind the Endgame, but after a strange bizzare of events, in which Gravedigger and Paladin discuss normal things, they learn that Spade is nothing more than a vegetable, and Lord Talon is the mastermind. The group quickly heads off to his planet to defeat him.

Meanwhile, the Hunters and the Pirates arrive and the Hunters are captured by Lord Talon. Red and Riptire must make a difficult decision placed by Gazer to aid, against Azazel's wishes, and heads off to rescue the Hunters. But inside the prison, they are being tortured and BJ's back is trashed once more, crippling him as they escape from the prison and land on the Red Beard. They head off and Death Star finally goes head to head against Snipe on his freezing up and the truth is revealed as Snipe tells of his past and the death of a little boy.

The team then attacks the satalite, hoping to stop the meteors from launching, but fail as one takes off. Red crashes the Red Beard straight into meteor in the only attempt they to catch up with it.

Back on the Fury, the others arrive in time for the meteor to fly by and Talon launches an attack, kidnapping Elayne, the final piece of the Endgame puzzle. The others leap into the portal after her.

Back on the meteor, Red says his last words before dying, leaving Azazel with a feeling of nothing . . .but revenge. When the others teleport to them, the entire group heads into the meteor where Slash is hooked up to the machine known as 'Endgame', powered by all the Robot Masters, Azuls who acts as Protoman, and Slash, who acts as Zero. And Elayne and the DS human clones act as the focal point for the weapon. The battle breaks out, with Avalon fighting against Shade Man and Death Star against Slash, who has been programmed to kill them all. The others attempt to escape as the Endgame blows out of control.

After a long, confused battle, the group reaches the surface, with Slash dead behind them. Death Star is weak from his battle and lets the others take on Lord Talon, who battles Ace Hunter to the death. Arriving to aid them, Garland learns of Sharlena's death and goes physco, trying to destroy Talon in a fit of rage. But as the battle continues on, Talon destroys Shell X's programming and destroys him, then kills Diamondback in one blow.

Garland sends Talon into a suicidal role as the energy is crackling around the meteor but Snipe knocks him off, only in return to by almost killed by Garland. The other Hunters heal him barely and right as they are all about to be caught up in Ground Zero, Death Star comes in and teleports them to the surface, where Drake and Slasher teleport them back to the Fury.

Now the Red Beards are led by Gazer, with Azazel quitting the group. Garland is left on the verge of death within his very soul and Elayne has Death Star, who is like her father - since she is the daughter of Airier, a clone of DS. And weirdest of all is Diamondback, who's body was wiped out by Talon, is now stuck in his girlfriend's body.

But the question now is: has the team's Fallout broken them up for good ... or can they forge themselves even stronger?


December 21st, 2199

Session 51: Funerals for Friends
After the events of Endgame, the Hunters are still reeling from the pain of their loses. The death of their friends still hangs around them, and the death of a daughter to a father drives him further into darkness. How will the Hunters handle their friends' deaths and how will Death Star react to Ripple after Slash's death?

December 24th:

The Night Before Part 1: Ghosts of Christmas Past
It is Christmas Eve and Death Star finds himself with out cheer as the death of Slash continues to haunt him. Dwelling on past Christmases, he finds the true meaning of Christmas within the city in the Fury when a little girl helps him through his problem with Slash's death. But, meanwhile, Garland continues to wear himself down in his rage, training harder and harder, much to Elayne's dismay. Death Star, however, reinstates to becomes a Hunter again, thanks to Drake. Getting his personal room, he moves in and then heads out to buy the little girl a gift, since she gave him a bear, and comes across a woman who catches his heart for a moment, before the two head on. Is this true love again? But when he arrives to give the girl her gift, he finds she has been taken by a burgular who was after money, hoping the girl will be his ticket off of the ship. But tragedy will strike DS, like always. And when he arrives home, Elayne confronts him to finally talk with Garland, which he had been putting off for too long. But can even Death Star help Garland?

The Night Before Part 2: Ghosts of Christmas Future
Garland is still reeling from the death of his daughter, Sharlena. And it seems even Death Star cannot snap him out of his utter depression. Out of everyone's reach, Garland sets up his next level of training, much to the distress of Elayne, and battles out a training program of Xevil, who manages to kill him. But on the void between life and death, will Garland see the true meaning of life...before it's too late? And what would the world be like if he never existed?

The Night Before Part 3: Oh Unholy Night
Gravedigger is up and about on a case to find a missing child during the early morning of Christmas Eve. But can he over come the hardships of being a detective, find the missing boy, play Santa, and get into a sewer system all before he clocks in for his next assignment? This is one night that is certainly anything but holy.

The Night Before Part 4: CipherMas
Everything is nice and quiet..and boring for Cipher, on board his ship, floating in space. Lucky for him, the Fury picks him up and docks with him. But what Drake, Diamondback, and Grave encounter is beyond their imagination...a hyper little sphere that takes them all by surprise. Before Drake can evem realize what is going on, Cipher has sweet talked himself past training and is now a Hunter. But will the bored Cipher and his ship Viper fit in with everyone this Christmas Eve?

The Night Before Part 5: The Enigmatic Side
...it's, uh, the adventures of the blind Dias and his "father", Slasher. Can X2 restore Dias' sight? Who knows! Will Dias ever be mentally right again? No way in hell! But, hey, it's Christmas, enjoy this totally non-related Christmas story and be scared.

The Night Before Interlude 1: Yes Virginia, There Is a Santa Claus
When your dream of Christmas is destroyed by your seven year old brother because he tells you there's no such thing as Santa, what would any normal five year old do? Try to figure out the meaning of Christmas, and hope, with that childlike faith. This is a story of love, family, Santa...and bad seven year olds.

The Night Before Part 6: Rare Blessings
Deaths in the Hunters have seriously damaged the morale of the team. But in the air on the Fury there's a feeling of Christmas, and Paladin definitely isn't feeling it. He sets out wandering around the Fury looking for something, but he isn't quite sure what. All the while buying gifts for his fellow SU officers, he keeps seeing a familiar face. In any case, he finds a bit of Christmas and a slice of happiness to enjoy during the holiday season.

The Night Before Part 7: The Spirit of the Season
Its Christmas Eve once again, although this Christmas is not going to be a very good one... Ripple, still mourning Slash's death and with all the events that have happened to the Hunters' fresh in his memory, Ripple commits a drastic choice.... only to be snapped out of his blue streak by Spirit.

The Night Before Part 8: Tsivre Xver
Christmas Eve and Xrileshr is lost in thought as he does his duties of the ship, trying to figure out his place on board the Fury and if the Hunters are really cut out for the upcoming war, or are they hopelessly screwed? And who is trying to kill him, taking whatever means necessary to see him dead? A look into the past and perhaps the future.

The Night Before Part 9: A Little Piece of History
A travel through time when Avalon collapses into a deep sleep from working on Shade Man, recovered from ground zero on the meteor after the battle with Talon. But can he get a special insight on the past and learn to pass it on to the future, and what would have happened if he had been working next to Mega Man? An interesting outlook into the realm of Christmas.

The Night Before Part 10: Under the Mistletoe
A strange story taking Snipe along his Christmas Eve day in search of a woman to spend it with. But will his hormones win and what strange trials will he have to face? But with Santa Claus lurking around every corner and having roommates like Gravedigger, this isn't going to be an easy feat. Has Snipe really lost his style with the women or is it just beginning again? And what role does Lara Croft play in it?

The Night Before Interlude 2: A Maverick Christmas
How does Sigma spend his Christmas days? Well, can the cold hearted Maverick find some Christmas cheer on his ship? And where has he been since Session 49?

The Night Before Part 11: Christmas, With Pepperoni and Sausage
It's a story. Yes. About Christmas. No, but hey, gotta love the ending line. But, hey, Diamondback and Spectre finally will get out of their little predictament of sharing a body, but how will they do this? A reploid, hm? And who is trying to kill all the Enhanced? And on top of all this, can Chris make his pizza deliveries?

The Night Before Part 12: O' Christmas Tree
It's Christmas Eve and Drake is busy with his duties as Admiral and the boss of the Fury. But through all his duties, meeting people throughout the day, and trying to come to reckon with his own past problems, can he make this a Merry Christmas for the others?

The Night Before Part 13: Perchance to Dream, Perhaps to Die
Back on Earth, when spirits are at their lowest, Dominator and Wiendigo talk about the past.

Session 52: The Night Before The Conclusion - It's a Christmas Matter
The Hunters are finally gathered together to have a surprise Christmas party by Drake, but things begin to grow strange. How does everyone's stories begin to meld together to form the conclusion to this? And how does Christmas go from normal to zany by the evil Santa Claus, who is an old foe from the past? Can the Hunters save Christmas?


December 31st, 2199

Session 53: The Night Before Epilogue - Countdown to the New Year
The countdown to the new century and year begins with a horrible start as a mad killer plans on blowing the Fury up when the timer hits 0 for the new year. He sends the Hunters through a series of hoops and loops, luring them around the Fury and making fools of Gravedigger and Dias. And when they manage to defuse the bomb switch with only seconds to spare, they head to his base, the store Grave played Santa Claus in and learned that it was the store manager behind it all, wanting revenge on Grave for ruining him. The quickly lock him up and head out, feeling a bit miffed at being out smarted by someone who can only rant "HE RUINED ME!"

January 7th, 2200

Session 54: Who Gives a Rip?
Ripple is attacked at the cafeteria and sent into a coma. The Hunters split into two groups, one hunting down the attacker and the other entering Ripple's mind to save him from whatever his father shot him with. It seems Ripple's father wants him dead, and isn't going to stop until he is. Snipe, Diamonback, and Gravedigger tackle his father and manage to take him down, but he dives into the airlock, exploding in space. In Ripple's mind, Spirit, Garland, and Death Star aid Ripple in the battle against the virus, restoring his emotions as best as they can. In the end, they bring Ripple back.

January 14th, 2200

Session 55: Wien's the Mystery
Snipe calls forth a meeting to help establish the remains of the short lived Alliance. Sigma argues the point that force is the way to make people join, while others express wisdom, such as Avalon. Finally, after ignoring Death Star's attempts to add something to it, Snipe brings the group to the meeting with the Alliance members and he uses Death Star as his tool to get them to rejoin, showing how he beat the aliens before. However, someone in the balcony above fires a shot off that Drake dives in the way of and takes the shot, falling to the ground in a coma, dying from a virus eating away at him.

Diamondback and Snipe fight a shadowed figure who wears an overcoat and visor, but vanishes into the shadows. The two head back and join Death Star on the balcony and Ripple discovers the butt of a cigar. The kind Gravedigger has, Snipe points out. Sigma takes the moment to insult them, but they ignore him and race to the prison area to talk to the Manager of the store who hates Grave so much, thinking he might be trying to frame him. However, once there, they discover the manager is too much of a loony to be causing the problem and they are attacked by the figure again, who Gravedigger and Death Star instantly recognize. Garland throws out some light and reveals it's Wiendigo the team's fighting.

The fight breaks out with vigor and Wiendigo stabs both Ripple and Diamondback through the guts before launch a series of bombs all over the Fury, which blows the insides up. Gravedigger follows the manager through a tunnel, only to be buried in, with a dead manager, and the others warp out of the prison block before it collapses in. They arrive on the main level to see the entire area destroyed, the dead scattered about.

Session 56: Never Give Up, No Matter What
The mystery's aloft but Death Star can't figure it out as the team is sent through hell in their own home: Fury.

As he, Snipe, Gravedigger, Garland, Dias, Ariel, Cheryl, Spirit, Ripple, Cipher, and Diamondback struggle to save the lives of the people on board, they come across challenges that not even brute strength can save them from - - - but only their own emotional stability can. The question is can they mentally survive the attack on the Fury, not physically. And as they progress through the halls, one of their own, Diamondback, falls to the hands of death, along with hundreds of thousands of people. Snipe's emotional state begins to falter and Gravedigger's quest for vengence against Wiendigo, the one behind all this, grows until they hit a climax point in the engine room of the Fury, where they manage to trap Wiendigo at the head of the engine core, right before it blows - - - but alas, no one dies and they awake in the cells of the Fury, where Wiendigo reveals to them that they were under a drug's influence that he had hoped to destroy them by taking away their emotional side and leave them with nothing. Hoping to gain something from the loss by killing Death Star, his goal, he challenges him to a fight and Death Star easily breaks free of the cell's force field, ready to meet Wiendigo head on.

Session 57: Masks
Death Star goes head to head with Wiendigo, but cleverly frees the trapped Hunters, who haven't passed out due to the exhaustion of the drug Wiendigo has induced upon them earlier. As they head to the bridge to save Drake from death's door and stop the incoming fleet of Tsivrixsh battleships, Death Star and Wiendigo battle along the halls of the Fury, going at it further and further, even into space as the ships open fire on the Fury. However, Wiendigo sidetracks Death Star and heads to the bridge, carrying the fight to the other Hunters, who leap into hyperspace, almost destroying Death Star, who's out in space - for anything in hyperspace is immediately ripped to shreds.

The entire group goes after Wiendigo, which conflicts with Death Star's battle and causes him to have to watch out for the others, giving him a harder time, and in the end resulting in a battle wound when he saves Snipe, sending Wiendigo and himself spirling into the core of the Fury. However, that's when it's learned that Wiendigo is really Digo, who managed to survive his last encounter with the previous Hunters twenty years ago. Death Star manages to blast him down into the core, leaving him for dead. Plus conflicts spread, as Spirit no longer seems interested in Ripple, Diamondback has been missing, Snipe is growing weaker, and Cipher is not your average hero.


January 18th, 2200

Session 58: Leap of Faith
As the Hunters repair the damaged Fury from the previous battle, a space shuttle bearing old Hunter codes arrives, claiming to have news from General Death Star. As the alien, Jordus Calri, lands and pleads his case, Garland begins to lean towards him, since he has all of Death Star's records. Snipe and Dias calls up Death Star, who arrives with Gazer, having been working on a simulator like the old ones on Earth. The inner conflict begins as both of them answer all of Garland's questions correctly, and finally Death Star decides to leave them to their fate, knowing they will die if they follow Jordus. As Garland is about to get Drake to head off to the Jordus' planet, Grave remembers that Death Star's data banks were robbed blind and Snipe detains Jordus, who pleads to Garland for help. But seeing all but Garland is against him, he transforms into his true form, a Tsivrixsh Warrior, and attacks, being destroyed by Garland. Garland then runs off, upset for not trusting Death Star, who follows after him.

Garland and Death Star: Step by Step, Day by Day
Death Star and Garland finally have it out - talking. In Death Star's simulator, can Death Star and Garland finally reach an understanding that will ease Garland's pain over Sharlena's death and his "betrayal" to Death Star? And will Garland learn the truth of "the future"? AND will he learn about Death Star's increased power? Well, some of those are answered. Also, they go back over all their times together back in the Year Long War and learn things about each other, and memories, they had buried. But in the end, at the place of UO's death, will Garland stand up to his fears and defeat them? This marks the beginning of Garland's new path.


January 21st, 2200

Session 59: A Houdini Trick Part 1
The Hunters have been being hit by the weirdest challenges since the battle with Talon. Running from the Tsiv. Empire, fighting off clones inside the Fury, defeating Tsiv. Warriors posing as Death Star, and now they come across a station out in space with a distress signal. Heading there, the Hunters discover it's residents is full of...slugs, which can capture even the strongest of them and drain their life. As they battle their way through the hordes of slugs, they reach the transporters, and have to work together to jump-start the teleports into getting out of there. The squirrel, who rode with them there, is all to happy to escape, and they all leap on. However, it has disasterous effects. Gravedigger switches bodies with the squirrel; Ripple switches bodies with Garland and Garland switches bodies with Spirit, making a three way cross; and Snipe and Death Star switch. They arrive in one of the station's shuttles, which starts up and flies away, forcing Dias and Drake to chase them in the Fury. Death Star and Snipe are seemingly dead until the confused Hunters manage to revive them. But once back on the Fury, they are faced with a dangerous challenge: controlling each other's powers. And will Snipe, in Death Star's mighty body, prove to be their?

Session 60: A Houdini Trick Part 2
In X2's MedBay, the Hunters face confusion and chaos when they learn X2 can't switch them back. However, that's the least of their troubles, as the squirrel, posing as Gravedigger, goes around pissing off the underworld of crime on the ship, who then try to kill him. Unfortunantly for Gravedigger, the squirrel frees the manager, who is all too happy to hunt down what he thinks is Grave. Gravedigger, finally pissed off beyond all means, attacks the manager inside the elevator while X2 captures the squirrel. However, Gravedigger gets carried away and knocks the manager down the elevator shaft, almost killing him in the process, leaving the man crippled on the bottom. Diamondback returns him to the prison block as the other Hunters follow the computer's advise to move back onto the station - seeing as it's plunging into the nearby star.

They quickly head for the station, only to be attacked by multitudes of slugs. Dias finally arrives in Slasher's latest project, which he had been working on for the past few days - a space mech, and holds the slugs off as Death Star crash lands them into the station, almost going through the entire thing and crashing out the other side. They manage to survive and are attacked by the slugs, who form into one giant king slug, which then attacks them.

Diamondback and Spirit, who is out of body herself, fights the slug. Spirit (the one who was Spirit, it seems that Spirit was replaced before all this by another, resulting in the conflict between her and Ripple) and the others power up the last bit of energy in the teleporters and teleport. Dias, in the mech, Diamondback, and Spirit battle the king slug in an all out battle in the hanger, thirty seconds away from the star, when the others arrive. Death Star and Snipe however, have not changed, and they lead the way to the abandoned shuttle from the previous trip to the station, powering it up and flying off as the station crashes into the star.

Back on the Fury, the group is distressed that Death Star and Snipe are the same - but the King Slug returns. Dias/Diamondback in the mech, Garland, and Spirit (the spirit Spirit, not the body spirit, confusing, eh?) head out to battle it while the others watch. With Ripple's aid, the four manage to throw the king slug into the star, destroying it, but Garland's blast hits the star, making it go irregular. Now the question remains - how to switch Death Star and Snipe back?


January 22nd, 2200

Session 61: A Shooting Star and A Burning Mech
Snipe and the others plot how to switch him back with Death Star, when it's decided to go to the planet near the station and investagate it. They find Death Star - learning that he's talking to Helen and he finally learns what she really feels about him - which is nothing, he's just another thrill. Sad, he leaves and heads with the others to the planet, stranded on it as the shuttle spins out of control from the immense gravitation and atmosphere. There they climb to the top of a nearby mountain to attempt to use Slash's warp blade to create a warp to get out there. Cipher, blind in the crash, is carried by Gravedigger, but they of course, hate each other.

Climbing the mountain, Death Star becomes sick in Snipe's body and is unable to help when a mountain slide threatens to crush them all. Snipe is the one who comes through, saving the group from death and helping them reach the top. Upon warping, amazingly since the blade shouldn't have done it, they arrive on the Fury to learn the planet is about to be destroyed by the star's irregular pulse and the computer has decided that the only way to switch them back is to go into the exploding planet.

Snipe takes off, leaving an angry Death Star, who thinks his body will be destroyed going into the atmosphere since the jetpack will burn up doing that and will kill him. He grabs Dias' mech and flies after him. Garland asks the computer if it'll work, and learns the computer just made the idea up while drinking coffee. Angered, the group is helpless and can only watch the two plunge into the planet. Using his special comm. with Death Star, Garland manages to get through and learns they both lived - and are back to normal. But how?


January 23rd, 2200

Garland and Elayne: Oh Child of Mine
Garland and Elayne talk - and the end results might surprise you, when Garland pulls out the adoption papers to make Elayne his own child. Also, Elayne is troubled and wants to learn more about her mother and her DEAD father. Ripple comes in, troubled by his own problems with Spirit, so he and Garland decide to train.

January 27th, 2200

Session 62: Beauty and the Beast
Trouble's on the rise when X2 comes to the Hunters with a case of a stark naked man raving about Adam and Eve. That's when the computer admits to there being case of love sick men zombies following a naked woman around. Snipe and Dias immediately take the case and all hell breaks out.

As Dias and Snipe become Eve's love slaves, they begin to attack the bridge to gain control of the ship. Death Star is missing and Slasher's two new mechs are useless inside the ship. Gravedigger, Ripple, Garland, Drake, the computer, and Diamondback are alone to face Dias, Snipe, and Eve when they attack. And soon Ripple joins Eve.

As the battle breaks out and Eve sends the good guys on the run, Garland contacts Death Star via the special comm. However, Ripple also contacts him via the normal comm. and tries to get DS to ignore Gar. Dias, transformed into Dark Heart, chases after Drake, ordered to kill him, and Grave gets smashed by the elevator to help everyone else to safety. Death Star comes to their aid and the battle tides turn on Eve, when Ripple comes to his senses. Eve and Dark Heart are quickly beaten, Snipe taken out of the fight earlier by Diamondback's ice attack, and Eve is actually understood by Gravedigger. He leads Eve off to be detained and help X2 to transform Dark Heart back into Dias. But now, with the team almost having destroyed each other, Snipe knows it's time for reforms.



Unknown Date

Session 63: Superiority
Back on Earth, where the days no longer have meaning to the survivors of Xevil's attack against the planet, Dominator's group continues to search for "Paradise". However, when a surprise attack catches the group off guard, and manage to capture Wiendigo and Dominator from the group. The remaining survivors now have to find their comrades - but as they get closer to them, they find that the Tsivrixsh are forcing Dominator and Wiendigo to battle one another. As the two warriors' fight each other, Wiendigo slowly begins to gain the upperhand, forcing Dominator back and back --- until Wiendigo throws himself on his own katana. The remaining Resistance members, meanwhile, finally work their way through the ship where the two are being kept. Dominator rejoins the team as the Tsivrixsh Governor escapes. Wiendigo stands back up, ripping his sword out, having faked his own death. The group then barely manages to escape the ship and crashland back on the surface of Earth, trying to escape to a nearby city with their comrades.

Unknown Date - 2 Days Later

Session 64: The Chill Factor
The Resistance members are hunkered down in the ruins of a city while a vicious storm rages on outside. As they attempt to help fix up their comrades from the attack the other day, they suddenly find that the storm is bringing offline reploids back online. And it seems the reploids have only one intent - killing the Resistance members. Among the dead is General Steel, who attacks the group. Baberlus manages to blow the reploid in two, which allows the others to deactivate him once again. As more reploids swarm in, the group retreats, only to have Wiendigo hit by an ice attack --- launched by a ressurected Iceheart. Wiendigo manages to bring Iceheart down, then begins to toy with the thought of killing her once again, when Dominator decides to see if they can reverse the mental blank slate of these undead reploids. As they run away, moer undead Hunters - such as Ebony and Shadow Knight - begin to attack the group, attempting to kill them all. Finally, in the end, they manage to escape with a subdued Iceheart - with the question of how to restore her memory looming over them.

Unknown Date - 2 Days Later

Session 65: Paradise Revealed
As Status works on decoding the scrambled programming in Iceheart, the others are faced with a new problem: The Tsivrixsh have found their location. Or have they? It seems the fleet is chasing a lone man, so the Resistance members decide to help him out. While Dominator and Baberlus lead the others in an attack against the Tsivrixsh forces, Wiendigo grabs the man and attempts to keep him alive by ripping his coat to stop the bleeding. As they fight their way through the Tsivrixsh forces, they escape with the dying man. As the man dies, he reveals what Paradise is: It's a computer created simulator so real that a person can live in it forever, eating and drinking of the simulated food as if it were real. The Tsivrixsh are using Earth as a testing ground for it. Baberlus finally decides to join up with the Tsvirixsh forces after the revelation, deciding on survival.

Session 66: Resistance is Futile
As Baberlus leaves with the enemy, the Tsivrixsh forces prepare to wipe out the Resistance once and for all. As the battle breaks out between the two sides, Iceheart finally awakens. However, she has no memory of anything so far - not even her attempts to kill Death Star. As the team fights their way through, Wiendigo and Iceheart are immediately at strange odds with one another - will Wiendigo end up killing Iceheart, or something else? Giving her his coat, Iceheart dons the trenchcoat as if it's natural. Finally, the team manages to sneak their way into the Tsivrixsh battleship, where they encounter Baberlus once again. As the Tsivrixsh Warrior known as Xriletsone and Baberlus fight the group, it becomes obvious taht Xriletsone holds honor above all else - his actions thus far proving so whenever he saves the team from an unhonorable way of dying in their battles with each other. However, when the team asks him to join, it becomes too late as the ship begins to explode. The Resistance is forced to escape, and Xriletsone gives Baberlus a shuttle to escape on. In the end, the team has one last duty to helping free Earth: Stop the Tsivrixsh cruiser that's going to destroy it for good.

Session 67: Earth's Destruction?
Dominator, Wiendigo, Iceheart, Siawase, and the other Resistance members are now faced with the task of stopping Earth from being destroyed. As they fight their way through the Tsivrixsh forces and enter the ship, they come across Xriletsone one more time. He claims the only honor he can have now is fighting the team, so he engages Dominator in a battle as the rest of the team works on stopping the ship. However, during their battle, Dominator manages to knock off his mask, revealing that Xriletsone is a human, who was enhanced mentally and physically - and that despite his trying to fight his "programming", he cannot do it. In the end, he stabs himself rather than fight Dominator any longer. The group then prepares to escape, with Iceheart flying the shuttle - revealing that her memory has been restored to her. Wiendigo, naturally, prepares to kill her, but things go rough as the shuttle begins to crash and they are forced to work together to get everyone off. After the shuttle crash, Wiendigo and Iceheart reach a truce with one another. The Resistance has saved the war-torn Earth ... but where will they go now?



January 31st, 2200

Session 68: Reboot Part 1 - The Boiling Point
Snipe has decided it's time for changes - big changes for the Hunters. However, just how stable is John McCormick these days? As he states that the Hunters have become useless, battling nothing but one strange crisis after another, he seems to take offense and is becoming increasingly more agitated - especially when he states he's never giving up the leadership position. His first plan of action is to clean up the Fury for good - by taking out the growing crime in the Fury.

Meanwhile, Spirit - who has been kicked out of her own body (which is inhabited by Emily) - is now faced with the biggest decision of her life. Will she marry Ripple when he asks her to? The others, however, are concerned with Snipe - especially when Death Star announces that Snipe's powers are increasing drastically, but his body seems to be giving out. Emily vows to get Snipe to see X2 - one way or another, more concerned with him than her own predictament - how is a dead person going to find a host body, since she can't stay in Spirit's forever?

As the team investigates the underworld problem, Death Star is forced back into a leadership position - but even as they gain clues, destruction occurs and Snipe uses it as leverage to prove that Death Star isn't as good as everyone seems to think he is. However, it's becoming increasingly obvious to everyone that Snipe is about to break - and take everyone with him.

Session 69: Reboot Part 2 - The Breaking Point
Snipe and Dias are training in some down time when suddenly Dias transforms into his alter ego Dark Heart once again. The creature begins to attack Snipe with the full intent of killing him and it seems nothing is capable of stopping it, when suddenly the battle turns tides and Snipe beats him down with the help of the simulator. However, it seems Snipe's body is damaged - even though he's showing no signs of slowing down. What, exactly, is eating away at him?

Next, Garland and Snipe begin to fight - with Snipe increasingly unstable, someone has to put a stop to him. And it's up to the strongest of them, Garland Hianule, to do it. Death Star thinks that by engaging him in battle, they learn what exactly is destroying Snipe's body. As the two titans come to blows, trying to take the other down, the others work on the Emily/Spirit body situation.

When the fights come to an end, Snipe orders the team to stop going to Death Star for help - demanding they only obey his own orders. And he comes up with a suicide plan to defeat the Tsivrixsh Empire. In the end, the team rejects his plans, sending Snipe off in a depressed state. X2 then informs then that Snipe has been infected with some new strain of virus that is causing him to burn up his powers rapidly and is slowly killing him - and also driving him mentally insane.

The team is about to deal with this new problem, when they learn from Drake that Snipe has decided to take the underworld of crime on alone. The others join their crazed leader in the fight, with Gravedigger coming in with an all new mech designed by Slasher. The team manages to clear the enemies out and Snipe finally steps down as leader, realizing he's dying and decides not to take the team down with him. Which makes Death Star the new leader.

Time for a change.


January 31st - June 31st, 2200

Session 70: Reboot Part 3 - The Building Point
June 31st, 2200. The Red Beard gang is busy working on an assignment for the mysterious "Wraiths". Their assignment is take out a Tsivrixsh cruiser and they do their job with style. Once they finish, though, they have some downtime, so the new leader of the gang, Mindscape, begins to tell the newer members of the pirate gang about their employers - the Wraiths. And how they were once called ... The Hunters

January 31st, 2200. Five months earlier. Death Star is offically made the new leader of the group as a voting commences. Cipher, a mark II. reploid, can't stand the idea of DS being the leader, but the others seem to think it's okay. And the first thing Death Star does is bring in some familiar faces from the past - such as Blackjack, Ariel, Cheryl, and Slasher, to become an offical part of the team. Now Snipe, Diamondback, Spirit, Garland, Cipher, Dias, Elayne, Gravedigger, and Ripple have to face some of their more experienced counter parts. And Snipe, despite being taken slowly out by the virus, seems to becoming more relaxed with the burden of command off his shoulders.

March 1st, 2200. The big day has arrived for Ripple and Spirit - their wedding day. As the entire team settles in for the big wedding, they will all have to face: the happiest day of the two lovebird's lives. And a beautiful wedding it is. Also, it seems love might be blooming elsewhere, as Death Star has his breath taken away at a stunning dress worn by Ariel. While Garland weds Ripple and Spirit, Snipe leaves the wedding ceremony, where Gravedigger follows. Snipe confesses it's hard to watch the two wed, since he'll never have a chance at that sort of life himself, with the virus killing him. Afterwards, at the party, the group mingles and has a good time, with Death Star and Ariel throwing cake at each other.

April 14th, 2200. The Fury encounters part of the Tsivrixsh battle fleet and Death Star orders the first mech battle to proceed. As the Wraiths prepare to fight against impossible odds in their mechs, they encounter a powerful enemy mech known as "FireClaw". As the pilot takes them around the block, ponding on them, the others manage to destroy parts of the battle fleet. Even though, in the end, the FireClaw escapes, it's a stunning victory for the Wraiths.

April 18th, 2200. The Wraiths practice using their mechs, which were designed by the brilliant Slasher. However, friendly competition turns nasty as Dias and Maestro compete for the title of best mech pilot. In the end, Maestro bests Dias, but this is one rivalary that won't die down easily - especially since these two have been competing since the early days.

April 20th, 2200. The team begins to hit the Tsivrixsh hard and where it counts - credits and gil. As the team begins to "help" themself to some gil, they are attacked by Tsivrixsh forces led by the 7th Council member. The team takes the member on in battle and manages to defeat him after a long struggle.

May 5th, 2200. Elayne Hianule suddenly snaps with explosive results, attacking her fellow comrades and trying to destroy the Fury's core generator. Snipe tries to stop her, but she bats him down like he's nothing, using his own feelings for her against him. Spirit, once again back in her body with Emily a floating spirit, tries to stop Elayne, but she, too, is beaten back. Finally, they take the battle to Elayne's mind and free her from the control planted there by some evil force.

May 10th, 2200. Dias suddenly turns into Dark Heart once again, his out-of-control alter ego. As Dark Heart tears through the Fury, smashing the Wraiths down like they are toys, Gravedigger does the only thing he can think of doing: going to the person who first brought Dark Heart out of Dias - Eve. But even she can't do anything for him, so in the end, X2 and the others have to tranqualize the beast until he returns to Dias.

May 19th, 2200. Death Star and Sigma begin negotiations as the rest of the Wraiths relax and enjoy some downtime. But with Mavericks also "enjoying" some "downtime", the two groups come into conflict. As negotiations become strained, Sigma challenges anyone to take him on in a fight one on one and Garland accepts. Sigma vs. Garland Round 1 begins. As the two battle it out, Sigma stabs Garland in the stomach with his scythe, bringing him to his knees and defeating him. Sigma is about to finish him off when the rest of the Wraiths show up, forcing him to stop. He then claims he'll give DS his support in the upcoming battles and leaves. Ripple, meanwhile, makes a valient sacrifice to heal Diamondback's girlfriend and slips into a coma.

May 28th, 2200. Xrileshr had left back when Death Star became the leader of the team, right after Snipe's mental problems. And now he's in trouble and needs the Wraiths to help him out. The team takes on the assignment of helping out his forces take control of a base that seems to have some importance to the alien. The team launches all their forces into the battle, bringing out the mechs once again to do battle. When FireClaw shows up to stop them, the battle becomes increasingly difficult until they manage to prevail. Another victory, though it's obvious the team is wearing down their defenses. With their mechs trashed and the Fury's engines knocked offline from the fierce battle, a new plan must be formed, and soon.

May 29th, 2200. Reinforcements are coming to destroy the Fury while it's weakened from the damage dealt to it during the previous battle. Ripple finally comes out of his coma, having dealt with the troublesome disease he took from Diamondback's girlfriend. And Death Star recovers from his wounds from the battle, showing signs of affection toward Ariel when she comes to wake him up for the upcoming battle. Once again the Wraiths take to the mechs, having to protect the Fury at all costs as it tries to get repaired. As the battle breaks out, FireClaw attacks with renewed vigor, trashing the Wraiths. After the battle, Seraphna finally arrives, having been working her way to the Fury for a while. And surprise surprise, Garland and Seraphna are married!

June 1st, 2200. Sigma and the Wraiths take the fight to the Tsivrixsh now, attacking a spacestation of theirs. As the attack proceeds, the team must face some terrible situations as evil counterparts of themselves show up and battle them. Finally, in the end, they manage to take over the station, which is set up in a key location. And now the announcement comes in: the station will become the Wraiths new base of operations.

June 6th, 2200. The Fury begins to transfer supplies and people over to Origin, the new base of operations of the Wraiths. As they bring over supplies, the group prepares to say goodbye to their home for the past seven months. And they also bring over their criminals, such as the manager, the squirrel...and Eve. In the end, the team stands together, making a vow to stick together and see the fight to it's conclusion. And Death Star finds a cat and names him Azuls.

June 31st, 2200. Present Day. The pirates arrive at Origin and deliver their cargo over to Death Star, enabling him to prepare for the next phase of his war effort. To reclaim Earth - their home.


Campaign 9: The Cyber War


June 31st, 2200

Prelude: Black Ice
Back on Earth, Iceheart and Wiendigo have a long talk about things, past and present, and where they are today. Are they growing closer, these two deadly creatures, and if so, for what reasons? A change is coming ... they just don't realize it yet.

Session 71: A Call to Arms
As the Wraiths get use to the bizzare layout of Origin, Death Star uses the disk data he retrieved from the Red Beards to get his plan ready. His plan is to confuse the Tsivrixsh force and pull back from digging into their defenses and do a total 180 - and take back Earth itself. As mixed reactions circle around the room, the general feeling is that it's definitely time to go back home.

Interlude 1: Control Them All
The Tsivrixsh Emperor orders Shretrav to find a way to control the other council members, who are beginning to lose "faith" with the loses the Tsivrixsh Empire has been occurring. Just how will she do that?


July 1st, 2200

Session 72: Homeward Bound
As the Wraiths and the Mavericks load up on weapons and other supplies for their trip to Earth, each person must ground themself in the reality that they're in for a long fight. Ariel worries about Stryfe, wondering if he'll be okay. Death Star assures her he will be fine, then gives her a ring, claiming it's for good luck. Now, with everything ready, the assault group heads for Earth.

Back on Earth, however, things are getting troublesome. As the Resistance members relax, meeting up with a reploid known as Booster, they are attacked by Tsivrixsh forces once again. As they fight, they are attacked by a powerful robot known as Model One. This robot seems to be incredibly powerful and manages to beat the Resistance back. Booster and Siawase team up against the Model One in the end and manage to overpower it. The team then escapes, unaware that Model One is repairing itself...

Interlude 2: Traveling with Thoughts
Death Star watches hyperspace as they travel through Earth, thinking about his relationship with Ariel and wondering if it can go anywhere. However, he's sure of one thing. Not all of them are coming out of this mission alive. But who will make it and who will die?

Session 73: Crash Landing
The Wraiths finally arrive in the Sol system, where they are attacked by the Tsivrixsh battle fleet protecting Earth. They have to fight their way through the battle fleet, racing for Earth. The Wraiths are split into Team A and B, and they both quickly descend to Earth, hoping that one of the groups makes it past the enemy. As the shuttle crash lands, aided by Death Star from being a permanent crash site, the team is once again on Earth - to find it in ruins in the aftermath of the attack on it. There they are forced to journey across the Earth to find whatever hidden item that Death Star claims is there - hidden in the lava ocean, while Sigma and his Mavericks head elsewhere.

The Resistance Members, meanwhile, are ambushed by Model Two and Model Three, stronger versions of Model One, who seem intent on cataloging them and destroying them. As they fight for their lives, they manage to overpower the two robots and destroy them entirely. But just what is going on?


July 2nd, 2200

Interlude 3: Setting the Scene
The Tsivrixsh governor of the planet begins to plan to use the Wraiths to his advantage, vowing to crush them here and now on the backwater planet. Meanwhile, Team B of the Wraiths, consisting of Ripple, Blackjack, Diamondback, Spirit, and Sabre, crash lands on the planet, where Spirit slips into a psionic coma, due to the psi-block around the planet. Team A continues to head for the ocean. And Model One hunts for the Resistance members.

Session 74: Welcome to Earth. Population: 0?
The Resistance members come across a downed spacecraft that looks to be of Earth origin. As they enter the ship, they find a Tsivrixsh patrol inside, investigating, and they are forced to fight their way through the ship to the bridge. When they reach the bridge, they access the files and learn that Death Star and Lord Sigma are on Earth on a mission to reclaim it. But before they can act on the new data, they are attacked by Model One, who crashes through the ship to get to them. It brings the ship crashing down on them and believes they are destroyed, proceeds to leave. The Resistance digs itself out, then hurries in the direction that the Wraiths went, hoping to catch up ... while a powerful storm comes up behind them.

Upon arriving at the ocean, Death Star dives into the lava alone, suspecting he's the only one capable of surviving the tempatures at this point and time. The team is now alone and they travel through the land, coming across the dead and dying. They find a blind little boy, who is almost dead. As the team comforts him in his final moments, seeing that his parents are dead, they are at a loss to do anything for him as he passes on. However, they find another child, a little girl, who is the sister of the boy. Maestro, who finds the entire situation funny, angers the team and is thrown off. However, time is running out as a storm starts coming in...

Interlude 4: Incoming Meteors
As unidentified objects crash into the earth's atmosphere, the Tsvirixsh plan to get their troops ready to find and destroy the Resistance and the Wraiths. They order Model One to backtrack and finish the job. And meanwhile, Team B tries to hold on until it can find Team A, hoping they're not too late...

Session 75: The Face-Off Begins!
As the Wraiths and the Resistance fight their way through a raging storm, they encounter each other ... and the results are explosive. As each side battles the other, they try to get the upperhand, until Snipe and Dominator go to throw fatal blows against each other and recognize one another - though moments too late and Dominator stabs Snipe. The two call off the fighting as Snipe is healed by the various medics in the group. But as Iceheart and Ariel go at it, neither wanting to let up, Wiendigo sends a psionic burst at everyone, causing everyone to collapse in agony from it - and thus ending the fight. As the two sides greet each other, Model One shows up and proceeds to battle the group, more powerful than ever. The two teams combine their forces and manage to drive it back, destroying Model One for good. With the battle over, the two sides decide to join forces and meet up at the camp site with the others.

Session 76: The Return
The Wraiths and Resistance members continue to fight their way to the camp site when they are ambushed by a large number of Tsivrixsh forces, intent on destroying them. As the battle wages on and the team is worn down, two saviors show up to save them - two saviors who look just like X and Zero. The two claim to be the real deal, come back to help Earth in it's greatest time. However, can they be trusted? And in this war, can the Wraiths afford to turn down their help?

Session 77: Who Will Lead the Hunters?
X and Zero are back, or so they claim, and the question becomes: do they have the rights to lead the Hunters once again, or has their time come and gone? As the group proceeds, they come across another zombie reploid brought online - and this one is a face from the face. Slash's dead ex, Crystal, is back with a vengeance - and demonstrates it by attacking the group. They manage to subdue her long enough for Dominator to hook up status, attempting to restore Crystal like they did Iceheart. And Snipe begins to run down on power, as if the virus is starting to take it's toll on him. After they bring Crystal back online, everything seems okay, as if they have another old friend back.

Session 78: Savior from the Sky
The group has almost arrived at the campsite, when they are ambushed once again by Tsivrixsh forces, intent on making sure they never arrive alive at their destination. However, after all the other battles, the team is worn down and is unable to hold back the tide - they are losing. Suddenly, an older model Tsivrixsh battleship appears and blasts the enemy soldiers, destroying them. After landing, Death Star emerges, indicating he found what he was looking for - the ship that Shadow Knight hid in the ocean back during War. Booster asks if they can retrieve his orphans, so the team heads back to get them, stopping to pick up the little girl they found earlier.

Interlude 5: United or Divided?
The diverse group is together, but will that make them stronger or weaker for it? Old enemies together. Old friends united. And old problems resurfacing. As they get the orphans on, Death Star talks with Crystal, telling her what happened to Slash and how he killed him. Plus, he learns that Iceheart is back ... and what does that mean to him? And Garland is furious at Wiendigo for showing him up and he wonders just where his place is in things, so he turns to his father, Dominator, for the answers. And Ariel becomes attached to little Katrina, the girl found, and becomes close to Death Star. Also, Team B finally makes it back to the camp after some wild adventures and they quickly get Spirit into medbay for her coma. And Sigma's mavericks arrive. Now everyone is together for the next act in this cyber war...


July 3rd, 2200

Session 79: The Assault Begins
Death Star's plan calls for a three-way attack against the forces of the Tsivrixsh Empire in his bid for control of the planet - and to activate the Paradise program. The three locations are a communication tower, a generator, a brain location for the Paradise program. Death Star's group will take on the brain, X and Zero will lead the assault on the tower, and Sigma's mavericks target the generator.

As Death Star's group attacks the brain program, they are faced with several different obstacles, such as a legion of Tsivrixsh warriors. As the group battles their way to the program, they find themselves literally in it. Now in a cyber world, they are faced with computer programs of past nemesises and other terrors, leading them closer into the computer world, where they find it's collapsing. A system crash is immenient and they are stuck within the cyber world. And their only hope is ... a computer program of Venerator?

Session 80: System Crash
Back in the real world, Ariel, Garland, and Status work on keeping the computer from crashing with their fellow teammates inside. However, things are looking bleak for them. Also, they have to stop the Tsivrixsh from getting access to the computer and ending their friends' lives early. Venerator, meanwhile, leads Death Star, Dominator, Gravedigger, Snipe, Dias, and the others through the computer files of their past adventures, including the death of Venerator, UO, and other terrible events they faced. In the end, the team manages to reboot the computer system, readying it for when they impliment the Paradise program. Now they just have to find where the activation switch is.

Session 81: The Tower of Babel
X, Zero, Booster, Diamondback, Wiendigo, Iceheart, and Ripple prepare to take out the communication tower under the control of the Tsivrixsh. However, as they progress, they find themselves in dire need of communication skills - especially when language gets mixed up and no one can understand each other. This forces the team to have to work together like never before. In the end, they manage to overcome the odds and succeed.

Session 82: He Who Controls the CyberNet
Sigma's Mavericks prepare to take on the generator, but the evil Maverick Lord has more than just a few tricks up his sleeve - his ultimate goal is to take control of the CyberNet himself, use the Paradise program to create the perfect Maverick world, and rule it for eternity. And he won't let humans or the Hunters stop him in anyway. But, just how does he plan on pulling this off?

Session 83: The Dawn of Independence
The team rests after their attacks, reserving their strengths for the next day, when they will finally take back Earth. However, when Maestro shows back up, he begins to push the team's buttons, preaching that they are no better than any other common dictator who has marched through there. When the team gets angry, Wiendigo shoves his face into the fire, melting it completely off. Instead of being angry, Maestro begins to laugh, as if his point is proven, then summons a Tsivrixsh battle gear, fighting the group. Wiendigo and Dias and Cipher take Maestro on and defeat him finally, bringing the traitor ot his knees. Instead of killing him, they opt to arrest Maestro for his crimes. Despite this setback, the team is ready for the final act in the cyber war.


July 4th, 2200

Session 84: "This Station is Fully Operational"
Death Star and Garland surmise that the location of the Paradise is in space and the only way to get there safely is to use a base to teleport there. However, the Tsivrixsh have set a trap for the group and once they are there, they are ambushed, having to fight their way through the Tsivrixsh forces. And to make matters worse, the station in space is armed and ready - and fires a blast at the earth, attempting to wipe the team out. The group barely manages to escape, but now it's obvious - it's time to get up there, one way or another, and win back Earth.

Session 85: Gates of Paradise
The Wraiths fight their way up to the space station where the Paradise program is being kept. However, once they land, the Governor of the planet sends everything he has after them, forcing Crystal to sacrifice her life permanently to buy the team time they need to advance onward. As the Wraiths fight their way, they come across the Governor finally and manage to kill him, while Death Star and Sigma proceed onward to activate the Paradise program. However, Sigma pulls a doublecross and traps DS in the device that will start the program, and launches it into hyperspace. Death Star cannot escape without stopping the Paradise program, so he's forced to say his goodbyes to his friend and his loved ones, like Ariel, as the device detonates and sends him hurling through hyperspace - however, no one can survive direct contact with hyperspace.

Angered by this, Garland Hianule steps up for round 2 with Sigma, and the two titans clash for control of the Paradise program. At first, it seems as if Sigma is going to defeat Garland, but at the end, Garland begins to push back and defeats Sigma, then crushes the Sigma virus. The team returns to the Earth where they find it has been restroed with the simulator. X and Zero decide to stay on Earth and battle the remaining Mavericks, while the rest of the group decide to return to Origin to continue the fight against the Tsivrixsh Empire.

However, Garland and Ariel feel the loss of Death Star. No one can survive direct contact with hyperspace. Can they?

Session 86: Who Reigns Now?
Death Star is gone, having been launched into hyperspace. And now a leadership vacuum has to be filled. Snipe is naturally the next one in line, but decides he can't do it alone, so he calls for Dominator and Wiendigo to join him in a joint-leadership effort, in the hopes they can help lead the team to victory. The team finally docks with Fury, where they are reunited with old friends, such as Seraphna and Elayne. And Spirit comes out of her coma after the psi-block fell.

Session 87: Back to Origin
The team makes the last leg of their journey back home, tired and weak after all the fighting. Plus they are feeling the losses of their teammates being gone. The cyber war is over, but the effects of it are far from finished. When Ripple and Spirit head off for some TLC time, that leaves the team down some people. Of course, with Em out of Spirit's body, this makes things interesting - but what, exactly, is Em?



July 24th, 2200

Session 88: Asteroid Field
Weeks have passed since the Cyber War occurred. The group continues to spend the time to recover, with Snipe and Dias training like mad, and Elayne trying to cheer Ariel up, who moves through everything as if a ghost - her only connection to the world the ring Death Star gave her and little Katrina. However, when an asteroid field threatens the safety of Origin, Snipe, Cipher, and Dias head out in their mechs to destroy the asteroids, proving that no job is above them!

July 27th, 2200

Session 89: Incoming Power
The Wraiths continue to train, preparing themselves for the time when they will engage the Tsivrixsh forces again. With Booster running an orphange on the Origin and other crazy things, they are thrown off guard when a Parnel vessel arrives and a man named Yeger challenges Garland to a fight. The two begin to battle and it seems Garland overpowers the man by far, but the more they fight, the stronger Yeger gets, until he finally defeats Garland, much to everyone's surprise. Then Yeger decides to stick around and lend the Wraiths his strength. Also, Ariel discovers Katrina has a lollipop that some black-haired man gave her.

August 3rd, 2200

Session 90: Misfits Part One
Snipe and Grave encounter the eerie ghost of Em when she uses a glove to try to communicate with them. Seraphna's people quickly begin to look into a way to help the phantom Em with her problem. With Em haunting Origin, there's other problems, especially things begin to go wrong, much to Wiendigo, Iceheart, Seraphna, Ariel, Booster, Dias's, and everyone's else's dismay. When a jailbreak occurs, Maestro, the squirrel, the manager, and Eve are free once again. But who broken them out?!

Session 91: Misfits Part Two
All the misfits of the past are free and running around the Origin station, and it's up to the Wraiths to take them down again, one way or another. As they take out the lesser of the evils, like Maestro and the squirrel and the manager, Eve proves to be more troublesome. As a battle breaks out, Snipe is injured to protect her from Iceheart, and Garland uses this a reason to take out Eve for good, which Gravedigger promptly tells him to kiss off. Afterwards, they trek her down again, and Gravedigger does everything in his power to make her stop, but it takes an intervention by Wiendigo to force her to see the truth, bringing Eve's fighting to an end. But the mastermind shows up - Bimbo the Clown. The Wraiths battle the Maverick clown, along with Eve who joins them, and they defeat him once again! Also, Snipe and Elayne start to become closer...


August 15th, 2200

Session 92: The Labyrinth Saga - Pathways
When Snipe and Dias investigate a planet called Yurian, they vanish without a trace in the maze. Garland follows them, and he, too is lost in the maze. Hours later, after no contact from the others, Slasher, Yeger, and Seraphna head in after the others, trying to discover what occurred. But, like those before them, they are claimed by the labyrinth.

Session 93: The Labyrinth Saga - Illusions
Each of the Wraiths are trapped in an illusion world where they have perfect happiness. However, some things are just too good to be true, even for them. Garland finds this out when his mind conjurs up Death Star to tell him this is a fake world, and he breaks free, working on defeating the evil spirit in the labyrinth that holds the others under his sway. Afterwards, the Wraiths topple their greatest pleasures and come back to the real world ... ready to fight to make those illusions real.


August 17th, 2200

Session 94: Generations
The simplest of mistakes sets of the older Hunters against the younger Wraiths. When Ariel makes an off-hand comment about Seraphna living to be older than Snipe, she forgets that a virus is slowly killing Snipe. Angry, Snipe storms off and refuses to accept her apologies, which begins to esculate as he throws things back in her face. As the two sides line up to see who's better, they battle it out with one another, until finally neither side can get the upperhand. Also, Elayne begins to look into ways to cure Snipe. And Ripple and Spirit are back!

August 20th, 2200

Session 95: Ceremonies and Conspiracies
When the Fury docks with Origin to give it supplies, the Wraiths head over to the big ship to visit the city within and to see how things have changed. Seraphna and Garland decide to offically marry with a ceremony this time, using a small church in the Fury for their moment of bliss. As things are set up for the big wedding, a strange man encounters Garland, asking about things that seem strangely familiar about him - as if he knows things. But, with that, he leaves, after stopping by to see Katrina. But right before Garland can kiss the bride, armed men bust into the church and attack, bringing the happy ceremony to a tragedy. After defeating the men, they realize they use to be part of CorSec. With the threat over, Snipe and Garland begin to bond, the two men finally putting aside their differences for the first time ever and agreeing to work with each other. However, Yeger tells Garland he is a fool and that power is everything - the power to crush one's enemies.

August 22nd, 2200

Session 96: Ladies' Night
When Shretrav, the 2nd Council member, kidnaps all the males in the Wraiths, it's up to the women to get their men back. However, Shretrav has an ace up her sleeve - she's mind-controlling Eve to control the others. As the woman are forced to fight each other to win their men back, things begin to get nasty quickly, and until the team get break free and turn the tides on Shretrav, things almost end fo them. Even Snipe is controlled and battles the others at one point, angering Garland who delivers a near-fatal blow to Snipe's temple. Iceheart, also, attempts to kill the women, if it means freeing Wiendigo. But Shretrav is driven back and escapes, allowing the team to escape back to Origin. In the end, Eve, ashamed at being controlled, sends herself back to the Brig, unable to face the others.

August 25th, 2200

Session 97: A Shattered Picture
The team is shaken from nearly tearing itself apart. Snipe's head injury is bad and he's taking pain pills for it. Ripple and Spirit are around, seeing the team falling apart as time goes on. However, worst off is Eve, who has fallen into self-pity, with Dias and Gravedigger trying to make her understand that she isn't a part person and that she just has to try to find redemption.

August 27th, 2200

Session 98: On Thin Ice
Garland's reaching a breakdown, after learning what he did to Snipe. However, things go out of control when he ejects the Sigma Virus out of him. But before he can destroy it, Cipher eats the Sigma Virus, thus becoming infected and transforming into Cipher Sigma. Cipher quickly retreats from Origin, heading for Earth, in order to take it over once again. Also, Eve slowly tries to find her way to redemption, using Dias and Gravedigger to help her. Her aim? To become a mech pilot.

Chip, Origin's computer, also begins to gain more personality after this incident.


August 29th, 2200

Session 99: Prelude to Sorrow
The Wraiths must come together for a big assignment. After reacting from one situation to another, they must take the offensive again, and strike back hard. As they gather together and attack a base, they manage to take it over, but are then surrounded by some strange new force. The leader of the group appears, declaring that they hand over the files, or he will destroy them. And it's Death Star - his hair cut shorter and both his eyes repaired. Their ex-leader is now their most deadly foe.

Session 100: Splinters in the Mind's Eye
Dominator, Ariel, Snipe, Wiendigo, Booster, Ripple, Dias, Spirit, Yeger, and Garland have to stop Death Star from getting the information he wants. As the team battles Death Star's forces, they find that their leader is much stronger than he was before - and just as deadly. With his new mech, Isolator, he takes the fight to them in orbit. Snipe, angry that Death Star has betrayed them, engages him in a battle that sends them plunging into orbit, destroying both of their mechs. However, as each one escapes, the fight continus to Death Star's ship.

Once there, the pieces of the puzzle begin to fall in place. When Wiendigo takes Death Star one on one in a fight, claiming he's been looking forward to this moment for years, the others find out that someone else is controlling Death Star from behind the scenes, using his weakened state after the hyperspace incident to do so. A man named Grant, who once worked for Talon, is looking for revenge against the Hunters.

As Wiendigo and Death Star tear the ship apart, Ariel throws herself to Death Star, pleading for him to stop this fighting. He wavers, the control weakening, and finally agrees to help the others, fighting back against Grant. It takes everything he has, though, and he collapses into a coma like state. The Wraiths pull him out and then proceed to escape.


August 30th, 2200

Session 101: The Parnel Saga - The Return to Parnel
Needing to get Death Star medical attention, the Wraiths head to the one place they think they can get it - Parnel. However, Garland isn't pleased to be back home, even though Yeger seems to be. As Booster and Ariel work on getting Death Star fixed up, they quickly learn that he's no longer quite a reploid - but something else. Just what is this? And when Yeger reports to Di'Mantha, things begin to heat up.

Session 102: The Parnel Saga - Family Ties
Yeger is a half-breed like Garland Hianule, and Di'Mantha is using the Parnel society of looking down on half-breeds to control him. Using Yeger to lure Garland into a fight, Yeger and Di'Mantha battle the Wraiths. However, Garland isn't the same kid he use to be, and he fights back stronger than ever, against everything that Parnel upholds and is wrong. In the end, he prevails, bringing Yeger over to his side in the matter, telling him that he's gaining respect the wrong way. Also, Elayne, Booster, and Ariel bring Death Star out of the coma - the real and true Death Star. But things are shortlived when the Tsivrixsh fleet show up to destroy Parnel.

Session 103: The Parnel Saga - The Fall of Parnel
Sometimes, despite their best efforts, heroes can't always win. When the Tsivrixsh Fleet strikes Parnel, the Wraiths attempt to push back the fight. But not even Death Star, Garland, Booster, Ariel, Ripple, Garland Junior, Snipe, Dias, and Yeger can even stop the inevitable. As they fight to try to save Parnel, it becomes obvious the planet is doomed. In an act of redemption, Yeger goes down fighting for a planet that hated him, while the others escape. Behind them, Parnel is brought to ruins.



August 31st, 2200

Session 104: Random Ages Prelude - The Balance Point
The Wraiths, trying to escape the destruction of Parnel, come across a drifting space craft that has a strange person onboard - Kyouki. Just who is the strange woman? Also, Garland Junior attempts to get to know more about the people onboard who have known his father more than he has known him. But, things are cut short when a powerful disturbance draws their ship into it. A being known as Chronos claims that there is a terrible force trying to find something called "The Prime Reality", the first reality ever made. And from that reality, all other realities stemmed from it. Chronos claims one of the Hunters will become the next Chronos, after he passes on, and that they will be instrumental in stopping the force trying to find the Priem Reality. However, before they can find out who it is, Chronos is killed and some being rips all of the Hunters out of this reality, shifting them through multiple realities rapidly in an attempt to flush out the new Chronos. In a blink of the idea, each of the Hunters is shifted through reality after reality, some heaven, some hell, some worse than death, as their minds are torn apart and put back together again in each reality, never realizing who they really are...

Session 105: Random Ages Impact 1 - Centerpoint
After living hundreds of lifetimes in mere moments, the team finds them in a reality where they've won the war with the Tsivrixsh Empire. Everything is alright and all things are good again. However, something isn't quite right, and one of the Hunters begins to pick up on it, seeing past this reality ... and back to his own. Hermes, one of the weakest Hunters, is forced to unleash his power as Chronos to stop whatever is hunting the Prime Reality, only to be killed after he opens up a portal to another reality. Death Star takes his sceptor, his memory restored, and orders everyone to retreat - as the man searching for the Prime Reality reveals himself to be the original Chronos, who faked his own death. Realizing they stand no chance again Chronos, the team pulls back, but they find themselves confused from all the other memories - just who is people like Hotaru? And what happened to Garland, who seems to have been seperated from the team? Did they win the war? Unfortunantly, the team doesn't have time to answer these questions as they leap through the portal opened up by Hermes before his death - their only thought is to escape Chronos.

Random Ages Impact 2 - The Chronological Theorem
Meanwhile, in another reality, a group of time Cops and their Shield counterparts are fighting against an enemy that has united the Maverick forces and is using time machines to attempt to rule the world. The two teams work to stop this evil force, only to discover that his name is Death Star - a Death Star that was misplaced into their reality twenty years ago when he was fighting against the Hunters in the Year Long War. It seems when the Hunters beat him, they knocked him into a reality gate that led him to this reality. However, with the two groups divided, they are not a match for the evil Death Star. Yet, they have another problem arriving...

Session 106: Random Ages Impact 3 - The Prime Reality Part I: Time and Time Again
Stuck at Chronos' old watchtower of realities, Death Star decides their only chance is to cross realities once again - this time to a reality they visited accidently twenty years ago. The reality has both time technology and devices to cross realities on their own, and since the staff Hermes gave them is running out, they have no choice but to steal the devices. However, the reality is guarded by their own set of Hunters - and some very powerful ones at that. Death Star orders that no matter the cost, even if it means taking out the enemy Hunters, they will do anything it takes to get those devices. This splits the group in half, some not willing to go that far, others willing to do anything to stop Chronos from finding the Prime Reality. So the team leaps into the other reality. Upon arriving, the group is met by the realities' Hunters, and it becomes a battle of Hunter vs. Hunter. As the two sides fight each other, willing to risk anything to stop the other, things begin to get brutal, even to the point where Death Star is willing to kill them if that's what it takes. Ariel is injured, as is the other sides' Uplink, bringing the fighting to a hesitant ending as they rush to save lives. The two sides reach a shakey alliance, one that revolves around stopping Chronos and another that involves saving the alternate Hunter reality from a twenty year old mistake.

The Prime Reality Impact 3 - The Prime Reality Part II: Spaced Out
Death Star's group has agreed to help Speedblade's reality deal with a deadly problem. A Death Star from another reality ended up here and has been wrecking havoic ever since. In return for helping them, Speedblade will hand over the materials needed to defeat Chronos for good and aid them in the final fight with Chronos. Death Star and the others head into the lair of the evil Death Star, which forces the Wraiths to have to think and outsmart someone who acts like their own leader, but is much more sadistic. Can even Wiendigo beat THIS Death Star?

Session 107: Random Ages Impact 3 - The Prime Reality Part III: The Discovery
As Team B guards the Balance Point, Cheryl, Snipe, Gravedigger, X2, Iceheart, Elayne, Dias, and Kiki are looking through the various realities, hoping to locate the Prime Reality before Chronos pulls it off. As the team puts together their brains, they manage to figure out which is the first reality - a reality devoid of life that left it billions of years ago. But, their discovery doesn't go unnoticed, as Chronos appears before them, having located the Prime Reality through their efforts. Chronos throws them into another reality, where the Statue of Liberty is sinking in water, and begins to battle them in terrain to his advantage. Cheryl grabs his staff and begins to be flooded by unholy energy, absorbing the deadly energy into her at an insane amount. As the team battles Chronos, Cheryl drains his staff and the team slams him into the water. Chronos barely escapes into the prime reality, leaving Snipe and the others stranded on a sinking Statue of Liberty. Somehow they have to find an escape so they can tell the others where the Prime Reality is at.

Random Ages Impact 3 - The Prime Reality Part IV: The Home Stretch
As the Wraiths and the Cops manage to bring the evil Death Star's plans to a crashing halt and free the reality, they head back to Balance Point to try to find the others so they can get a lead on Chronos. However, when they find it destroyed, a search goes out to find the missing Wraiths. After they manage to locate them, Death Star and the others learn that Chronos has found the Prime Reality already and that time is running out to defeat him. The two sides realize they only have one shot left to defeat Chronos and save their own realities.

Session 108: Random Ages Impact 3 - The Prime Reality Part V: The Birth of a God
The united Wraiths and the Time Cops prepare for one united front against Chronos in an attempt to stop him from gaining the power of a God in the Prime Reality. The teams enter the Prime Reality and fight their way into Chronos' castle, where they find he is indeed gathering the power of the reality into himself - and it seems it might be too late to stop him. However, the teams refuse to give up, and despite heavy losses, they begin to hit Chronos with everything they have. Death Star and Speedblade realize that all the other realities are being destroyed as The Prime Reality gains full power, so they make a gamble after Chronos is defeated. The entire group begins to think of their reality and then they replace the Prime Reality with their own reality, protecting them from the destruction of the all other realities. After the fight is over, the Wraiths, now having made their own reality part of the Prime Reality.

Session 109: The End of an Era
With their reality saved, the memories from the other realities are beginning to fade away into more than a distant tingle. The only things left in the minds of the Wraiths is the fact that they saved their reality from a being known as Chronos by teaming up with others, but the details are beginning to vanish. But no matter, only a day has passed in their reality, and the Wraiths finally arrive at home. However, when they ask what their next move is, Death Star announces that it's time for the Wraiths to come to an end, much to everyone's dismay. He states that things have to change, so he wants everyone to leave for a while, find themselves, and to come back for a new direction - a direction to take the war back to the Tsivrixsh forces. The various Wraiths split up and begin to leave Origin, heading out to have some fun... While others, like Booster, leave for good, heading back to Earth to open up his orphanage.



September 1st, 2200

Session 110: False
Death Star and Wiendigo are left on Origin as Death Star begins to put into motion his plans, calling in ships from various places. The two spend some time, arguing and bickering with one another over what it will take to win this war. But in the end, one thing is for certain - both of them are going to be in the front lines ready for action. Especially if it means they might get to see the other die.

Session 111: Life Gambles
Blackjack, Diamondback, Ripple, Gray Fox, Kyouki, amd Spirit head to a gambling planet for some relaxation in the deals. However, as the group begins to gamble to their hearts content, they run into trouble with the local government, who is all too happy to arrest them. While it may be vacation, only Blackjack can show everyone just what fun gambling with life can be.

Session 112: There's Something About Elayne
Snipe, Gravedigger, Elayne, Dias, and Emily (who is now located inside of Elayne) head for some vacation on a nice resort planet, with plenty of bathing suits to go around. As the team relaxes, Snipe and Elayne begin to get closer, using this free time to finally explore some of their relationship - but what does Gravedigger think about all this? And when some terrorists attack the resort, Snipe and Dias learn they have a very strange bond that has formed - it seems when Dias used that unknown technology to bring Snipe back, it's implications run deeper than either of them first believed - they can feel each other's pain now!

Session 113: Lunarians Are Really Weird
Slasher lets himself get dragged to Lunarius with Ariel, Cheryl, and Seraphna, as they go back to visit good old Dakota. However, despite his feelings for Cheryl, Slasher might find himself in a hell that's unimaginable. Something so terrible, so horrible, that even he might not come out of it right. What could be so horrible? A Lunarian family reunion.

July 25th, 2200

Session 114: The Maverick Hunters
Meanwhile... Going back a few weeks, back on Earth, "X" and "Zero" lead the Maverick Hunters against the Mavericks that were left on the planet after Sigma was defeated by Garland. However, even though the Mavericks are leaderless and divided, even legendary heroes like X and Zero have to depend on others to help them keep Earth safe. Looks like the old Resistance members have found a new cause with Dominator gone!

August 30th, 2200

Session 115: Cipher Sigma
The Mavericks are losing. However, when Cipher Sigma arrives on Earth, it looks like they have a new leader to bring them to into an era of destruction - at least the destruction of mankind. However, something just doesn't seem quite right about Sigma now ... what effects are there with this hybred of Sigma and Cipher? However, what does the Maverick Excalibur think about all this?

September 1st, 2200

Session 116: The Trap is Sprung!
The Maverick Hunters are busy freeing the Earth, when they are drawn into a trap set up by the nefarious Cipher Sigma! When the Hunters are led into a trap that seems impossible to escape, they find themselves in clutches of Sigma. And Excalibur is looking forward to killing the human Hunters.

Session 117: Battleground: Earth
The Maverick Hunters have been trapped by Cipher Sigma, but they aren't finished yet. Fighting back, the Hunters begin to work on figuring out how to escape Sigma's trap. However, it becomes increasingly obvious to everyone that this Cipher Sigma is nothing like the original Sigma - something has gone horribly wrong and he doesn't seem to have much interest in killing them. Excalibur, deciding he's had enough, betrays Cipher Sigma and decides he's going to wipe everyone out now.

Session 118: Victory in Defeat?
Cipher Sigma finds himself betrayed by Excalibur, and the Maverick Hunters are caught in the middle of the power struggle between the two Mavericks. When Excalibur begins to his countdown to destroying everything, the Hunters and Cipher Sigma much forge an alliance to defeat him. However, not everything is going to work out quite right, and they find that in losing, they gain a lot more. When it's all over and Excalibur has been taken out, Cipher is back to normal. The little bouncing ball heads back into space -- off on a quest to get into even more trouble.

September 7th, 2200

Session 119: A Bold New Direction?
A year has passed since the Special Unit was first assigned to take out the last of the Maverick resistance. A year has passed and everyone has grown so much since they first came together. People have come. People have left. Some of died. Others have retired. Now, the Wraiths get together again and will learn what their next direction is - they will no longer be the "Wraith Hunters". Death Star has ressurected Snipe's idea of an Alliance and plans on putting the plans to use once again. The Alliance will lead the battle against the Tsivrixsh Empire. And where does this leave the team? A strike unit that will help turn the tide of the war by using their expertise - and Snipe is in charge of the unit, while Death Star, Dominator, and Wiendigo run the Alliance operations.

However, not everyone will be making the new journey with Snipe - Ripple and Spirit announce they are heading back to Earth to raise a family. Tired of the constant fighting, the two wish the others the best of luck, but realize they want to live their lives in peace now. And when a mysterious person called Wing shows up, with strange weapons called the Gospels and the Emerald Sword, Death Star demands to know who he is. It seems that ... Garland is back, having escaped his exhile to the other realities. Having aged greatly, Garland is no longer the same man he was before. Just how has he changed?

And when Snipe begins to train his fighters for a new level of operation, everyone begins to see just how much they have to learn - especially when they fail and Snipe ends up "dead". Having failed the simulator, the team realizes they have a long way to go if they're going to be ready to fight the Tsivrixsh Empire once again. Also, Eve continues to work with her mech, gaining more experience with it as time goes on.

September 14th, 2200

Session 120: One and Not the Same
When Airier returns, having not been killed so long ago, things begin to heat up - just what is Airier? A Death Star clone like he claims? Death Star doesn't seem to think so - and he's ready to go to any lengths to prove it. Even if it means he has to beat Airier down with his bare hands. But Death Star begins to make his own startling discoveries - he seems to have transformed into something beyond a reploid, and something not quite organic. Just what is he becoming? And just how has Garland and Death Star's relationship changed, now that Garland is older than DS is?

Also, Slasher and Seraphna begin to enter a new level of competition with one another for master inventor status. Just who is going to be the greatest mechanic for the team and the Alliance? Slasher seems to think it'll be his Gears while Seraphna's crew plans on showing him the might of Lunarian technology. However, Death Star and Slasher enter a secret plan to build the ultimate ship.

September 17th, 2200

Session 121: The Final Tests
Snipe continues to work with his team, trying to get them to improve before they have more serious cases to deal with. Time is running out of them, so they continue to push themselves harder and harder. And Slasher works hard on how to combine Lunarian/Tsivrixsh/Human technology together to form the ultimate ship. Also, Death Star, Dominator, and Garland leave to work on bringing the Alliance to a more stablized playing field - and to prepare to engage the Tsivrixsh forces.

October 2nd, 2200

Session 122: Dropzone
Snipe's team: Dias, Scott, Velocity, Fera, Gray Fox, and Gravedigger are waiting to drop into a hot zone. They spend the time talking, since they have little to do before they arrive, and reflect on how they got there - information being brought to them from Red's gang about a mysterious crash site of some sort that perhaps ties into something Earth related. Dias and Snipe begin to realize their bond is growing even stronger than before and that Snipe's virus has begin to become worse.

Session 123: Deepthroat
The group arrives at the crash site, investigating it, when they discover they are near the ruins of Talon's mansion. Though he's been long dead, it seems some of his operations haven't been quite shut down yet and someone new is picking them up. If what the Red Beard's said is true, this could spell trouble for the newly formed Alliance. However, they aren't the only ones there, as a bunch of Tsivrixshs are also searching the area. As they fight their way through, the mansion begins to collapse and a voice warns them to escape and evidence points to President Spade being the one who is behind it. The team barely makes it out and they have to wonder - just who was the person that warned them out? And has Spade somehow escaped his vegetable state?

October 3rd, 2200

Session 124: Investigations
Back at Origin, Snipe and the others try to figure out just what is going on. Who has begun to operation Talon's trade routes? Ruling out the Tsivrixshs, the group decides to find out if Spade has somehow awaken from his coma. As they leave Origin, Eve and Sera's crew continue to train with their mechs, working on pushing themselves further and further for when the war with the Tsivrixsh Empire becomes even hotter than it is now.

When Snipe's gang reaches the planet, they find that Spade is still in his coma like state, but a group of people are trying to get his body. As the team fights the mysterious enemy, they put Spade's body on a shuttle and fly off. The team quickly get on their shuttle and fire at the enemy shuttle, destroying it and seemingly taking out Spade. Now it seems their investigation has hit a dead end.

October 6th, 2200

Session 125: Survival Instinct
When Snipe, Elayne, Velocity, Gray Fox, and Kyo'Yokuo go to a mountain for some skiing, in order to relax some, they find that their vacation has quickly become a test for survival when an snowslide occurs. As they rush to their shuttle, the avalanche knocks the shuttle off the edge of the mountain, with them in it, and buries them under snow.

Back at Origin, Kyouki returns, greeted by Sarlen and Eve. The confused ex-Wraith has finally made her way back to the team, wanting to become part of it again. But something isn't quite right - after the reality crisis, it seems as if there is someone else with her - someone called Hotaru? Also, Death Star and Garland return from the Alliance, back to see how the operations on the station are going. While Chip, Origin's computer, argues with some other members of the team, Death Star and Garland are brought up to speed by Seraphna. Death Star, Garland, and Kyouki decide to check on the others.

Grey Fox bombs the shuttle and then melts the snow, helping the others out of it and up to the top, where they find they have a long climb ahead. Grey Fox intends to go alone, despite Snipe's orders that they stay together. When GF begins to move off, anyway, Snipe fires at his leg, which causes a battle to break out between the two. As they knock each other around in the snow, the two shoot each other and collapse in the snow. As the others patch them up, their fight survival continues as they try to reach the second shuttle that wasn't hit by the avalance - but is on top of the mountain. With the cold element injuring Snipe, plus aggrevating his virus, their chances of reaching the top begin to seem very slim. Especially when Snipe is hit by a secondary avalanche while saving Elayne and drops out of sight.

Meanwhile, Death Star, Gravedigger, Garland, and Kyouki arrive at the planet when their shuttle is drained of energy and crashes on the mountain. They are forced to get off the shuttle before it plummets over the edge and now have to work their way up the mountain to the second Wraith shuttle that is still operational. However, when Garland's flight ability is weakened, they find themselves having to climb their way to the top.

As both teams arrive at the top, they find that they aren't quite alone on this mountain. When Snipe rejoins them, everyone will have to get past bears and other nasties to reach the shuttle. In the end, this will be one vacation no one forgets - especially when Gray Fox has to make a sacrifice for the team to survive.

October 8th, 2200

Session 126: Inner Discoveries in the Midst of Gokous and Catgons
In the following days of the disasterious vacation, the Wraiths find themselves slippping further away from each other, despite Death Star's recent efforts to breathe fresh life into them. As Snipe digs himself further into the mystery of Spade and Talon's Trade Empires, Death Star and Airier's relation becomes even more jagged. Also Death Star leaves with the other Alliance members, leaving Garland behind to take care of his newborn daughter...who has troubles of her own. Also, Velocity lets it be clear, after Elayne's collapse, that he thinks very low of how Snipe is handling her. Snipe buries himself into the past of Elayne, despite the trouble given to him by Kyouki and Velocity. And Hotaru and Em get new bodies for their displaced spirits. As things begin to break down once more for the Wraiths, some inner discoveries will be made. Perhaps they can bond the rapidly falling apart team.

October 13th, 2200

Session 127: Dealings
When the Deepthroat agent who warned them about Talon's operations and Spade contacts Snipe again, the two strike a deal. "Deepthroat" wants a chip recovered and in return, he'll tell Snipe what he needs to know about the Talon operations. When he orders Garland out, the tension between the two building once again, he begins to gather his people - Dias, Gravedigger, and Fera. However, when crazy Fera tries to fly the shuttle, Eve leaps in after them. The group works together to retrieve the old chip that is needed, and in the end, thanks to Eve, come out on top. Especially when Dias masters his Dark Heart powers fully, giving Eve a hug and thanking her for bringing this side out in him.

October 17th, 2200

Session 128: Conspiracies
Garland and Snipe continue to degrade in their relationship toward one another, as Snipe ups the ante and takes away Garland's training room, turning it into a strip joint on him, and evicting the old Hunter. When the informant shows up and takes the chip, he crushes it and then gives the team the data they need to find out who is running the Talon operation. However, the team digs further into it and learns that the chip was an old CorSec weapon chip of some sort. The question becomes - just how is CorSec tied into this? Deciding to take no chances, Death Star agrees to come back from the Alliance and aid the team out, but tells Snipe to bring along Slasher and Garland, since they both have CorSec experience. The team heads out to investigate it, but a mission goes bad when they inflitrate a building of people and innocent people die. In the end, Snipe takes full responsibility for his failure and Garland is left to wonder just who is pulling everyone's strings.

October 21st, 2200

Session 129: The Waltz
While Death Star, Dominator, and Wiendigo reflect on the recent Alliance victories, they continue to work their way back to Origin. But, back on Origin, Snipe comes up with a plan to gain more information on what is happening. The team decided to go to a party being held by some of Talon's old connections, so they all dress up and move out, trying to discover what exactly is going on - who is trying to ressurect the old trade routes of Talon and how does this tie into a man wanting a 22 year old CorSec weapon chip? However, the party is crashed by someone who seems to know the team is there and the enemy activites a black hole to get rid of them forever. While the team fights trying to be sucked in, Garland uses his Emerald Sword to keep everyone in place, while Dias turns into Dark Heart. DH grabs the orb producing the black hole, then launches himself at the blackhole, throwing the orb inside it, then enters the blackhole himself. The blackhole is canceled out and DH emerged, alive and well. But once they arrive back at Origin, they find someone attacked the station and kidnapped Katrina - who's only link to anyone is Death Star and Ariel.

October 24th, 2200

Session 130: Facility 130 - Enter CorSec?!
Death Star, Snipe, and Slasher look over Slasher's files on CorSec, trying to determine why a lowkey base like Facility 130 seems to be so important to everyone. Just why is CorSec, who has been shut down for 22 years, trying to re-establish Talon's trade route? Time is running out and they have to figure it out quickly. Also, Origin's forces, hurt in the fight to protect Origin, are trying to repair themselves for the next encounter. However, Eve is in Med Bay, injured while protecting Origin. As the others prepare to head to Facility 130, Ariel and Cheryl arrive again, after hearing about what happened to Katrina. And there's nothing quite like the anger of Ariel.

Death Star and Ariel awkwardly meet up with each other again, having not seen each other since the reality crisis occurred. But they both have one thing to unite them now - to retrieve Katrina. So the team heads to Facility 130. The team arrives and they fight their way past the base's old defense systems and arrive inside it, where they discover something they never thought they would - The Ultimate Weapon project. The project that created Slasher and Dias. However, to everyone's surprise, they find a third project that Slasher and Dias didn't know about - a Project Genesis, the third part of the Weapons Project. And Project Genesis seems to be missing. The team is confronted by a scientist who claims he worked on Slasher and the Weapons Project, stating that the new leader of a new CorSec will use Project Genesis for his own means. And they learn that Talon's organizaton is nothing but a tool to refund CorSec so that it can expand and reclaim Earth once again, plus all of Earth's assets.

The scientist is killed by a commando unit led by a man in black, who says that with the team there, things will begin to get interesting. But when a computer sparks and makes a gunshot sound, the commando unit thinks they are under attack and lift up their weapons to retaliate.

Session 131: Black Ops
The team fights agaisnt the Black Ops. As Garland, Death Star, Dominator, Slasher, Dias, Snipe, and Kyo fight against the special forces, they have to get out of facility 130 and escape to their shuttle, because time is running out to stop CorSec. However, the leader of the Black Ops is extremely good at what he does and his men are unified - but the question is why are the Black Ops there destroying CorSec personnel? Even after they escape and prepare to shut down CorSec for good, they still can't answer that one.

October 28th, 2200

Session 132: Hidden Weapons
While Garland begins his plans for a new cafe in the background, even he is ready to end the threat of CorSec for good. The team prepares to unite for one major assault against the CorSec base in space, which seems to be constructed of parts from the Hell prison and the Ultimate Weapon space station. But when they arrive on the station, after fighting their way through a thick series of defenses, they find Project Genesis waiting on them. Slasher and Genesis begin to fight each other, determined to see who is the ultimate weapon in the project - and Slasher manages to defeat the Genesis project by slamming it into a generator and blowing it up. Now that the welcome committee is down, the others have a lot of work to do.

Session 133: Mysteries Revealed
After defeating Genesis and taking over the hanger, reinforcements come and a new team, still led by Death Star and now Snipe, heads into the Asteroid Base to reach the core. But Grey Fox, who seems to have joined CorSec after almost being killed back in Session 125, uses every cheesy and worn out trick in the book, with some extras, to stump the Wraiths. But as they fight their way in, being seperated slowly, the team runs into the Black Ops again --- and Paladin's definitely leading it. As Paladin and Wiendigo battle it, the rest of the team make a mad run until they reach their informant...who turns out to Spade, only posing as their informant friend, like he did back on the station. Spade had them all set up this entire time. He sics Genesis on them and they once again must rely on one another to beat it. After winning, they unlock the express elevator back to the hanger.

Session 134: Final Retribution
The team switches members once again and tackles the core. However, their dividing level as hit an all new high after last session. Death Star seems hellbent on retreiving Katrina, even at the risk of everyone's lives, while Snipe is beginning to stand against him and siding with Garland, which ends with Garland slugging him. The team's breaking point is at it's max as it finally beats Grey Fox and reaches Spade, who begins to play mind game after mind game on them, revealing the improved final version of Hyper. And he kills the entire ATLAN race in one stroke to prove his power. But as he fires his cannon, Sarlen and Eve attempt to stop it --- Sarlen sacrificing his life in order to do so. Elayne then taps into hidden powers and manages to stun Spade long enough for Death Star to change places with her. As the team breaks the shields, Cran shows - being the true informant - with Katrina. And finally, Paladin comes up and delivers the final blow to Spade, blowing his heart out. As the asteroid base explodes, Paladin saves Death Star and the two mend their relationship after all these years. And, also, Cran seems to have escaped during the mess. Is he friend or foe now?


Campaign 13: One Step Forward, Two Steps Back


October 31st, 2200

Session 135: Hauntings Prologue
Battle weary and confused, the Wraith Hunters - along with Garland, Death Star, Dominator, and Wiendigo - have survived the final battle with CorSec. But this victory came at a great emotional cost and now the members must try to repatch the already shakey team. As Death Star and Garland make amends, Eve meets the son of her loved one, Sarlen, but still remains distant from Dias. Gravedigger and Velocity also check up on Elayne, but remain further apart from her as Snipe gets closer. Snipe and Garland also seem to have finally come to a clear plain now. Hotaru and Seraphna become closer and Kyouki watches over Grey Fox --- but there are still some shakey events on the horizon, even with all the healing going on. While Wiendigo and Death Star are going rounds, a spirit is beginning to make his move --- but who's his target? Before the night is over, the team's newly formed bonds may snap.

Hauntings Part 1: Unknown
The power goes off on Garland while he's in his bar, cleaning. As one thing leads to another, with Chip as his only guide in the matter, Garland will have to face the spirit's true test --- as each of Garland's loved ones seemingly turn against him. As Garland is torn apart and tortured throughout the hour, will his temptations to do what is right give way to an even larger disaster when a spirit named Azrael makes a deal with him?

Hauntings Part 2: Midnight on the Firing Lane
Velocity's assigned the duty of tracking down the master pilot Maestro, who escapes along with the squirrel when the power goes out, shutting off the power to the cages. As Velocity and Maestro pound each other's brains out around the station, they'll learn they might just be made of the same cloth. Especially when the battle leads into space, where each pilot has to face off against the other in a starfighter. But as flashes of his past haunts him, can Velocity stop Maestro from blowing up Origin, which is defenseless with no power?

Hauntings Part 3: Going Up?
John McCormick and Elayne Hianule have been a couple since the summer. As they sneak out of MedBay and talk about each other, they'll find horror waiting for them. While taking an elevator, the power goes off, thus stranding them on a damaged elevator, surrounded by sparks of electricity, threatening to take them both down. As each of them reaches out to the other, they'll find a true moment of peace and love, agreeing it's time to become closer. That is, if they can survive long enough to escape the death trap the spirit has set up for them.

Hauntings Part 4: Revelations
When the lights go out, Dias works his way to see how Eve is doing in the dark. Anger boiling over the recent Sarlen events, he is hit by a vision. What does it mean and what does this Azrael have to do with it?

Hauntings Part 5: Just to Hear One Word...
Death Star has some making up to do with Ariel now that she is back. Exactly how is his relationship with her going now that he's started fixing some burned bridges with Iceheart? But when the power goes out, the two, who have put the problem to the side, must team up to find Strife and Katrina in the darkness of the unpowered station. As they work their way down to the engine room, they'll encounter some deadly undead foes and much, much more as they get seperated. Also, searching for Katrina, Death Star will run into a friend long since dead. Plus a voice keeps haunting him during his search. This all adds up to the conclusion in the Control Room with the deadly foe from the past out to kill them all. But how does it all add up?

Session 136: Hauntings Conclusion
As the Wraiths claw their way out of the nightmareish hell that has been striking the Origin station, they must now band together to find out what is the source of their troubles. The members of the team fight their way to the control room where they find the entire place filled with living wires which try to attack them. Together, Hotaru, Slasher, Snipe, Kara, Elayne, and Slasher tear the barrier down and enter the room to find Death Star crucified on the wall ... and bleeding blood. It seems Death Star is no longer a reploid. However, when Garland arrives on the scene, it's obvious the source of the madness has taken root in him ... and is trying to control him into killing the others. As Snipe and Dias enter battle with the crazed Garland, the others attempt to calm down Garland when the being known as Azrael appears, the one behind their suffering. However, his attempts to control Garland fail, Azrael reveals that he is the spirit of Crucifixtion, who clawed his way from the afterlife on halloween to extract revenge. Everyone begins to battle the evil spirit and manages to banish it from the world of the living once again. Eve helps the wounded to the medical bay and the team tries to recover from their otherworldly encounter.

November 1st, 2200

Session 137: Breaking Protocol for Cash
After the latest attack on Origin Station, the Wraiths are literally in the danger zone with supplies and money. However, when Iceheart calls up Death Star and warns them that the Alliance fleet needs him back, he quickly agrees to head back, leaving the Wraiths and Snipe on their own again. However, Garland begins to have plans of his own and decides it's time to go back to Earth and take it from the Maverick hands which clutch it. While Snipe's reluctant to take that method, more interested in just ending the war with the Tsivrixshs now, Airier shows up and begins a pissing contest with the two in who's done more in the war. Also, Snipe and Elayne begin to reach conflict on when Snipe should announce their marriage plans, but for some reason he continues to avoid doing. Finally, however, he uses the latest crisis - the finacial one - to put it off when he comes up with a daring plan to get the Wraiths cash: he's going to rob a bank. As Snipe prepares for their adventure, Kara seeks compansion ship in a lesbian, beginning with Eve, who just confusedly goes back to working on her mech. And Hotaru, her body having aged since being made Session 125, is now at the age of 14.

Putting his plan into motion, Snipe gets Dias and Velocity to fly with him on an unmarked shuttle. Elayne, Kara, and Kyouki join them as they are leaving the hanger, thus leading to a wild adventure to steal some money. However, in order to actually steal the money without alerting the girls along, Dias and Snipe concot a plan to send the girls shopping while they rob the bank. But, along the way, they discover their shuttle is broken. While the girls have wonky fun after they crash land on the planet, the boys break into the bank, fight legions of enemies, get the money, get the girls, and get home in time to save the day.

November 2nd, 2200

Session 138: Foreshadowing of the Mother Project
When a simple mission against a Tsivrixsh cruiser takes place, things begin to go seriously wrong for the Wraiths. As Snipe, Dias, Kyouki, Elayne, Velocity, and Eve take the fight to them, Shretrav launches a trap that is designed to bring about the demise of one of them - Eve herself. Some strange bacteria is slammed into her and begins to invade her systems. As her human DNA begins to erode, giving way to the Tsivrixsh DNA in her, it seems as if Eve might lose her very humanity. Dias attacks Shretrav in a great rage, determined to protect Eve at all costs - however, Shretrav brings him down to his knees, forcing Snipe to order Kyouki and Velicity to get Dias out of there. Snipe then attempts to take on Shretrav alone, in order to buy the others time, but the others decide to come back, with the wounded Dias, and attack Shretrav together once again. The battle goes in Shretrav's favor again and before she can kill Dias off, Kyouki leaps in the way and takes the blade to the chest. As the the ship begins to take damage from the fighting, beginning to collapse, everyone uses this moment to escape, retrieving Eve as they run away, leaving Shretrav to her fate on the ship as it blows up. But it's obvious this isn't the last they'll see of the female Tsivrixsh.

November 3rd, 2200

Session 139: The Mechian Wars Part 1
While Seraphna and Slasher compete in building newer and better models for the Wraiths to test out, a new threat emerges when the Wraiths learn that the Tsivrixsh Empire has designed a next-gen mech that will be used in the war against the Alliance. Despite the fact that Seraphna tells him that it's a trap, Snipe decides to destroy these next-gen models before they can become a major threat. Calling upon Dias, Gravedigger, Velocity, and Fera, Snipe leads them out on a wild trip to find the factory producing these gears. However, if they don't kill each other, it's obvious the gears being made in the factory will be happy to do it for them. When one of the mechs destroys their shuttle, forcing them to ditch it and land on the surface, they have to use their wits (yeah, right) and skills to survive along the planet's surface. After a long battle, they manage to blow up the single patroling mech, but they are far from through - now they have to reach the factory.

Session 140: The Mechian Wars Part 2
Back at Origin Station, the rejects of the team, Kara, Kyo'Yokou, and others are having a good ol' time when they discover that their teammates have gone out on a mission. After some sad debate, the rejects decide to go out looking for the missing members of the Wraiths.

Meanwhile, while Death Star, Dominator, Wiendigo, and Garland prepare their plans for an upcoming battle in the Alliance, they learn shocking news. Reports are finally coming in from the planet Parnel after all this time and they learn that there are no survivors left on the planet - Shretrav personally order every type of poison known to man to be used on the planet to be sure that there would be no more Chiere warriors like Garland that could rise from the ashes. It seems as if the Chiere race has been given a fatal blow. In the end, it only strengthens their resolve to give the Tsivrixsh Empire a taste of their own medicine.

As Snipe, Gravedigger, Fera, Velocity, and Dias inflitrate the factory, the rejects of the team join them, resulting in an all-out confusing battle with the Tsivrixsh forces there, then against the mechs. However, in typical Wraith fashion, they bring the entire place crashing down with lots of explosions. The only troubling part is when someone with Sera's voice and flying a powerful mech attacks the entire complex, not caring who is hit - Wraith or Tsivrixsh. In the end, the mech just flies away.

November 4th, 2200

Session 141: The Psionic Wars Part I
Some reoccuring dream is hitting the psionics on Origin, revealing some mysterious planet as if it's calling to them. Yet, while Dias blames Seraphna for attacking their forces the day before, it seems the Lunarian has no idea what he's talking about. And more troubling is that this mysterious mech might be tied to the dreams - which the Wraiths learn when they decide to help Diamondback by discovering the source of them. Snipe, along with Diamondback, leads Dias, Kyo, Kara, and Velocity to the planet where they are attacked by the mysterious mech called the Viper, which appears to be polited by Seraphna. After a brief scuffle, the mech flies away and leaves the team alone. When they finally reach the temple, they find Seraphna waiting on them, refusing to let them gain entry to the sacred place. However, it seems this isn't the real Seraphna ... it's someone called Zeraphna and it seems she's Sera's twin. After a scuffle, Zeraphna lets them into a temple, which they discover is of Motenk origin. And in the middle, they unleash a vision that shows the ultimate psionic source of the galaxy is buried somewhere - the treasure of all treasures. After the vision fades, and to everyone's surprise, Avatar's psionic spirit appears before them, brought back by the intensity of the psionic flows in the galaxy. And it seems even he's interested in this powerful source of psionic energy. The race is on to see who will be the single psionic user in the entire galaxy to claim the grail of power.

November 5th, 2200

Session 142: The Psionic War Part II
Ripple returns on the scene, lured in by the call of the psionic motherlode, and he, Diamondback, and Avatar are ready to find out where this power is at. The Wraiths, especially Snipe, have no clue what's going to happen, but they realize that this power source is disturbing psionics all over the universe and it seems it's a race to reach the planet first. As the Wraiths race there, they run into trouble by the Tsivrixsh battleships who have gotten their ahead of them. The battle that results rages onward when suddenly Slasher's newly designed flagship arrives, led by the Alliance into the thick of the battle. It seems it's an all-or-nothing fight up there in space, so Snipe decides to leave the fighting to Dias and the Alliance in their gears. He takes the shuttle with the others down to the planet, hoping the can gain time by getting in there as quickly as possible. However, once they are on the planet, they run into more trouble in the form of Zeraphna's Viper, which has cut them off. But the fight isn't over, as stepping up to bat for the psionic team is the young Hotaru and Em, and one angry Spirit, who are determined to make sure the heroes win this round. As the psionics team together to beat off Zeraphna, more problems arrive in the fact the Enhanced are here and they wait the power for the collective. And the Enhanced Leader isn't willing to step aside for Diamondback, Ripple, Avatar, or Spirit in the matter. Zeraphna quickly moves into attack formation against the Enhanced, as do the Wraiths and Psionics. After a tense battle, they manage to drive the Enhanced off for now. But it's only a countdown to who gets to the source first.

Session 143: The Psionic Wars Part III
Snipe, Hotaru, Diamondback, Ripple, Avatar, Spirit, and others are on the verge of a historical moment - who will gain the psionic source of power and become like a god until the universe? Only they can find out now. As they battle their way through tides of angry Tsivrixshs and Enhanced users, each step brings them closer to the end of their long journey. However, once they battle their way through all of the enhanced, they find it's too late and the power source has been unleashed upon the planet - it's a psionic creature of huge power, a creation of the Motenks, and it's goal is to wipe out the unworthy psions of the galaxy. It seems as if they have brought about their own damnation.

Session 144: The Psionic Wars Part IV
The Motenk psionic creature has been unleashed by the galaxy and it's quickly gathering all of the psionic powers of the Enhanced. Soon there will be no psions left in the galaxy and it will be completely void of this unique gift. However, Diamondback, Ripple, Avatar, and Spirit are far from ready to give into this fate. Even young Hotaru is prepared to fight with everything she has to prevent this from coming to pace. As they attempt to battle the creature, they find it's impossible to win against it, so a desperate pack is made - only one can gather the power, so Diamondback is chosen for the duty. As Avatar gives all of his psionic energy into him, fading away into oblivion, Ripple, Spirit, and Hotaru give their own strength to Diamondback to power him up. Then, as Snipe uses his negative psionic abilities to slow the creature now, Diamondback uses his power to merge with it, gaining the ultimate psionic power of the galaxy. As everything returns to normal, the group is forced to retreat as the planet is destroyed. Now that Diamondback is the strongest psion in the galaxy, he uses this power to bring order back to the Enhanced.


Campaign 14: The Garland Era


November 7th, 2200

Session 145: No Need for a Designated Driver
After the huge psionic war from the previous few days, Garland and Wiendigo remain behind on Origin while Death Star and Dominator return to Alliance duty. However, when his virus begins to act up slightly, Snipe decides to take some time off from leadership duty to work on his health, which leads a void in leadership. As Garland has everyone take some time off in order to relax and rest after the huge battle, a lot of drinking goes around as a party is held in honor of the victory.

November 18th, 2200

Session 146: Bullets for the Gun Part 1
When Garland learns that the Wraiths got their extra funds by stealing money, Garland is none too pleased with Snipe. Meanwhile, Hotaru and Em play with their new Lunarian bodies more, experiencing the various forms they can manage and falling deeply in love with each other. Finally, when Garland gets ready to call a mission, attempting to get Snipe to lead it, Dias informs him that he's relieved Snipe of command duty, it's decided that Gravedigger will lead the mission assigned to the Wraith by Garland. And Garland decides it's time to use the funds to good use and get more weapons to help fight this costly war. His plan: to strike a Tsivrixsh weapon depot on the edge of the Sol System and take their goods off their hands for them. Gravedigger, Garland, Dias, Hotaru, Emily, Ariel, Airier, Seraphna, and Elayne head out in mechs to deal with the depot. However, when they arrive at the depot, they find plans have changed as the depot is over run by heads that seem ready to take them out.

Session 147: Bullets for the Gun Part 2
As the Wraiths have entered the most HEADing experience of their careers, they'll want to lose their HEADS if they're going to get aHEAD in this mission. Killer heads are chasing them throughout the depot and they have to evade them if they're going to survive. The entire team is forced to use their HEADS to survive in this terrible place and in the end they're forced to blow up the entire depot in order to survive - also, they destroy the very supplies they came to get. You win some, you lose some.

November 28th, 2200

Session 148: Another Hianule
It seems Elayne has become disinterested in the dying Snipe and has chosen to pursue Gravedigger instead. And when Snipe walks in on the two, there's obvious tension as Gravedigger is nervous about what Elayne is doing behind Snipe's back. However, it appears he knows exactly what is going on and doesn't do anything to stop it, since he knows his own virus has begun to enter the final stages. He merely walks away from the entire matter. Meanwhile, Seraphna has gone into labor yet again with the third child of Garland Hianule. And that never ends well. However, when Garland proposes the darign plan to take back Earth once and for all, Death Star is against it, claiming it will waste whatever resources they have left. In the end, Death Star decides to search for the homeworld of the Tsivrixsh alone, claiming he has a dream where someone on the station betrays him into a world of pain and suffering. And the Wraiths settle on returning to Earth to free it one last time.

December 5th, 2200

Session 149: Conflicting Interests
Snipe takes control of the Wraiths for one last romp as they plan to take back the Earth and possibly give up Origin while their forces are concentrated on the planet. Slasher thinks it's madness, but Death Star has decided to use Garland's plan to cover his own tracks as he leaves to find the Tsivrixsh homeworld. As the final plans begin to go into motion, team interests begin to split as everyone has to decide just exactly what they plan to do in this upcoming mission campaign. While the enegetic Snipe, teaming with power and energy as the virus gives him all the strength he needs - and basically takes away all his life doing it - seems intent on following Garland's plan to the very end, even though Dias tells him it's a stupid idea. After Slasher and Death Star leave on their plan to find the homeplanet, Garland and Snipe take the others into hyperspace to go back to Earth for one last rumble.

Session 150: Strike Zero
Once they arrive on Earth, the Wraiths hook up with the remains of X and Zero's team who have been fighting against the Mavericks, but not much is left and even the legendary heroes are no more. Now it's obvious that the Wraiths must take it upon themselves to take the remaining Maverick Hunters on Earth and turn them into a fighting force that can challenge the Mavericks for one last battle over the fate of the Earth - will it be Hunters or Mavericks who rules it all?

Session 151: Snipe is a Mother
The final battle has arrived for the fate of Earth as the Wraiths - Snipe, Garland, Hotaru, Elayne, Kara, and the Hunters must face the final remants of the evil Mavericks. However, once they arrive in the chambers of Sigma, they find Sigma's head has come right off - into Snipe's hands. It seems his time fused with Cipher has degraded the entire Maverick mind hive and now they all think Snipe is their mother. Confused, Snipe merely sends them off on a mission into the heart of the Tsivrixsh Empire to attack it. Now, it seems the battle for Earth is over.

Session 152: The Red of Blue Pill? Follow the White Rabbit
With the Earth freed, Garland and the Wraiths decide to visit some of the remaining places of Earth and see the sights. As they take trips down memory lane, sooner or later they know they must return to the war in the galaxy at hand.

December 8th, 2200

Session 153: The Blue Thunder, and the Super Nova
Snipe and Garland decide it's take to go back to Origin Station, so they gather the Wraiths together for the long journey home. However, with the Horizon stolen by Wiendigo, this leaves the Wraiths having to use a slower means of transportation back to Origin. As the long jounrey continues, it becomes obvious that not all of them might make it back - Snipe's virus finally over takes him, having made him burnt out all his energy using it. With Snipe collapsing into painful agony, it becomes apparant he's down to his final days of life now. As Garland, Gravedigger, and Dias struggle to keep Snipe breathing, his life force fading faster and faster, Hotaru stands to the side and watches him fading away from them all. When Snipe begins to struggle with insanity after the experimental drugs, Hotaru freaks out and kicks him in the head, knocking him out. However, the fun and games end when a distress signal comes from Death Star and Slasher.

Across the galaxy, Death Star and Slasher are ambushed by a crazy Wiendigo, who has come for one last throw down with Death Star. He claims that when he beats DS down, he will take him as a prize to the Tsivrixsh Empire. Determined not to die, Death Star battles against Wiendigo, their fight raging across the galaxy itself as they battle through the Horizon's decks, into space, and onto the planet. However, despite his best effort, Wiendigo beats Death Star down and defeats him.

Back at the ship and station, Snipe begins to hear voices from the NRPs of the universe, who begin to tell him to do things. In his delusional state, Snipe begins to babble to them, asking them what they want as the others stare in horror. But more horror comes when Elayne, Em, and Sera begin to try to save Snipe by any means necessary. ... however, their attempts only speed up the virus at an alarming rate and send Snipe further down the path to death. Once they arrive at Origin, they meet up with Slasher, who informs them of what Wiendigo has done to Death Star. Now everyone is looking to Garland to make the hard decision of what to do next.

December 15th, 2200

Session 154: In Sickness and in Health
Snipe is dying. Meanwhile, Garland, Iceheart, and Gravedigger investigate the ruins of Horizon to try to find signs of Wiendigo or Death Star, but there appears to be nothing left there. And when the squirrel returns to try to kill them all in the depths of space, it'll take some quick squirrel beating to survive.

Session 155: Heads or Tails?
Snipe is still dying. Meawnhile, Garland has to figure out how to keep fighting this war with the Alliance's leaders missing in action and the entire operation on the verge of being destroyed. However, that's not the least of problems, as the crew members of Origin themselves are beginning to reach high levels of tension with each other. When Airier attempts to become the next Death Star, this leads him into direct conflict with Dias, who will have nothing to do with Airier. Hotaru, Elayne, and Em continue their weird relationship thing while they all talk about what they want to do in the future. And Slasher himself is closing off from the others as he continues to work on his machines in an attempt to be ready to win this war by any means necessary, especially since he views Garland as floundering.

December 17th, 2200

Session 156: Death to Snipe! Kill!
Snipe has revived from his coma only to have reached the last hour of his life. As the pain becomes unbearable for him, it's obvious that his end will be a sad, lonely, and painful wasting away of his body. With Wiendigo having turned evil and Snipe now dying, Gravedigger begins to cut himself off from the world and especially Elayne as she continues to pursue him even as Snipe is breathing his last. Emily and Hotaru begin to sped his last moments with him, trying to bring him comfort, while Dias watches over all of them, trying to keep his best friend conscious. However, Snipe turns to none other than Garland to end his suffering. After saying his goodbyes, Snipe had Garland kill him to put him out of his misery, which unleashes Gravedigger's full rage upon Garland for granting such a request. But this begins to kill Dias, as their life bond is brutally broken. Everyone rushes to keep Dias stablized, and finally they manage to bring him back from the brink so that he doesn't follow Snipe to the grave. Now there's just silence as everyone wonders what to do - when suddenly Ariel and Cheryl return on the scene from exploring space and crashland on the station. It seems they're all back in time for one last crisis - because something has escaped the Tsivrixsh Empire and is headed their way.

January 4th, 2201

Session 157: Supernova Part I - Reboot Redux
The end of reality has begun. As the team celebrates a rather dry and bleak Christmas and New Year's Eve, their world beginst to turn around on them as all the bad things over the past few months comes to a startling climax. While Garland, Iceheart, Slasher, Dias, and others are relaxing, they have a startling visitor when Death Star returns with an arm missing and his body badly beaten and mangled. After he reveals that Wiendigo set him up and turned over to the Empire, it seems as if his very shred of sanity is hanging. However, it snaps when he learns that Snipe has died. As the emerald sword glows red briefly, Death Star vows to fix everything once and for all by gaining the Prime Reality powers that Chronos once attempted to attain himself. Even if it means he has to destroy the remaining realities to create this perfect reality. However, before they can properly follow after him, Shretrav arrives with a large Tsivrixsh fleet, ready to destroy Origin and everyone on board.

Supernova Part II - Reality Invasion
Long ago, there was the Prime Reality. It split off into multiple possible realities and created a multi-verse of realities. But once upon a time, a being called Chronos, a guardian of the realities, wanted the power of the prime reality. The power to manipulate reality to his will. So, he chose the Wraiths to do his bidding starting what later became known as The Prime Reality Crisis. This result was that the universe the Wraiths were from and the Chronolocial Theorem universe became dual realities that comprised the new Prime Reality. There was a balance between the two. That was changed when a third reality sprung out to house the power of the prime reality. This universe took traits from both universes. And it's here where the prime reality power is housed.

But to get to this reality, Death Star needed to visit the Chronological Theorem one more time in order to steal their time units. As he stormed the gates of the reality through Centerpoint, he quickly slashed his way through the Hunters in the reality until he got their time units. Not caring who he hurt or killed, Death Star brutually beat them down, then moved back into centerpoint, activating the time device to propel him into this third reality.

Supernova Part III - The Prime Reality is Revealed
As the inhabitants of the third reality are enjoying their day to day lives, a rip in the space time continium is opened up as Death Star invaded the reality. The unit there quickly dispatches to the disturbance, where they find Death Star having opened up the hidden veil to the prime reality powers. Learning that if Death Star uses the powers of the prime reality will destroy their own reality, they battle Death Star with everything have, but the determined invader stops them and gains access to the prime reality powers, unleashing a tear through the three universes.

Session 158: Supernova Part IV - Challenge
Back in the home reality of the Wraiths, Garland must lead the tired Wraiths against the full front of Shretrav's forces. As Garland, Diamondback, Hotaru, Seraphna, and Velocity battle against them, it becomes apparant this is all-or-nothing mech and space battle for the fate of Origin. Determined not to lose the station, since it has kids like Katrina onboard, Garland does everything in his power to hold the line against the darkness. And the as the battle turns in their favor, something happens and a tear from Centerpoint smashes into all of them, knocking them out of the reality into the emerging tears.

Supernova Part V -The End of Our Reality
As the inhabitants of the third reality struggle against Death Star, they find their own reality is rapidly in danger of falling apart on them. Determined not to surrender to this invader, the forces of the reality fight back against Death Star, but now that Death Star has been empowered with the strength of a God, he merely kills a few of their members, then knocks the rest back out of the reality to await the end of their reality as it's slowly dissolved into his own perfect reality.

Supernova Part VI - Plans of Action
Back in the Chronological Theorem universe, the Hunters there realize they need to track down this person who dared to take their unit and injure their teammmates. When the reality begins to suffer from some unknown source, Speedblade, the leader of the Hunters, realizes that someone has gained access of the Prime Reality powers. He realizes it's time to track Death Star back to the source and stop the prime reality powers from being used. No matter what the cost.

Session 159: Supernova Part VII - Deja Vu
The Wraiths have been thrown out of their reality and are lost in a multiverse of possibilities that lie out there. With Death Star attempting to create his perfect reality, it seems that the multiverse of realities has returned once again at a high rate, meaning that all the previously destroyed realities are returning. Lost in there, Garland and the others must live through various realities until they realize just what's going on. Stuck in a void between realities, Garland and the Wraiths encounter Shretrav, who was pulled in with them. Determined for one last battle with the female Tsivrixsh and desiring revenge for Parnel, Garland battles her one on one, but cheats and has someone attack her from behind. With Shretrav dead, the Wraiths head for the Perfect Reality that is being created.

Supernova Part VIII - Invasion of More Realities
As the inhabitants of the third reality find their reality being transformed into some perfect paradise, they are helpless against it. However, when the Chronological Theorem invades their reality tracking Death Star, it'll lead to more misunderstandings as the two sides prepare to face off against each other for the fate of the emerging perfect reality.

Supernova Part IX - Free for All
As the Chronological Theorem deals with these Alternate beings of the third reality, both sides stubbornly try to defeat the other for the honor of fighting Death Star himself. But the real trouble lies when the Wraiths arrive tracking Death Star also. Now that all three sides have finally run into each other, it's not going to be a pretty sight as everyone is determined to emerge the victor. But, when people begin to see alternate reality versions of themselves, can they put aside their differences to focus on the main threat?

Session 160: Supernova Part X -Breakthrough
Now that there has been a temporary alliance between everyone, it has come down to how they will face against Death Star. With the third reality - tentatively named the Alternate reality - being transformed by Death Star into the perfect reality, it seems as if things can't get any worse. Wrong. When Wiendigo finally shows up once again, it seems as if the Wraiths have their own troubles to deal with - but it turns out Wiendigo is there to help. He did what he did to Death Star to attempt to get closer to the Tsivrixsh Empire inner circle. However, there's little time for that when it seems Death Star has sensed Wiendigo. And what part does General Cran have to do with all of this when he appears to give aid?

Supernova Part XI - Banished Forever
Death Star returns to battle Wiendigo in a rage that cannot be equaled. Momentarily distracted from his goal, this would-be God battles Wiendigo across the city of the Alternate Reality with every intention of killing him. As the others are helpless to do anything, Iceheart attempts to bring Death Star down. Enraged, Death Star opens up a reality portal and throws Wiendigo into it in order to be rid of him forever, and he accidently banishes Gravedigger with him. Turning on Iceheart, Death Star does the unthinkable and kills her. Now it seems to Garland, Slasher, and the others there is no means of stopping Death Star peacefully - it's all or nothing against him.

Supernova Part XII - The Perfect Reality
The three forces finally enter the hidden veil of the Prime Reality in order to face against Death Star one last time. Slasher's determined to stop his old friend at any cost, even if it means using the young Katrina to talk him down. As everyone stands ready, Death Star tries to talk reason into them about his plan by ressurecting Snipe from the fabrics of the reality. Shaken, members of the Chronological Theorem and Alternate Reality kill Snipe before he can do anything. At a loss, Dias and Slasher recover his body while the others fight against Death Star. After a long battle, they bring him down, but then they learn he's being controlled --- by the Emerald Sword and Garland. Laughing, Garland unleashes the sword and it turns into the Ruby Sword. Determined to gain the prime reality himself and using Death Star as a pawn, Garland begins his assault. In the end, the team is forced to knock the sword away from him into the vortex. Coming back to his senses, Garland decides he needs to leave for a while to rethink things and leaves. Death Star, having blood on his hands, decides it's time to return back their own reality once and for all. He opens up a portal, but like all things, the return trip back doesn't always put you in the same time you left.


Campaign 15: Fall of the Tsivrixsh Empire


August 20th, 2207

Session 161: Making up for Lost Time
Death Star's portal opens up in a strange hallway that seems to be decaying and is several years old. As soon as he, Katrina, Seraphna, Ariel, Cheryl, Hotaru, Emily, and the others emerge - along with Slasher carrying the perfectly perserved body of Snipe. General Cran, having traveled back with the others, decides to explore the decaying station to see if it's truly the Wraiths' base of operations - Origin. With the team exploring it, trying to reach the command room, they begin to learn it is indeed Origin, but something seems to have aged it considerably. When Ariel retrieves a hologram message from Dominator, they learn that Origin vanished for 24 hours, then reappeared in this shape. It seems it went to another reality for several hundreds of years before it returned back to the universe. After Cran forces the Origin Computers - specifically Chip - to do some work, the station begins to collapse, forcing the team to flee for their lives. They escape to Slasher's ship, which was contacted by Death Star, and they all get teleported over, while Cran uses a shuttle to escape - after he leaves Slasher a little present. On the disk is the files for Chip. Now the team has to locate the Alliance and learn just what became of the war.

August 22nd, 2207

Session 162: Learning What Has Passed
The team has reached the Fury in order to meet up with Admiral Drake and Dominator. It seems that while they were gone, the Alliance has been slowly pushing back against the Tsivrixsh Forces for the past 7 years with little progress. As the Alliance and Tsivrixsh Empire warmachines have winded down to a grinding halt, it seems as if the war is at a point where either side could claim victory if they can find a weakness in the other. While Seraphna, Ariel, Hotaru, Emily, Cheryl, and Elayne head back to Lunarius in order to find out what happened to their fellow people, the others stick with Drake on a mission to get some action going. In order to get back into the feel of things, Death Star, Slasher, Drake, and Dominator attack a Tsivrixsh ship and raid it like pirates. Meanwhile, Slasher has the Fury freeze Snipe's body to prevent decay occuring on it.

September 2nd, 2207

Session 163: Revelations
Back in the game, the remaining members of the Wraith team - now just comprised of just Death Star and Dias - decide it's time to find the location of the Tsivrixsh Homeworld. While the two of them, totting the crazed Phantasma along to keep him out of trouble, meet with a member of the Cartel, Shiva. After they get the information, the three of them attempt to get out of there when they raise some suspicions of the locales and get some mechs after them. However, they're saved when Garland appears, having been here for seven years training. After he dispatches the mechs for them, they all begin to escape the planet. With some fancy flying, they manage to ditch the Tsivrixsh patrols and escape the planet with the information. And it seems it has Eve's picture and information. Deciding to risk the danger of going there, they all set out to find what became of Eve after all these years.

Session 164: Making a New Direction
Meanwhile, on Lunarius, Ariel, Cheryl, Seraphna, Elayne, Emily, and Hotaru must decide where they want to go now that they have reunited with Dakota. However, things aren't quite as clear cut as they like to be, as Cheryl decides to bow out and join with Slasher back at the Fury before he leaves on his journey. After relaxing and visiting for a while, the others decide to head back to the Fury in order to join the remaining Wraiths.

Session 165: The Search
Slasher has been searching for information on Motenk technology and he's finally found what he's looking for - there could be such a cavaet emptor device hidden on a planet. Taking Snipe's body and tranferring it to his shuttle, Slasher prepares to set off to find it when Cheryl arrives just in time to join him. Now the two of them are engaging in a secret mission to bring Snipe back from the dead, no matter what the cost might be to them. Can they succeed?

September 3rd, 2207

Session 166: Evolution
Death Star, Garland, and Dias arrive at the Gaia System base and quickly inflitrate the massively guarded base in the hopes of finding the lost Eve. As they work their way through the tunnels and twisting hallways, they quickly learn that this is all part of the Mother Project that Shetrav hoped to make when she first saw Eve long ago. Once they arrive at the center of the base, they find a nursery for tons of Tsivrixsh children with human DNA mixed into them - and Eve as the mother. When they learn these children are Eve's and the Emperor's, Garland quickly begins to attack the children in order to kill them. Eve, haven fallen to her Tsivrixsh side, attacks them all, forcing them to battle her. As Dias pleads with her to quit fighting, it finally begins to reach her and she collapses in his arms, crying for the dead Tsivrixsh children. Quietly, they pull out of the base and head back.

September 6th, 2207

Session 167: The Bounty Hunter Wars Part I
Back on the Fury with Admiral Drake, Death Star and Garland let the facilities there deal with the broken Eve and Dias. However, their time to relax is far from over when someone who looks like Ultra Omega appears. Positive that Kilath Hianule cannot be alive, it falls upon Death Star and Garland to deal with this imposter bounty hunter and it seems they'll easily dispatch him when suddenly another threat arrives - Zeraphna has returned after all these years and she's looking to collect the bounty on them just like Ultra Omega has come to do.

Session 168: The Bounty Hunter Wars Part II
Things begin to go from bad to worse when Zeraphna lures in a shuttle with Ariel, Seraphna, Emily, Hotaru, and the other Lunarians on it into the ship. Now, though everyone's number is greater than Zeraphna and the Ultra Omega looking bounty hunter, that gives the two of them more targets to shoot at. As the battle rages on, Eve and Dias finally join the fray and side with the others, helping to battle the two bounty hunters into a corner. Just when it seems they all are about to overpower the two bounty hunters, a third one steps up to join the fray - Baberlus has returned and this time he's full of tricks to throw at the team. However, the battle takes a surprising turn and the UO wannabe and Zeraphna retreat for the time being, leaving Baberlus alone with the Wraiths. Just as they are about to engage in an epic battle, Baberlus reveals it's not his working hours of 9 to 5.

September 8th, 2207

Session 169: The Bounty Hunter Wars Part III
While everyone works on relaxing, it seems the time for Baberlus' working hours have arrived. As the clever Bounty Hunter begins to pick the team off one by one and capture them, Zeraphna and the Ultra Omega wanna-be return to the fold for one last rumble. As the bounty hunters fight each other, and the team, it becomes a free for all on who will get the huge bounty and walk away with a fat wallet. Despite all the fighting, more helps finally arrives in the form of Ace Hunter, the most famous Bounty Hunter of them all. As Ace begins to to turn the tide of the Bounty Hunter war in the favor of the Wraiths, there's one last casuality before Baberlus leaves - Zeraphna, the crazy twin sister of Seraphna. With her death, Seraphna has lost one more member of her crazed family.

September 10th, 2207

Session 170: The Last Laughing Matter
When an ancient threat returns to the Fury to attack the team one last time, can any of them survive the might of ... BIMBO THE CLOWN!? As Death Star, Ariel, Hotaru, Emily, Eve, Diamondback, Garland, and Dias face the clown, he uses a new technique - he fuses with Death Star to form the unstoppable Dimbo the Clown. This powerful new clown might prove to be the undoing of the entire ship, but at least they'll die laughing.

September 16th, 2207

Session 171: Shadows
While Dias and Eve continue to grow closer in their relationship, drawing upon each other for strength and understanding, the rest of the ship has to deal with another problem - General Cran has arrived on the ship for one final game. He reveals to all of them who is dead and alive in the universe, resting upon their minds all their worries and troubles. And after he plays his games, he comes for Zeraphna's body, telling Seraphna as he's leaving that she turned out exceptional and to keep on living her life. He then says his final goodbye and leaves with the body of Zeraphna - telling Garland and Death Star about a secret base on Earth that holds secrets retaining to Garland. Just what is it?

September 19th, 2207

Session 172: Sacrifices
Slasher and Cheryl have been tracking the location of the mysterious Motenk life device for weeks now, carrying Snipe's body in frozen suspension. And when they finally arrive at a planet covered by an asteroid field, it falls upon Cheryl to get them past the asteroid field onto the planet. Using all of her skills, they manage to touch down in one piece and find an ancient Motenk temple with the device inside. Saying his goodbye to Cheryl, Slasher hooks himself up to the device and transfers his life to Snipe, bringing him back to life but killing Slasher. As Snipe gasps his new breaths of life, a mysterious figure shows up - General Cran has found them at long last. Seeing Slasher laying on the table dead, he quickly makes a sacrifice for the life of his "son". Cran hooks himself up to the machine and transfer all the remaining years of his life to Slasher, reviving him and dying himself. Slasher and Cheryl help Snipe to his feet, who struggles to remember how he died - but now isn't the time. It seems it's up to Snipe to save the universe, according to Slasher, so he must train for the upcoming battle of a lifetime.

Meanwhile, Garland and Death Star travel to Earth to discover what hidden secrets remain buried in the Earth. As the two of them combine their strength to break through the Paradise hologram and uncover the real, ruined Earth beneath it, they find a hidden base that belonged to Crucifixtion, where they discover clones of Garland were being made - and of Sharlena. However, it seems that the clone of Sharlena and Garland might actually be the real ones - no one knows and that seems to be the point of Crucifixtion's last ploy. Deciding to bring the clone and Sharlena out of the base, Garland must decide what future lays in store for them - if there can be any.

September 21st, 2207

Session 173: Preparing the Way
While they travel back, Snipe trains with Slasher and Cheryl, all the while learning about what has taken place while he was gone. As he prepares for the fight of his life, John McCormick must first learn how to fight again without relying on the virus to power him up. And learn he will - one way or another.

Death Star, meanwhile, thinks he knows where the Tsivrixsh Homeworld is located and gathers a small group of the Wraiths to go hunting for it. Blackjack, Garland, Diamondback, Siawase, Hotaru, Ariel, and Death Star set out to find the planet, but their troubles are far from over when they actually discover more than they've bargained for - not only have they probably discovered the homeworld, but a whole lot of trouble to boot.

Session 174: Behold, the Tsivrixsh Homeworld!
The Wraiths have found the homeworld, but now they need to escape to tell the tale to everyone else. As they battle their way out, some alien Tsivrixsh Overlord appears on their shuttle and it seems intent on taking them all out. As Hotaru, Diamondback, Blackjack, Garland, and Ariel battle the overlord, he begins to fall out of the shuttle, planning on taking Ariel with him, when Death Star and Blackjack concot a plan to knock him out of the shuttle and save Ariel. In the end, all of them manage to make it out and they hurry back to the Fury to prepare the Alliance for the final battle.

September 30th - October 2nd, 2207

Session 175: Climax Part One
The time for the final battle has arrived. Standing on the Fury's hanger, which has been emptied of it's entire crew except for the Wraiths and Admiral Drake's men, it's time to launch the universe's largest armada into the heart of the Tsivrixsh Empire and end this once and for all. Death Star's plan is bold - the Red Pirates will bring down the planetary shields, while the Alliance and half the Wraiths deal with the Tsivrixsh fleet, and the other half of the Wraiths will launch a ground campaign in the capital city of the Tsivrixsh Empire and kill the Emperor. The Tsivrixsh underground, led by Xrileshr, will assist them on the ground. Everything is in place, it's only time to say goodbyes now. Booster takes Katrina to the orphange, in order to protect her, while Ripple and Spirit wish their comrades good luck in their last battle. Even Paladin shows up to see the final part of the mission prepared. Everyone is gathered when ...

A startling surprise comes about in the form of Slasher, Cheryl, and ... Snipe. The crew, overjoyed to see Snipe alive and well, rush to his side to welcome him back into the fold. Especially glad to see him are Hotaru and Emily as they hug onto him tightly. And with everyone present, the mission is launched - Snipe, Dias, Eve, Diamondback, Cheryl, and Kyouki launch a brutal space assault against the Tsivrixsh Armada in space, driving back the startling huge amounts of forces, while the Red Beard Pirates land on the station with the first set of planetary shield controls. However, once they arrive in the center of the base, the only way to take out the station is to self-destruct it with them in it. With one last shout of defiance, they detonate the station and take down the outer planetary shield, allowing Death Star's group to fly to the planet's surface.

Session 176: Climax Part Two
In space, Snipe, Dias, Diamondback, Eve, Cheryl, and Kyouki attempt to hold the line against the impending Tsivrixsh armada, but it becomes increasingly obvious that the Tsivrixshs have the superior number. As all of them fight harder and faster than any of them have ever done before, they try to hold out while they wait for the ground team to take out the inner planetary shields. However, salvation, at least temporarily, comes in the form of Slasher's new weapon onboard his latest ship - the huge beam tears through the Tsivrixsh armada, buying them more precious time to survive.

On the ground, Death Star, Garland, Ariel, Blackjack, Xrileshr, Seraphna, Hotaru, and Paladin blaze a trail through the Emperor's elite guards. As each of them are forced to battle closer and closer to the Imperial Palace, things begin to grow increasingly more dangerous for the ground team. However, once they arrive inside the Palace itself, they find their bodies increasingly exhausted and worn down with obvious signs of ready to collapse. And when a siege of elite soldiers come flooding in at them, Paladin sacrifices himself to take out the hallway and the soldiers in one fell explosion, allowing the others entry into the throne room. However, with their comrades dying in space, they have to hurry to the lower levels - but the Emperor himself in the throne room won't let them go without a fight. Ordering them to move on, Death Star challenges the emperor to a sword duel to buy them time to take down the last shield. Now the team has to hurry and locate it before it's too late. Can they do it?

Session 177: Climax Part Three
Blackjack leads the team further into the depths of the Imperial Palace while Death Star buys them precious time. Once Blackjack, Hotaru, Ariel, Garland, and Seraphna, they find the core itself, but a surprise ambush damages the explosives Blackjack is carrying, meaning they cannot be detonated from far away. This leaves only one option - someone has to shoot the explosives. Blackjack decides to stay behind and detonate the explosives while he sends the others onward. While they escape the palace, some more imperial guards stand up to attack them, but they blaze through just as Blackjack destroyed the core and the entire palace, bringing down the planetary shield for good.

Back in space, Snipe, Diamondback, Dias, Slasher, Kyouki, and Cheryl desperately hold the line while waiting for the shield to come down. As they fight their way through, they find the shields going down, but in horrifying moment, the Fury, having taken massive damage to protect the Alliance fleet, begins to plummet toward the planet. If it hits, it will destroy the entire Tsivrixsh homeworld. Admiral Drake detonates the Fury in order to protect the planet, but a piece of it survives, forcing Dias and Snipe to chase after it and destroy it in space. However, one last horror awaits them when a platform with the power of the Ti'dah begins to activate itself against the fleet. It's up to two hot shot pilots to take it out, so Dias and Snipe zoom in toward the platform, planning on taking it out from the inside. While Kyouki, Cheryl, and Eve provide cover support, the two blow up the platform in the inside and they both manage to escape intact.

On the surface, the death toll begins to come in as everyone gathers at the ruins of the Imperial Palace. Death Star manages to dig himself out, but collapses from the poisons in his system. Just as he's dying, a mysterious figure comes out and pumps something into him, restorting his systems for one last game. The figure reveals himself to be Xevil to the war weary fighters. After congratulating them on beating the Tsivrixsh Empire, he informs them that he has a Motenk powered Planet Killer heading for Earth and that he looks forward to one last showdown with them. Now the team has to protect Earth one last time and put an end to Xevil's ultimate plan.

October 4th, 2207

Session 178: The End
He faked his own death more than seven years ago. He used the Galactic War to his advantage to further his plans. And now Xevil is about to put in motion a plan that will reap benefits ten years later. But none of the Wraiths know that and they are determined to stop him at all costs.

Death Star, giving off no life signatures, comes up with a plan to cut off the Planet Killer and find out just what Xevil did to him that keeps him animated. Dominator, deciding that the Alliance can handle the peace keeping of the Tsivrixsh Empire, decides to go along. Garland, naturally desiring one last confrontation with Xevil, signs on for the battle. Snipe, ready for any challenge that will put him into direct confrontation with Xevil who poisoned him the virus years ago, is entirely ready to take him out. Slasher and Dias, both ready for one last rumble, step forward. Hotaru and Kyouki, determined to follow their comrades to the very end, follow along. And Diamondback, reeling from the loss of his father, is ready to give the Tsivrixsh a piece of his mind for the death of his friend Avatar years ago.

As they inflitrate the Planet Killer, running through familiar halls to the one that attack Earth decades ago, they come across a familiar foe in the form of the Squirrel, who launches a series of attacks against them. Dias and Hotaru combine their attack forms to take out the squirrel, allowing them to move onward to the planet itself in the Planet Killer. Once there on the temple, a computer scans each of them and records their data for future use.

After entering the final chamber, they come across Xevil, who pumps himself full of the material that turned him into Doom decades ago. Full of power, Xevil singhandedly begins to thrash the Hunters in the ultimate battle of their lives, tearing through them. As the weakened Hunters are batted around like flies, Snipe and Dias are the first to hit their inner power, unleashing it against Xevil with their full fury. Next up are Diamondback and Hotaru, unleashing their hidden strengths into him. Then Dominator and Kyouki hammer into him, weakening his body further. And finally, Garland powers up and hammerblows him away.

However, the Planet Killer has arrived at Earth and the Motenk power source in the core will set it off at any time. Only way to stop it is for someone to leap into it - and that means someone dead. Realizing that he's the only one qualified because of what Xevil did to him, Death Star says his good byes and leaps into the Motenk power, being engulfed. As the team scatters to the surface to escape, the degranded Death Star, full of Motenk power, explodes from the surface, determined to kill them all. Now possessed by a Motenk, Death Star is no more. As the Motenk Death Star chases after them, the team escapes and leaves him to die on the Planet Killer.

As the Planet Killer explodes in space, it seems as if their trials are over. However, Xevil's plan is far from over. Recovering the Motenk Death Star, his final plan is to set the heroes up for the biggest fall ever - a plan that will take ten years to complete.


The Decade After...


Year 1: 2208


January 1st, 2208 - April 20th, 2208

  • In the beginning of the year, things begin to get laid out that will begin to direct the path of the galaxy. On Earth, Slasher begins to campaign to get the 1.75 million remaining people on Earth to elect him as leader of Earth so he can begin to prepare for the upcoming hard days that are sure to follow. When it becomes clear victory is in hand, Slasher begins to use his contacts in space to set up ways for them to protect Earth from any upcoming invasion, since at this point Earth is economically shattered and without any space technology of any sort. It's almost a back to basics for the entire planet. Katrina and Ariel move in with Slasher and Cheryl, the group preparing for the upcoming election of Slasher as leader.

  • Diamondback begins to help establish a system of schools to be built on Earth so that education will once again flourish. Under his guidance, things begin to rapidly progress.

  • Snipe begins building his personal cabin along with Hotaru-chan and Emily. As the three finish the cabin before summer, they begin to make it a home.

  • Garland Hianule begins his search for any clues or signs that Xevil is still alive and kicking. As he searches the galaxy for any sign of the Tsivrixsh, he proceeds to eliminate rogue threats that might threaten the stability of peace in the galaxy, including Tsivrixshs who have refused to quit fighting.

  • Dominator and delegates from thirty planets begin to form the first galactic Alliance in the history of the galaxy from the remains of the Alliance force that defeated the Tsivrixsh Empire last year. As these people form a permenant Alliance, things begin to look up as Dominator is made President and begins to laydown the groundwork for the future.

  • Eve and Dias settle down in a little area and begin to make prepartions for a family of their own one day. The two are quickly married early in the year and begin to make plans for a bright future.

  • Elayne Vanguard becomes a nurse at Mega City, hoping to support herself and to find herself after the war has ended.

  • Kyouki is determined to find some Motenk technology in order to bring back Death Star once again. However, when it becomes clear someone has deleted all references to the locations of known Motenk technology, except the one place it was found on Earth, she makes a journey into the pyramids of Egypt. But what she finds there will alter the path she walks on forever... January 15th, 2208

    April 21st, 2208 - September 30th, 2208

  • As Slasher is elected Leader of Earth, he begins to work on repairing the shattered economy. Extending his hand out to the forming countries of the world, he begins a Counsel with a member from each county presiding in it. They begin to work together to repair and restore the earth to it's former status. Following the completion of that, Slasher has Earth join the Alliance as a silent member and to ask for the Alliance's help in aiding Earth in restoring itself and to protect it from outside attacks.

  • Garland continues to dig deeper into the mystery revolving around Xevil and his secrets. Learning that the results from the Alliance's studies on the body found at the Planet Killer's remains was not Xevil's, it seems obvious that the Tsivrixsh foe is still out there somewhere.

    October 1st, 2208 - December 31st, 2208

  • Slasher, upon Garland Hianule's many visits back to Earth during his search for Xevil, begins to use the man to his advantage to keep the peace and deal with untimely threats that emerge now and again. So far, it seems Earth is starting to stablize once again.

  • At Snipe's cabin, it's lazy days and much action. However, as things begin to progress at the cabin, events begin to take place that start changing Snipe, Hotaru, and Elayne's lives forever.
    ----- October 4th - At Snipe's cabin, he is chopping wood and preparing for the first winter at his house when Elayne Vanguard shows up once again at this door, ready to turn his life upside down. However, when Hotaru-chan begins to try and repair the damaged relation between the two, it will turn into a night of orgies with all the women of Snipe's life.
    ----- October 17th - While relaxing at his cabin with Hotaru-chan, Snipe and Hotaru enter a conversation of family and kids that leads to the startling revelation that Hotaru-chan is pregnant with his child. And when Elayne returns and also tells the news that she is pregnant, also, strains appear on all three people as they have to deal with this. Also, Snipe begins to show signs of his manifesting psionic powers - or is it the flip side of psionics? And Garland defends Earth from a giant robot.

  • Diamondback finishes establishing school systems and helps get colleges up and running once again. As it seems everything is being set in motion for next year's beginning courses, he himself signs up to become a student once again.

  • Dom stuff here later...

    Year 2: 2209


    January 1st, 2209 - April 20th, 2209

  • As the new year progresses, Slasher's leadership on Earth slowly begins to restore it to a state that resembles what it once was. As he begins to restore the economy, he begins to open jobs up for the residents of Earth and encourge a population growth for the dwindling population of Earth.

  • Elayne and Hotaru's kids are born in January and thus starts a new cycle for the lives of Snipe, Elayne, and Hotaru. How will Michuri, Hotaru's child, and Aaron, Elayne's child, alter things for the group?

  • Garland Hianule continues to search for clues of Xevil, stumbling upon Xevil's base of operations. There, he begins to see the bigger picture of Xevil's plans and just how deep they might go.

    April 21st, 2209 - September 30th, 2209

  • Slasher announces the creation of a new building that will be shown in the next year, but at the time doesn't reveal exactly what it contains. Also, a group of scientists begin to gather the remains of the Hybred Planet Killer in order to discover some secrets about it.

    October 1st, 2209 - December 31st, 2209

  • Earth begins to flourish once again and things seem to be going fairly well for the recovering planet. Slasher's popularity continues to increase and grow. Things are looking up for the next year and for the future of the planet.

  • Garland Hianule returns to Earth after his long journey into discovering about the mystery of Xevil...this time to stay permenantly as it's protector.

    Year 3: 2210


    January 1st, 2210 - April 20th, 2210

  • Slasher continues to boost up the economy of the Earth and to increase the rate of technology advances in an attempt to once again get Earth into space. As his popularity continues to increase, he begins to use his influence to make allies in space and set up protective measures for Earth.

    April 21st, 2210 - September 30th, 2210

  • Slasher unveils the new building he started creating last year, revealing it to be a musuem called "TAW Musuem". Hianule, Garland's clone, begins to became a spiritual icon for the people to follow under and shows up to help show off the new Musuem with Slasher.

  • Eve becomes pregnant with one of Dias' children.

    October 1st, 2210 - December 31st, 2210

  • Slasher begins to create space ships for Earth once again, with the agreement of the Counsel, and attempts to get Earth ships going once again.

  • Hianule, Garland's clone, steps up as a spiritual leader for the people, deciding that even though the people have a government to guide them, they are lacking in the means of a religious leader to save their souls.

    Year 4: 2211


    January 1st, 2211 - April 20th, 2211

  • With the world's condition becoming better, Slasher announces the construction of a giant Colliseum to restart the World Martial Art's Tournaments located in Japan. The scheduled completion for the Colliseum is slated for a 2213 date.

  • Hianule, Garland's clone, becomes the new Pope, leading the people of the Earth into a spiritual revival.

    April 21st, 2211 - September 30th, 2211

  • Slasher begins to set up security forces to prepare for any unknown factors that might plague Earth - mainly Xevil, who has yet to reappear since the last encounter with him on the Hybred Planet Killer.

  • Eve gives birth to Chad.

    October 1st, 2211 - December 31st, 2211

  • Snipe's family celebrates Christmas in style at his cabin. Of course, weird things always happen around the Snipe Cabin, even during Christmas. And what does Santa Claus have to do with it? December 25th, 2211.

    Year 5: 2212


    April 21st, 2211 - September 30th, 2211

  • Elayne and Snipe begin to grow more distant, despite the fact they have a child together. He proposes to Hotaru and Emily.

  • Slasher appears on a talk show where Garland calls up and publically insults him and gets into an arguement in front of a world audience. Ratings go up higher than ever.

    October 1st, 2211 - December 31st, 2211

  • Eve becomes pregnant again with Dias' second child.

    Year 6: 2213


    January 1st, 2211 - April 20th, 2211

  • The World Tournament is offically completed in the early part of the year with a major tournament planned later in the year.

    April 21st, 2211 - September 30th, 2211

  • Eve gives birth to Aya.

  • Katrina and Garland spend time walking around the capital and talking.

  • The first world tournament is held. Garland is the winner.

  • Diamondback goes back to college in order to learn how to become a professor. He adopts a squirrel. Snipe and Diamondback go on a roadtrip throughout Vesperton.

    Year 7: 2214


    April 21st, 2211 - September 30th, 2211

  • The second world tournament is held. A vicious fight between Garland and Snipe results in Garland being the winner.

  • Slasher is re-relected as President of Earth with an overwhelming majority vote - except one dissenter who was probably Garland.

    Year 8: 2215


    April 21st, 2211 - September 30th, 2211

  • The third world tournament is held. Snipe manages an amazing victory in the tournament ring.

  • Elayne and Aaron move back to Lunarius with Dakota.

    Year 9: 2216


    January 1st, 2211 - April 20th, 2211

  • Pope Hianule prepares various religious texts for the world and leads them in a national record of world spirituality.

    April 21st, 2211 - September 30th, 2211

  • The fourth world tournament is held. Dias wins the tournament this year much to the amazement of the world.

    October 1st, 2211 - December 31st, 2211

  • President Dominator of the Alliance announces plans to visit Earth next year on his Alliance tour.

    Web of Deceit


    September 29th - October 4th, 2217

    The Alien Wars: Web of Deceit
    It begins with a mystery. In the TAW Museum, the Death Star statue is destroyed by someone who looks like Death Star and the piece of armor hidden in the statue is taken. As Slasher begins to investigate, he heads to talk to 15 year old Katrina about it. There he learns Death Star's spirit has been visiting her for ten years now, claiming that he has no control over his body.

    Later, as Dominator begins to give a speech about the victory over the Tsivrixsh Empire ten years ago, however, when an assassin who looks exactly like Ariel shoots Dominator in the chest, it seems as if the anniversary of victory will become one of horror. A poison has been unleashed into Dominator's system and it seems to be slowly killing him and the prime suspect is Ariel herself. Vice President Kectar claims that the Alliance will stop at nothing to find this killer, even if it has to take over the entire planet of Earth to do so.

    Back at Slasher's house, Ariel awakens from another blackout to find Death Star sitting calmly across from her. He claims that she is being framed for murder and asks for his sabre back. Ariel hands it over, then Death Star leaves the room as Kectar, Slasher, Katrina, Cheryl, and some Alliance guards arrive. However, once they arrive, they find evidence that Slasher supposedly helped Ariel gain access to shoot Dominator.

    At the McCormick residence, Snipe realizes something dangerous has been set into play, so he prepares his family, including the visiting Elayne, for an investigation to discover just who shot Dominator. However, while they're getting ready, Xevil suddenly grabs Aaron and Michiru in front of the family and teleports away from them.

    Across the area at Vesperator, Professor Diamondback receives an unexpected visitor from Wiendigo, who apparantly has returned from the banishment given to him by Death Star years ago. However, all is not well, as the first thing Wiendigo does is attack him. After a tussel, Diamondback manages to run Wiendigo off, but he finds that his wife, Jennifer, has been stabbed. Angry, Diamondback swears to become involved in this incident now.

    Back in Mega City, Dias is startled to learn that his wife, Eve, has been kidnapped by someone, while his kids remained unharmed. Vowing to find out who would dare take his wife, Dias prepares for the hunt of the person responsible.

    Outside Mega City, Garland Hianule is meditating when Xevil appears before him. He tries to goad Garland into a fight, and when that fails, he informs him that he has murdered Pope Hianule and Sharlena with his own hands. Finally enraged, Garland enters battle with Xevil and just as Xevil is preparing to destroy him, a mysterious figure whips Garland out of the battle in time.

    Snipe calls everyone together at Slasher's house in order to prepare a full scale investigation on what the hell is going on. Everyone gathers, including Baberlus who Snipe personally hired to be a part of this investigation. However, the only one missing among them is Garland - just what happened to him? Seraphna is advent that the person who took down Dominator is none other than Vice President Kectar who is using this situation to get himself promoted to President. Everyone decides they need Slasher to help put the pieces of the puzzle together, so they quickly go to see him in his jail cell. There they learn that Ariel has been kept drugged for a while now, causing her blackouts and temporarily elapses of reality. While they debate what could be behind this, all agreeing the web of deceit leads straight to Xevil himself, Kectar appears and orders them to leave for the day.

    The next day, Snipe, Diamondback, Katrina, Dias, Seraphna, Elayne, Hotaru, Ariel, and Cheryl visit Dominator's bedside. There, Snipe investigated Dominator's arm to discover that he is indeed a reploid, though reploids shouldn't enter comas like this. However, while they try to discover while Dominator is showing signs of virus infections when he was shot, Baberlus enters with the answer: someone injected nanites into Dominator through some sort of injection point. Upon hearing this, Seraphna recalls that Vice President Kectar bumped into Dominator, causing him a look of pain, and indeed, there's a pen prick on his left hand. While Diamondback takes on the form of Dominator in order to trick Kectar into playing his hand, up in space the Alliance fleet arrives and surrounds Earth in order to seize it by force. And teleporting around them is the Cartel who worked with Slasher in the war. Hoping to avoid a galactic war, the gang puts their plan into motion and Diamondback lures Kectar into the room. Catching the Vice President in the act, the team gathers all the proof they need to bring him down. As the team beats Kectar down as he tries to escape, they capture the lizard. Afterward, they revive Dominator, clearing Ariel and Slasher's names.

    However, the mystery comes to a direct end when the Motenk Planet Killer's pieces that crashlanded on the earth a decade ago begin to reactivate. Now the team must use Slasher's latest invention to fly themselves into the floating Planet Killer castle in the sky and face Xevil's plan for the final time. And once there, they'll learn just how far the deceit goes.

    As they prepare for launch, Garland returns and seems even stronger than before. Can his new found strength aid the team in their final fight with Xevil? Only the battle itself can determine that as they take off flying for the floating castle, with Snipe desperately piloting them into the castle itself. After they enter the castle, they find a scientist with Aaron and Michiru, who claims he has infected them with a new strain of the virus that was given to Snipe. And the only thing they can do is watch their children die. Hotaru and Elayne immediately fall into a deep rage at these words and Dias himself begins to beat the scientist for information. Quietly, Snipe bends down and hugs his children, taking their energy from them and absorbing the virus into himself. Dias proceeds to kill the scientist when he refuses to tell him where Eve is at.

    After they proceed further up the castle gates, they fun into Wiendigo who attacks the team with full ferocity ... but it's obvious that something's not right about him. As the team battles Wiendigo, especially Diamondback in a rage, Wiendigo demorphs into the shapeshifting Kyouki, who has been playing everyone all along. After the team has a fierce battle with the powered up Kyouki, they manage to subdue her. There, Ariel grabs her by the throat and demands answers for what has happened so far. After an inner debate to kill her, Ariel releases Kyouki to her own fate and follows the others further up into the castle.

    As they arrive higher, they run into Death Star, who tries to convince them he's all good. But when Katrina steps out with the DS sabre activated, she informs them this thing is not her father. Hearing all that they need to hear, the team lashes into Death Star in a brutal fight high in the sky as the castle begins to break apart around them. After beating him, Death Star informs them his modifications will bring about "the end of the galaxy", but what does the Motenk inside him mean? The others aren't standing around to find out and they take the fight directly to Xevil's chambers.

    Xevil unleashes his full rage upon them and the final battle reaches it's pulse pounding conclusion. With Snipe dying from a virus, the others exhausted, and Death Star taken over by a Motenk, it falls down to one person to bring Xevil's plans to a complete end: Garland. Having lost everything around him, Garland is infuritated to learn Xevil's plans to put him through hell have succeeded. So, he does the only thing possible to defeat him: he unleashes his full power and eradicates them both in a brilliant life.

    Death Star, shocked by this event, expels the Motenk power in him and collapses, hugging Ariel and Katrina. However, the castle is preparing for whatever it was designed to do, even as Eve is returned to Dark Heart. Dying from the virus, Snipe orders everyone out as he destroys the castle by self-destructing. As everyone escapes to the ground below, they look up to see an amazing explosion rock the area. And afterwards, Snipe comes crashlanding on the ground - having survived and is apparantly virus free. However, the motenk energy in Death Star begins to return, so he's forced to allow himself to be encased in a crystal to prevent it from occurring.

    The heroes have won again, though they have lost many friends. But the threat of Xevil is over and the earth is safe again. But can Death Star ever be freed from the crystal? Only time will tell...